Supcom2Cards by Alphahex
If you have any suggestions or find bugs, feel free to contact me on discord: Alphahex#4470
I receive messages from people I share servers with so maybe instead of sending a friend request just temporarily join: https://discord.gg/3xf6cRn or https://discord.gg/zUtsjXWeWk
Cards
- Chrome Shield: Automatically blocks before taking damage (>5% max HP) if block cooldown allows it
- Cluster Bomb: Bullets create tiny explosions after impact
- Colossus: Ridiculous health boost at the cost of your movement speed, jump height and block cooldown
- Disruptor: Projectiles create explosions that stun but don't deal damage
- Field Engineer: Small life regen but small damage decrease
- Harden: Blocking boosts your ATKSPD and Bullet speed for a few seconds but small block cooldown increase
- Jackhammer: Projectiles create massive explosions at the cost of your movement speed and ATKSPD
- Loyalist: Massive AMMO and ATKSPD increase at the cost of your DMG and HP
- Magnetron: Blocking can push or pull (and damage on contact) enemies depending on where you aim before blocking (up/down)
- Nuke: You know what it does
- Overcharge: Blocking boosts your DMG, ATKSPD and makes bullets explode for a few seconds but large block cooldown increase
- Poseidon: Buckshot but not useless
- Radar Jammer: Enemy guns are less accurate while you're alive
- Recycler: Continuously steal HP from every enemy on screen while you're alive
- Rogue Nanites: Blocking heals 25 HP
- Shotja: Bullets travel WAY faster and also ignore gravity at the cost of some HP
- Super Triton: Bullet hitbox increased dramatically
- Titan: Movement speed and jump height increased at the cost of some HP
- TML: Shoot pairs of bullets that ignore gravity and travel in straight lines at the cost of your ATKSPD
- Training: - +25% HP and +25% DMG when you don't know what else to pick
Changelog
v1.0.3
- Fixed Magnetron DPS and force dependency on FPS and player count
- Rebalanced Magnetron
- Optimized Cluster Bomb
- Rebalanced Cluster Bomb
- Fixed wrong block cooldowns on all cards that increased block cooldowns
v1.0.2
- Cards added: Cluster Bomb
- Fixed explosion sounds on: Disruptor, Jackhammer, Nuke
v1.0.1
- Cards added: Chrome Shield, Colossus, Disruptor, Field Engineer, Harden, Jackhammer, Loyalist, Magnetron, Nuke, Overcharge, Poseidon, Radar Jammer, Recycler, Rogue Nanites, Shotja, Super Triton, Titan, TML, Training
v1.0.0
- DO NOT USE - DOESN'T WORK! I forgot to include a BepIn dependency, fixed in v1.0.1