

This mod adds several options to the game aimed at competitive play.
A countdown timer during the pick phase. When it runs out, the player is forced to pick a random card of the five presented.
A cap on the number of cards a player can have. When a player reaches this cap, they will be forced to discard a card from their deck each pick phase before drawing another.
Idea credit: LilyChickne
Gives players the option to pass discarding / picking when they have the maximum number of cards
Idea credit: LilyChickne
Allows players to pick cards before they must discard
Set the number of cards each player is allowed to ban from appearing during the game
Huge thanks to BossSloth for making this feature possible.
Set the number of default pick-phases at the start of the game
OR
Set the number of common/uncommon/rare cards each player can pick from the entire deck before the game starts
NOTE TO CUSTOM CARD CREATORS: if your card should not be picked during this deckbuilding phase, simply add CardChoiceSpawnUniqueCardPatch.CustomCardCategories.instance.CardCategory("NoPreGamePick") to your custom card's cardInfo.categories.
Huge thanks to BossSloth for making this feature possible.
Credit: Slicimus
When enabled, ties at match point must be broken by winning two rounds (or points) in a row.
Congrats to @Xanderman from the modding discord for winning the community art competition