
ROUNDS
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This ROUNDS mod introduces new classes focused on weapon modification and evolution. As players progress through the game, they can evolve their weapons to become more powerful and efficient.
Currently, there are 3 different weapon types, each with unique characteristics:
| STATS | PISTOL | SHOTGUN | SMG |
|---|---|---|---|
| damage | 0.70 | 0.50 | 0.30 |
| attackSpeed | 0.40 | 0.80 | 0.25 |
| reloadTime | 1.00 | 2.00 | 1.60 |
| ammo | 4 | 4 | 6 |
| numberOfProjectiles | 1 | 4 | 1 |
| spread | 0.00 | 0.20 | 0.10 |
| projectileSpeed | 1.00 | 2.00 | 1.50 |
| projectielSimulatonSpeed | 1.00 | 1.00 | 2.00 |
| drag | 0 | 0 | 2 |
| destroyBulletAfter | 0 | 0.15 | 0 |
| autoFire | false | false | true |
| STATS | PISTOL | SHOTGUN | SMG |
|---|---|---|---|
| damage | 1.00 | 0.70 | |
| attackSpeed | 0.27 | 0.70 | |
| reloadTime | 0.90 | 1.75 | |
| ammo | 8 | 8 | |
| numberOfProjectiles | 1 | 4 | |
| spread | 0.00 | 0.15 | |
| projectileSpeed | 1.75 | 2.00 | |
| projectielSimulatonSpeed | 1.00 | 1.00 | |
| drag | 0 | 0 | |
| destroyBulletAfter | 0 | 0.20 | |
| autoFire | false | false |
As the mod is in early development, there are several planned features:
The goal is to implement a mixed class system where progression unlocks new archetypes and legendary weapons. For example: