

Adds 44 (+18) new cards.
It is highly recommended to play with additional card picks and choices when using Keys Cards.
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Current cards are the following:
Common:
- All or Nothing - Angelic - Bottomless Pockets - Boxing Glove
- Bunch of Knives - Compass - Faster Hardware - Druids Blessing
- Loot Box - Mending Reload - New Sneakers - Nimble
- Nimble+ - Precision - Treasure Map
- Bewitching - Cursed Plunder - Crimson Potion - Cerulean Potion
- Citrine Potion - Cloak and Dagger - Defensive Dice - Ferocity
- Guardian Angel - Metamorphosis - Mirror - Moonwalker
- Nuclear Reactor - Overdrive - Saw Shot - Scaredy Cat
- Slow Start - Spellbound - Warpath
- Binding Chains - Ecliptic Library - Expedition - Vampiric Block
- Treasure Trove - The Golden Egg - Pipsqueak - Raid Boss
- Sentry - Snipers Nest
- Giants Gauntlet - Dead Mans Boots - Yvrells Staff - Grovetenders Shield
- Pickpockets Dagger - Zephyrs Blessing - Demeters Bounty - Apollos Quiver
- Draculas Cloak - Familiars Friend
- Alchemist - Grovetenders Rest - Hexing Reload - Alchemist
- Iron Heart - Iron Pincers - Iron Carapace - Eggs Blessing
*Alchemist: is now a Hidden card; Health: +0% => +20%
*Apollos Quiver: Attack speed: +25% => +30%; Reload speed: +25% => +40%; Ammo: +2 => +3
*Binding Chains: Block cooldown: +0.5s => 0s; Movespeed +0% => +10%
*Cerulean, Citrine, and Crimson Potion: Block cooldown +10% => +0%
*Defensive Dice: Completely reworked effect, no longer increases block range, but lowers Block CD based off Crit chance; Health: +20% => +25%
*Druids Blessing: Automatic cooldown: 4s => 5s; Automatic healing: 8% max HP => 6% max HP; Health: +25% => +35%s
*Familiars Friend: Complete item rework, now grants a DoT that cannot damage its owner
*Guardian Angel: Healing buff: 15% max hp/s => 12% max hp/s; Damage buff: 25% => 0%; Health buff: 0% => 75%
*Pipsqueak: Made numbers slightly less exaggerated
*Sentry: Now changes form only when crouching and cannot occur again before block cooldown has refreshed! No more accidental switches!
*Snipers Nest: Slight adjustments, no longer gains reload speed based off attack speed
*Zephyrs Blessing: Airborne Damage and Attack Speed Buff: +25% => +33%; Damage: +0% => +10%