FluxxField's Cards
Concept - Classes
The idea with this card pack it to introduce the idea of classes to Rounds. These classes then lead to class specific cards that may or maynot be one use cards. Creating a progression that you can choose to follow as the cards come up.
So how is it done? If enabled, in the mods settings. The class cards will be the first cards to appear on the first round. You then get to choose your class and play normally. With your classes specific cards appearing in later picks. Be careful though! Once you pick a class. You will be stuck with it for the rest of that game.
Cards
Class - Marksman
Marksman (Common)
- Health: -50% ❌
- Damage: +60% ✔️
- Bullet Gravity: None ✔️
- Projectile Speed: +100% ✔️
- Attack Speed: -200% ❌
- Max Ammo: -1 ❌
Armor-Piercing Rounds (Rare)
- Unblockable ✔️
- Reload Speed: +50% ❌
Barret .50 Cal (Rare)
Ammo can only be increased by "Sniper Rifle Extended Mag"
- Instakill ✔️
- Reload Speed: +50% ❌
- Max ammo: 1 ❌
Sniper Rifle Extended Mag (Uncommon)
- Movement Speed: -5%; ❌
- Reload Speed: +10% ❌
- Max ammo: +1 ✔️
Class - Light Gunner
Light Gunner (Common)
- Health: -20% ❌
- Damage: -40% ❌
- Movement Speed: +10% ✔️
- Block Cooldown: +25% ❌
- Attack Speed: -33% ✔️
- Max Ammo: +3 ✔️
Assault Rifle (Uncommon)
- Allows Auto fire
- Damage: -20% ❌
- Pojectile Speed: -10% ✔️
- Attack Speed: +40% ✔️
- Reload Speed: +15% ❌
- Max Ammo: +2 ✔️
DMR (Uncommon)
- Does not allow auto fire
- Damage: +35% ✔️
- Projectile Speed: +50% ✔️
- Attack Speed: +50% ❌
- Reload Speed: +30% ❌
- Max Ammo: 3 ❌
LMG (Rare)
- Allows Auto fire
- Damage: -40% ❌
- Projectile Speed: +30% ✔️
- Attack Speed: +15% ✔️
- Reload Speed: +150% ❌
- Movement Speed: -30% ❌
- Recoil: +25% ❌
- Max Ammo: +6 ✔️
Defaults
Fast Mags (Common)
Battle Experience (Common)
- Damage: +15% ✔️
- Reload Speed: -25% ✔️
- Attack Speed: -10% ✔️
- Health: -10% ❌
Conditioning (Uncommon)
- Health: +50% ✔️
- Movement Speed: +15% ✔️