

Classes for ROUNDS that leverage unique mechanics. Note that this mod does not work in sandbox, and is best played online rather than locally.
[Common Class] Uses orbiting objects to fend off foes
[Common] Increases the size of orbitals and their orbits
[Common]
[Exotic]
[Uncommon]
[Scarce]
[Scarce]
[Exotic Subclass] Requires Bigger Barriers and Twin Scythes Stalwart Defenders. Their barriers defend them from all bullets
[Uncommon] Requires Guardian Allies within your barriers are healed
[Rare] Requires Guardian When you block, your barriers deal damage based on your maximum health
[Epic] Requires Shield Spikes An impenetrable ring of light
[Uncommon Subclass] Requires Bigger Barriers and Twin Scythes Reapers of souls. Defense is not their concern
[Rare] Requires Harvester Temporarily gain a scythe each time you get a kill (extra scythes last until the end of the round)
[Rare] Requires Harvester Your scythes deal at least 15% of the target's current health
[Uncommon] Requires Harvester
[Uncommon] Requires Harvest Sickle Lifesteal adds bonus damage to your scythes (100% lifesteal = +100% extra damage)
[Uncommon Subclass] Requires Bigger Barriers and Twin Scythes Gain a powerful comet that roams the map
[Rare] Requires Stargazer
[Scarce] Requires Stargazer Your comets grow larger the closer they are to you
[Scarce] Requires Stargazer Your comets leave damaging trails of stardust
[Exotic] Requires Stargazer Your comets get bonus damage when moving quickly (Up to 50% damage multiplied by your comet speed stat)
[Uncommon Class] Reflect your bullets across the mirror (Your bullets are reflected horizontally across the screen)
[Uncommon] Requires Mirror Mage See others' reflections (A preview of each other player is shown in each reflection segment based on your current cards)
[Uncommon] Requires Mirror Mage Additionally refract your bullets across the prism (Your bullets are reflected vertically across the screen, for a total of 4 bullets)
[Uncommon] Requires Mirror Mage Reflect across the mirror and block when you take damage (3 second cooldown. This block triggers additional blocks)
[Common] Requires Reflection Replacement Swap minds with your reflection when you would cross the mirror
[Uncommon] Requires Reflection Replacement Fracture the mirror when you take damage (Fracture deals damage based on your gun's damage and has 1 second duration)
[Uncommon Subclass] Requires Fracture Peer through the cracks in the mirror and into the beyond Press 'R' or DPad-Up to deal damage to yourself (1 damage)
[Uncommon] Requires Voidseer
[Uncommon] Requires Voidseer Slip through the cracks more frequently
[Scarce] Requires Voidseer Players you shoot are sometimes reflected (50% chance) Be careful because they get a block after (This block does not trigger additional blocks)
[Uncommon] Requires Forced Reflection Players you shoot are sometimes refracted (50% chance. Independent of Forced Reflection) Be careful because they get a block after (This block does not trigger additional blocks, will stack with the Forced Reflection block)
[Rare Subclass] Requires Prism and Mirror Mind Refract your bullets further within the kaleidoscope (Your bullets are additionally reflected across the 2 diagonals, for a total of 8 bullets)
[Uncommon] Requires Kaleido Witch Some reflections poison enemies (2 of the 8 kaleidoscope sections)
[Uncommon] Requires Kaleido Witch Some reflections dazzle enemies (2 of the 8 kaleidoscope sections)
[Uncommon] Requires Kaleido Witch Some reflections chill enemies (2 of the 8 kaleidoscope sections)
[Rare] Requires Kaleido Witch Your bullets get an extra bounce for each remaining ammo you have (in addition to the bounce from this card)
[Common Class] Replaces your gun with a sword. Projectile speed affects sword length
[Common] Requires Knight
[Uncommon] Requires Knight Attacking with your sword launches you forwards.
[Scarce] Requires Knight You can block bullets with your sword
[Uncommon Subclass] Requires Parry Bear a shield as a holy warrior (Your shield is held in front of you as a physical barrier. It follows your aim direction at a moderate pace)
[Common] Requires Crusader
[Uncommon] Requires Crusader Launch enemies with your shield when you block
[Uncommon] Requires Crusader Smite enemies through their block
[Legendary] Requires Divine Smite Your sword kills unconditionally, bypassing even revivals
[Rare Subclass] Requires Lunge Command a ghostly sword which strikes when you block
[Uncommon] Requires Spectre Step further into the other side
[Scarce] Requires Spectre
[Uncommon] Requires Spectre Your sword can pierce through walls and hit multiple targets
[Rare] Requires Spectral Saber Lunging allows you to temporarily phase through walls. You will rapidly take damage if you stay inside a wall (25% max health/second)