

Public Release 0-5-0, build #315 (Unity-packed)
Adding in game-changing mechanics into the modded ROUNDS fray! Bought to you by Pudassassin
Active Gear equipments - Active block
Blocking inflict a debuff that stripping away enemy's block protection and slow down block cooldown
Multiple copies improve the ability
Passive Health stats
Grant HP regen both flat and scaling based on your max health!
Incur some HP Cap level that prevent healing past this point
Emergency Health stats
Only shows up more often when you are below-hearty Max HP
Flat MAX HP boost in exchange for receiving less healing
Damage reduction from spells - Friends or foes
Block protection last a bit longer at the cost of forced minimal block cooldown and increased attack time
Block echoes and effect triggers less rapidly
the opposite of [Magick Fragment]
Passive Damage modifier
1x copy: partially convert your damage dealt into hard-to-prevent "magic" damage
2x copy: fully convert your damage dealt into hard-to-prevent "magic" damage, bypassing reactions, retaliations and protections
3rd copy and onward boost your global damage and also slightly make you take more damage, too!
Passive Gun stats - with visual assistance
Visualize your gun's approximate trajectory and potential spread; stacking extends the length
Tightens the gun's spread but also make it shoots slower
Booster Pack - Vanilla goodies
Booster Pack - Vanilla's rares
Booster Pack - Just wait for it...
Card offer Shuffle - Go for a new idea!
Discards the current offer and picks from a new one.
Glyph, Spell and Magick cards will be excluded and not appear in this shuffle.
Unique Magick - Spell caster
Blocking casts the spell that deletes all nearby bullets in flight and also in guns' magazines, including yours!
All players affected suffer additional reload time on top of their own guns' reload time.
Caster suffer less penalty from above.
Unique Magick - Spell caster
Blocking Create a pair of portals that teleport players AND projectiles from one to another with slight re-entry delays. Gun-fired bullets gains bonus damage and bounces going thru them!
NOW you are thinking with Portals! (TM)
Active Orb Spell - Orb sage
Blocking fires the orb that obliterates part of the map and reduce players' max HP.
Culls the MAX HP of ALL PLAYERS in the impact area, last between revives, reset after true death
Active Orb Spell - Orb sage
Blocking cast the ricocheting orb that trigger block abilities every bounce!
Works similarly to how the vanilla [Empower] would but fired on block and bouncy!
Active Orb Spell - Orb sage
Blocking cast the orb that heals & boosts friends' healings / damages & hinders foes' healings on impact.
Inspired by and works similarly to Overwatch Ana's Biotic Grenade
Active Orb Spell - Orb sage
Blocking cast the bouncing orb that heals friends and drains foes' lives close to it.
Orb only affect target(s) in its line-of-sight and in range, in which case it slows down until no one's nearby
Orb lasts longer when it drains enemies' Health, or shorter when it heals multiple allies.
Inspired by and works similarly to Overwatch Moira's Biotic Orb(s)
Passive Spell
Summon a mini sun that deals increasing damage to nearby enemy you can see. Also cause them to take more damage from other sources.
Only focus down toward enemy(ies) in your line-of-sight and in range
Enemy burnt also suffer "Damage Amp" debuff that cause them to temporarly take more damage; the longer they burns continuously the stronger the debuff becomes
[Potency Glyph] boost DPS and Damage Amp factor
[Magick Fragment] make it start stronger and ramp up quicker
[Divination Glyph] and [Influence Glyph] increase the sun rays' range
[Time Glyph] slow down the debuff decay
Passive Spell
Enchant the bullets with glyphs and make it explode on contact with scalable magic energy!
Mystic Missile gradually loss it's explosive damage and force each bounce
[Potency Glyph] boosts explosion splash damage ratio and kinetic force
[Divination Glyph] adds and improves homing capability; only home toward enemies
[Influence Glyph] increase explosion radius
[Geometric Glyph] make it bounce at 100% power an additional time
Spell's cooldowns and tick rates
This mysterious glyph hasten your spellcasting, but at what cost?
on its own, it gives Block Cooldown reductions at the cost of block's shorter protection time.
speeds up how rapid you block echoing, block effects triggering
Spell's reaches and trajectories
Your Bullets and Spells reach a little further AND quicker!
on its own, it gives a little boost to Bullet (velocity) Speed and Projectile (simulation) Speed.
Projectile spell's bounces!
"Simple Geometry!"
on its own, it gives more Bullet Bounces and increases Reload Time by a little.
Spell's areas-of-effect(s) - Specialized glyph
Improve your Spells' range and effect area.
only available when you pick at least 1 'Spell' card-- it does nothing without one!
Spell's strengths and firepowers
Your Bullets hurts more and your Spells become more powerful!
on its own, it gives hefty Bullet Damage boost at the cost of some Health.
Spell's status effects durations
Extend bullets' lifetime and slightly delay the damage you taken.
You take delayed damage over +0.5 seconds.
if there's bullet drag, it is decreased by 25%.
bullet's lifetime is extended by 50%.
Numbers of spell projectiles!
You fire more bullets and conjure more spell projectiles at once, and these extras are exact copies!
on its own, it lets you fire more bullets each volley with no damage loss, abet at slower firerate and little bit inaccurate.
A good CONTRA spreadshot throwback!
Add and evenly spread bullets in an arc formation.
also provides more projectiles and reduce gun's damage.
Shout out to one lone space bounty huntress.
Add and convert bullets spread into a parallel formation. Width scales with projectile counts.
the bullets fired will fan out initally before arranging into uniformed, paralleled trajectory
also provides more projectiles, and hefty damage penalty.
"Flak Trooper reporting!"
Your gun fire bundled shells that split into shrapnels --few bigs and some smalls-- after 1s; big ones carry bullet effects!
Flak 'Shells' has 24 bounces, increased DMG and adjusted bullet speed but only stay for 1s before splitting
Severely reduce the firerate, bursts count and no. of projectiles gain from cards and has hard upper firerate limit.
Passive Health Stats
Puffs up your total Max HP; you no longer heal as effective and to full health. (Stack multiplicatively)
Max HP is greatly multiplied, but also incur HP Cap level that cannot heal past and reduced healing effects. (Heals and Regens)
*Tip: Look for the cards that benefit from having larger Max HP pool, or having you to stay low on health, but definitely not [Pristine Perserverance]!
Passive Block Modifier
[Empower] now have "+1 Empower Shot" but no longer give bullet boosts.
Allowing you to fire multiple shots of [Empower]'d bullets after each block, increases by this card and [Empower] card.
Passive Bullet Modifier
Bullets deal bonus damage based on target's current health. Effect scales along with gun's firerate.*
This will make your gun slightly harder to shoot but will do wonder against the hearty tankers!
The effect will spread and dilute out the more bullet you can shoot out per second.
Active Gear equipments - Active block
Blocking scans nearby players' power: Scanned enemies take more damage. Scanned friendlies heal for more.
Also displays a quick summary of the scanned players' combat stats and cut enemies' [Decay] time shorter for the duration.
Ability is improved for additional copies of the card
Unique Size Modification
Set your final player size to default, retaining the current mass and gravity.
For when you are going too BEEG or too smol to your liking, moderately boost to health and movement speed.
Passive Bullet Modifier - Tiberium Prophecy
*Bullets inflict "Tiberium poisoning" on hit, causing short burst of HP losses and 'chronic' HP loss. Lasts between revives, only clean up after one's true death
The inflicted life drains are direct Health deduction, porportional to the bullet's damage.
Also incur passive HP loss on self when pick up. Handle with care!
Specializing Charm - Rarity modifier
Boost your chance of drawing block-related cards.
Make you more likely to draw block-based ability cards and other block passives-- and the more you take them, even more of them show up!
By itself, greatly improve your block cooldown.
*The card affect are manually coded prioritizing popular card packs. Feel free to leave suggestions.
Passive CAD Module - Rarity modifier
Your Gun and Block benefit +50% the bonus from Glyphs and boost the chance of finding more Glyphs
Now comes packed with a Glyph card of your choice!
It is rarer to show up by its own early on, only show up more often when you take more and more Glyphs cards
Passive Gun Stats
Compress no. of projectiles down 1/3, each dealing up to 5x DMG!
the ratio is actually based on the # of projectile before and after 'compression'; card will not work as well if your gun's projectile count is one or is put under-ratio.
Health Passive - Material
Some hearty doodads to help you survive longer.
Giving you some Max Health, flat HP regen and healing boost.
Gun Passive - Material
Attachments and enhancements to up your gun games.
Simply giving some Damage, Attack Speed and Max Ammo to your gun.
I will slowly updating the mod with cool and interesting ideas and also trying to make them fun and hassle-free to play with. This fifth update involved in balancing existing cards, visual / text revisions, under the hood bug fixes as well as band new cards.