

This mod provides several utilities that were developed over time for specific mods that may be useful to the modding community at large.
CardChoice::GetSourceCard so that if a hidden card is spawned, it will fetch the correct source card.FireBurst to a transpiler to make the patch friendlier for other mods.AwakeHealthHandlerModifier and moved regeneration into it.CharacterDataModifier so that it would be applied properly.characterStatModifiers field in ReversibleEffect along with the addition of a stats field to replace it, to help reduce confusion between it and the temporary modifier fields.ReversibleEffects in child objects on the player are also removed upon FullReset, instead of only objects directly on the player.Added utilities for the out of bounds, agnostic of map embiggener
Minor ReversibleEffect bugfix
Bugfixes regarding multiple local players per client in online lobbies
Various bugfixes to stay compatible with RWF and UnboundLib
Various bugfixes regarding RWF 2v2 mode
Added AIMinionHandler.
BossSloth helped migrate lots of stuff from PCE for custom card effects
This mod automatically uses a significantly more efficient algorithm for drawing cards from the deck. This is practically necessary since it can be possible for a significant fraction of the deck to be invalid (rarities set to 0, incompatible with players' current cards, etc.). This algorithm has been tested and verified to produce identical draws to the vanilla game's algorithm.