

Version 1.3.3
Normal Cards
Common; Beachball (Projectile Size +180%, Knockback +140%), BigBoi (Size +4%, Speed - 5%, Health +40%), ChaosTime (Class. (Regen +5, Size - 5%, Unlocks chaos cards), Defensive (Block Cooldown -30%, Regen +4), Disengage (Health +30%, Block Cooldown -30%), Floater (Attack Speed +30%, Bullet Speed - 25%, Bullet Distance + 25%), Lifeblood (Lifesteal +20%, increased to 60% after blocking for 2.5s), LittleBoi (Size - 7%, Speed +25%, Health -5%), Longshot (Damage - 50%, Damage growth +200%) , MonsterSlayer (Percentage Damage +6%, Attack Speed +10%), Parry (Block Cooldown +20%), Pinpoint (Damage +40%, Bullet Size -60%), Reset (Reset all major stats), Snipe (Bullet Speed +10%, Bullet Size -5%, Damage +15%), Sprint (For 2.5s after blocking, (Speed +100%, Jump Height +30%)), Steroids (Positive stats +6%, Negative stats -6%, +1 Ammo), Strong Gun (Damage +30%, Reload Time +20%),
Uncommon; Shrink (When above 90% health (-30% size)), Smooth Moves (Movement Speed +40%, Jump Height +30%, Gravity -20%, Damage taken time +1s), Yeet (Knockback +1000%, Damage -40%), Personal (Ammo +5, Projectiles +4, Reload Time +15%, Bullet life -60%),
Rare; Beserk (Health +30%, When below 40% health gain (Damage +75%, Movespeed +75%, Attack Speed +75%, Reload Speed -75%)), Blade Of the Ruined King (Damage -35%, Percentage Damage +10%, Attack Speed +30%, Lifesteal +12%), Blockers (Block Cooldown -20% (Unlocks Blocker Class)), Cockroach (Lives +2, Health -90%, Movement Speed +50%, Jump Height +20%, Size -20%), Cover Fire (Damage -30%, Ammo +10, Bullet Speed +30%, Attack Speed +60%, Reload Time +50%, Spread +30%), Crack (Bullet Damage on Bounce +30%, Damage -60%, Bullet Speed on Bounce -25%, Bounce +3), Digger (Bullets ignore walls, Projectile Speed +30%, Damage -50%, Projectile Size +50%), Guardian Angel (Block Cooldown +200%, Lives +1, Blocks +2), Metabolise (Regeneration +20 and 20%, Damage Taken over Time +1.7s), Monkey (Health +100%, Movespeed +30%, Jump Height +15%, Size +15%, BlockForce +7, Knockback +200%, Block Cooldown -30%, Damage -30%), Pierce Through (Damage +30%, Bullet Speed +15%, Reload Time +40%), Tractor Beam (Damage -99%, Knockback -600%, Attack Speed +35%, Projectile Speed +300%, Ammo +2),
Legendary; Barrage (Homing, exploding + timed detonation, (Reload Time +100%, Damage -20%, Projectiles +2, Spread +35%)), It Dies (Damage +100%, Movement Speed -70%, Projectile Speed +200%, Knockback +200%, Reload Time +20%), It Follows (Homing, ignores walls, (Movement Speed +50%, Projectile Speed -70%, Projectile Distance +250%, Reload Time +50%)), It Lives (Health +100%, Regeneration +25 & 20%, Damge Taken over Time +2s, Size - 5%, Movement Speed -70%, Jumps +1),
Classes
Chaos Class; More Balls (Common (x2 Projectiles)), Seeking Bullets (Uncommon (Homing Bullets)), Chaos Balls (Rare (+50 Bounces, Ammo =1, Damage -60%, Reload Time -30%)), Mustard Gas (Rare (Adds toxic Cloud effect, Spread +10%, Damage -35%, Bounces +1)),
Blocker Class; Mending (Common (Heal on block +10, Health +10%)), Body Fat (Rare (Block Cooldown -40%, Health +40%, (For 2.5s after blocking gain +100% Health))), Warden (Legendary (Blocks +10, Health +80%, Heal on block +12, Block cooldown +20%, Damage -25%, Projectile Speed -15%)),