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GearUP Cards [v0.5.0]

Public Release 0-5-0, build #315 (Unity-packed)

Adding in game-changing mechanics into the modded ROUNDS fray! Bought to you by Pudassassin

Cards

NEW! cards added

[Desolation] - Uncommon - "Shield? Not seeing it!"

Active Gear equipments - Active block

  • Blocking inflict a debuff that stripping away enemy's block protection and slow down block cooldown

  • Multiple copies improve the ability

[Hyper Regeneration] - Uncommon - "I will survive!"

Passive Health stats

  • Grant HP regen both flat and scaling based on your max health!

  • Incur some HP Cap level that prevent healing past this point

[Medic!!!] - Uncommon, conditionally - "Don't die on me!"

Emergency Health stats

  • Only shows up more often when you are below-hearty Max HP

  • Flat MAX HP boost in exchange for receiving less healing

[Protection Glyph] - Common - "Shrug them off!"

Damage reduction from spells - Friends or foes

  • Block protection last a bit longer at the cost of forced minimal block cooldown and increased attack time

  • Block echoes and effect triggers less rapidly

  • the opposite of [Magick Fragment]

[Arcane Conversion] - Common - "Tis will go straight thru enemy..."

Passive Damage modifier

  • 1x copy: partially convert your damage dealt into hard-to-prevent "magic" damage

  • 2x copy: fully convert your damage dealt into hard-to-prevent "magic" damage, bypassing reactions, retaliations and protections

  • 3rd copy and onward boost your global damage and also slightly make you take more damage, too!

[Laser Sight] - Uncommon - "Got you in my sight!"

Passive Gun stats - with visual assistance

  • Visualize your gun's approximate trajectory and potential spread; stacking extends the length

  • Tightens the gun's spread but also make it shoots slower

Booster Packs and Shuffles

[Vintage Gears]

Booster Pack - Vanilla goodies

  • Immediately gives you TWO new offers of Uncommon or lower rarity cards from vanilla ROUNDS.

[Veterans Friend]

Booster Pack - Vanilla's rares

  • Immediately gives you ONE new offer of RARE CARD from vanilla ROUNDS!

[Supply Drop!]

Booster Pack - Just wait for it...

  • It takes one match point delivery. But you will be given TWO new offer of Uncommon or lower rarity cards to pick from, any card pack!

[Pure Canvas]

Card offer Shuffle - Go for a new idea!

  • Discards the current offer and picks from a new one.

  • Glyph, Spell and Magick cards will be excluded and not appear in this shuffle.

Unique Magick, Orbs and Passive Spells

[Anti-Bullet Magick]

Unique Magick - Spell caster

  • Blocking casts the spell that deletes all nearby bullets in flight and also in guns' magazines, including yours!

  • All players affected suffer additional reload time on top of their own guns' reload time.

  • Caster suffer less penalty from above.

[Portal Magick]

Unique Magick - Spell caster

  • Blocking Create a pair of portals that teleport players AND projectiles from one to another with slight re-entry delays. Gun-fired bullets gains bonus damage and bounces going thru them!

  • NOW you are thinking with Portals! (TM)

[Orb-literation!]

Active Orb Spell - Orb sage

  • Blocking fires the orb that obliterates part of the map and reduce players' max HP.

  • Culls the MAX HP of ALL PLAYERS in the impact area, last between revives, reset after true death

[Rolling Buorbwark]

Active Orb Spell - Orb sage

  • Blocking cast the ricocheting orb that trigger block abilities every bounce!

  • Works similarly to how the vanilla [Empower] would but fired on block and bouncy!

[Lifeforce Blast!]

Active Orb Spell - Orb sage

  • Blocking cast the orb that heals & boosts friends' healings / damages & hinders foes' healings on impact.

  • Inspired by and works similarly to Overwatch Ana's Biotic Grenade

[Lifeforce Duorbity]

Active Orb Spell - Orb sage

  • Blocking cast the bouncing orb that heals friends and drains foes' lives close to it.

  • Orb only affect target(s) in its line-of-sight and in range, in which case it slows down until no one's nearby

  • Orb lasts longer when it drains enemies' Health, or shorter when it heals multiple allies.

  • Inspired by and works similarly to Overwatch Moira's Biotic Orb(s)

[Arcane Sun]

Passive Spell

  • Summon a mini sun that deals increasing damage to nearby enemy you can see. Also cause them to take more damage from other sources.

  • Only focus down toward enemy(ies) in your line-of-sight and in range

  • Enemy burnt also suffer "Damage Amp" debuff that cause them to temporarly take more damage; the longer they burns continuously the stronger the debuff becomes

Glyphs' bonus
  • [Potency Glyph] boost DPS and Damage Amp factor

  • [Magick Fragment] make it start stronger and ramp up quicker

  • [Divination Glyph] and [Influence Glyph] increase the sun rays' range

  • [Time Glyph] slow down the debuff decay

[Mystic Missile!]

Passive Spell

  • Enchant the bullets with glyphs and make it explode on contact with scalable magic energy!

  • Mystic Missile gradually loss it's explosive damage and force each bounce

Glyphs' bonus
  • [Potency Glyph] boosts explosion splash damage ratio and kinetic force

  • [Divination Glyph] adds and improves homing capability; only home toward enemies

  • [Influence Glyph] increase explosion radius

  • [Geometric Glyph] make it bounce at 100% power an additional time

Glyphs

[Magick Fragments]

Spell's cooldowns and tick rates

  • This mysterious glyph hasten your spellcasting, but at what cost?

  • on its own, it gives Block Cooldown reductions at the cost of block's shorter protection time.

  • speeds up how rapid you block echoing, block effects triggering

[Divination Glyph]

Spell's reaches and trajectories

  • Your Bullets and Spells reach a little further AND quicker!

  • on its own, it gives a little boost to Bullet (velocity) Speed and Projectile (simulation) Speed.

[Geometric Glyph]

Projectile spell's bounces!

  • "Simple Geometry!"

  • on its own, it gives more Bullet Bounces and increases Reload Time by a little.

[Influence Glyph]

Spell's areas-of-effect(s) - Specialized glyph

  • Improve your Spells' range and effect area.

  • only available when you pick at least 1 'Spell' card-- it does nothing without one!

[Potency Glyph]

Spell's strengths and firepowers

  • Your Bullets hurts more and your Spells become more powerful!

  • on its own, it gives hefty Bullet Damage boost at the cost of some Health.

[Time Glyph]

Spell's status effects durations

  • Extend bullets' lifetime and slightly delay the damage you taken.

  • You take delayed damage over +0.5 seconds.

  • if there's bullet drag, it is decreased by 25%.

  • bullet's lifetime is extended by 50%.

[Replication Glyph]

Numbers of spell projectiles!

  • You fire more bullets and conjure more spell projectiles at once, and these extras are exact copies!

  • on its own, it lets you fire more bullets each volley with no damage loss, abet at slower firerate and little bit inaccurate.

Unique Gun Spread Modification

[Arc of Bullets]

A good CONTRA spreadshot throwback!

  • Add and evenly spread bullets in an arc formation.

  • also provides more projectiles and reduce gun's damage.

[Parallel Bullets]

Shout out to one lone space bounty huntress.

  • Add and convert bullets spread into a parallel formation. Width scales with projectile counts.

  • the bullets fired will fan out initally before arranging into uniformed, paralleled trajectory

  • also provides more projectiles, and hefty damage penalty.

[Flak Cannon]

"Flak Trooper reporting!"

  • Your gun fire bundled shells that split into shrapnels --few bigs and some smalls-- after 1s; big ones carry bullet effects!

  • Flak 'Shells' has 24 bounces, increased DMG and adjusted bullet speed but only stay for 1s before splitting

  • Severely reduce the firerate, bursts count and no. of projectiles gain from cards and has hard upper firerate limit.

Other Cards

[Hollow Life]

Passive Health Stats

  • Puffs up your total Max HP; you no longer heal as effective and to full health. (Stack multiplicatively)

  • Max HP is greatly multiplied, but also incur HP Cap level that cannot heal past and reduced healing effects. (Heals and Regens)

*Tip: Look for the cards that benefit from having larger Max HP pool, or having you to stay low on health, but definitely not [Pristine Perserverance]!

[Shield Battery]

Passive Block Modifier

  • [Empower] now have "+1 Empower Shot" but no longer give bullet boosts.

  • Allowing you to fire multiple shots of [Empower]'d bullets after each block, increases by this card and [Empower] card.

[Chompy Bullet]

Passive Bullet Modifier

  • Bullets deal bonus damage based on target's current health. Effect scales along with gun's firerate.*

  • This will make your gun slightly harder to shoot but will do wonder against the hearty tankers!

  • The effect will spread and dilute out the more bullet you can shoot out per second.

[Tactical Scanner]

Active Gear equipments - Active block

  • Blocking scans nearby players' power: Scanned enemies take more damage. Scanned friendlies heal for more.

  • Also displays a quick summary of the scanned players' combat stats and cut enemies' [Decay] time shorter for the duration.

  • Ability is improved for additional copies of the card

[Size Normalizer]

Unique Size Modification

  • Set your final player size to default, retaining the current mass and gravity.

  • For when you are going too BEEG or too smol to your liking, moderately boost to health and movement speed.

[Tiberium Bullets]

Passive Bullet Modifier - Tiberium Prophecy

  • *Bullets inflict "Tiberium poisoning" on hit, causing short burst of HP losses and 'chronic' HP loss. Lasts between revives, only clean up after one's true death

  • The inflicted life drains are direct Health deduction, porportional to the bullet's damage.

  • Also incur passive HP loss on self when pick up. Handle with care!

[Guardians Charm]

Specializing Charm - Rarity modifier

  • Boost your chance of drawing block-related cards.

  • Make you more likely to draw block-based ability cards and other block passives-- and the more you take them, even more of them show up!

  • By itself, greatly improve your block cooldown.

*The card affect are manually coded prioritizing popular card packs. Feel free to leave suggestions.

[Glyph CAD Module]

Passive CAD Module - Rarity modifier

  • Your Gun and Block benefit +50% the bonus from Glyphs and boost the chance of finding more Glyphs

  • Now comes packed with a Glyph card of your choice!

  • It is rarer to show up by its own early on, only show up more often when you take more and more Glyphs cards

[Bullets.rar]

Passive Gun Stats

  • Compress no. of projectiles down 1/3, each dealing up to 5x DMG!

  • the ratio is actually based on the # of projectile before and after 'compression'; card will not work as well if your gun's projectile count is one or is put under-ratio.

[Medical Parts]

Health Passive - Material

  • Some hearty doodads to help you survive longer.

  • Giving you some Max Health, flat HP regen and healing boost.

[Gun Parts]

Gun Passive - Material

  • Attachments and enhancements to up your gun games.

  • Simply giving some Damage, Attack Speed and Max Ammo to your gun.

Note from the modder

I will slowly updating the mod with cool and interesting ideas and also trying to make them fun and hassle-free to play with. This fifth update involved in balancing existing cards, visual / text revisions, under the hood bug fixes as well as band new cards.

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