

Version 1.4.0
Notes -
Added new class, doping. - New Cars (Junkie, Juiced, OlmypianAthlete) Steroids now part of the doping class, increased effects by 1%. - Lifeblood lifesteal increased - ChaosBalls bullets can always be blocked. - TractorBeam now has fixed projectiles at 1 and 0 spread.
Normal Cards
Common - Beachball (Projectile Size +180%, Knockback +140%) - BigBoi (Size +4%, Speed - 5%, Health +40%) - ChaosTime (Class. (Regen +5, Size - 5%, Unlocks chaos cards), - Defensive (Block Cooldown -30%, Regen +4), - Disengage (Health +30%, Block Cooldown -30%), Floater (Attack Speed +30%, Bullet Speed - 25%, Bullet Distance + 25%), - Lifeblood (Lifesteal +20%, increased to 60% after blocking for 2.5s), - LittleBoi (Size - 7%, Speed +25%, Health -5%), - Longshot (Damage - 50%, Damage growth +200%) , - MonsterSlayer (Percentage Damage +6%, Attack Speed +10%), - Parry (Block Cooldown +20%), - Pinpoint (Damage +40%, Bullet Size -60%), - Reset (Reset all major stats), - Snipe (Bullet Speed +10%, Bullet Size -5%, Damage +15%), - Sprint (For 2.5s after blocking, (Speed +100%, Jump Height +30%)), - Strong Gun (Damage +30%, Reload Time +20%), -
Uncommon - Shrink (When above 90% health (-30% size)), - Smooth Moves (Movement Speed +40%, Jump Height +30%, Gravity -20%, Damage taken time +1s), - Yeet (Knockback +1000%, Damage -40%), - Personal (Ammo +5, Projectiles +4, Reload Time +15%, Bullet life -60%), -
Rare - Beserk (Health +30%, When below 40% health gain (Damage +75%, Movespeed +75%, Attack Speed +75%, Reload Speed -75%)), - Blade Of the Ruined King (Damage -35%, Percentage Damage +10%, Attack Speed +30%, Lifesteal +12%), - Blockers (Block Cooldown -20% (Unlocks Blocker Class)), - Cockroach (Lives +2, Health -90%, Movement Speed +50%, Jump Height +20%, Size -20%), - Cover Fire (Damage -30%, Ammo +10, Bullet Speed +30%, Attack Speed +60%, Reload Time +50%, Spread +30%), - Crack (Bullet Damage on Bounce +30%, Damage -60%, Bullet Speed on Bounce -25%, Bounce +3), - Digger (Bullets ignore walls, Projectile Speed +30%, Damage -50%, Projectile Size +50%), - Guardian Angel (Block Cooldown +200%, Lives +1, Blocks +2), - Metabolise (Regeneration +20 and 20%, Damage Taken over Time +1.7s), - Monkey (Health +100%, Movespeed +30%, Jump Height +15%, Size +15%, BlockForce +7, Knockback +200%, Block Cooldown -30%, Damage -30%), - Pierce Through (Damage +30%, Bullet Speed +15%, Reload Time +40%), - Tractor Beam (Damage -99%, Knockback -600%, Attack Speed +35%, Projectile Speed +300%, Ammo +2), -
Legendary - Barrage (Homing, exploding + timed detonation, (Reload Time +100%, Damage -20%, Projectiles +2, Spread +35%)), - It Dies (Damage +100%, Movement Speed -70%, Projectile Speed +200%, Knockback +200%, Reload Time +20%), - It Follows (Homing, ignores walls, (Movement Speed +50%, Projectile Speed -70%, Projectile Distance +250%, Reload Time +50%)), - It Lives (Health +100%, Regeneration +25 & 20%, Damge Taken over Time +2s, Size - 5%, Movement Speed -70%, Jumps +1), -
Classes
Chaos Class - More Balls (Common (x2 Projectiles)), - Seeking Bullets (Uncommon (Homing Bullets)), - Chaos Balls (Rare (+50 Bounces, Ammo =1, Damage -60%, Reload Time -30%)), - Mustard Gas (Rare (Adds toxic Cloud effect, Spread +10%, Damage -35%, Bounces +1)), -
Blocker Class - Mending (Common (Heal on block +10, Health +10%)), - Body Fat (Rare (Block Cooldown -40%, Health +40%, (For 2.5s after blocking gain +100% Health))), - Warden (Legendary (Blocks +10, Health +80%, Heal on block +12, Block cooldown +20%, Damage -25%, Projectile Speed -15%)), -
Doping Class - Steroids (Common (Positive stats +7%, Negative stats -7%, +1 Ammo)), - Junkie (Uncommon (Positive stats +10%, Negative stats -10%, +1 Ammo, +1 Jump, +1 Bounce)), - Junkie (Rare (Positive stats +16%, Negative stats -16%, +2 Ammo, +1 Jump, +2 Bounces, +2 Regen)), - Junkie (Legendary (Positive stats +50%, Negative stats -50%, +5 Ammo, +3 Jump, +5 Bounces, +2 Bursts, +1 Projectile, +10 Regen))