You're probably here because either you want some new maps to play or you like nostolgia. Well guys what, we've got both for you. SuperRoundsBros is a collection of 18 Super Smash Bros inspired maps, and one exclusive map made by the team.
A lot of time, effort, and love have gone into these in hopes of making a more fun Rounds expereince for everyone. (fun is used loosely depending on the builds you're going against)
Here's a showcase of our levels with gameplay along with it.
Happy melee-ing!
https://www.youtube.com/watch?v=k8Ljfm2kfxE
V1.1.5
Fixed/Adjusted
- Corneria
- Force zone width and Arwings were not saved when exporting, fixed
V1.1.4
Fixed/Adjusted
- Battlefield
- Lowered platforms for ease of player access
- Big Battlefield
- Lowered platforms for ease of player access
- Corneria
- Force zones widened and Arwing placement adjusted to change, original felt to thin and hitting the wall was common
- Lowered back platform for ease of player access
V1.1.3
Fixed/Adjusted
- Underdeveloped maps removed
V1.1.2
Maps Removed
Fixed/Adjusted
- Big Blue
- Corneria
- Camera adjusted to static, not player focused. Although the concept was great, not good for streamers. Possibility to added back in future
- Added Arwings and force zones for more platforming
- Green Greens
V1.1.1
Maps Added
Fixed/Adjusted
- Pac Maze
- Ghosts fell apart, fixed
- Added varient: zoomed in camera
- Yoshis Island
- Apples aren't supposed to float. Fixed animations
V1.1.0
Fixed/Adjusted
- Battlefield/Big Battlefield
- Total overhaul; Remade main platform as well as aerial platforms, added two to bottom of stage to add variety of tactical options
- Pokemon Stadium
- Animations adjusted for longer gameplay
- Pac Maze
- You can now hang out with the ghosts in the center box
- Yoshis Island
- Apples aren't supposed to float. Fixed animations
V1.0.9
Fixed/Adjusted
V1.0.8
Maps Added
Fixed/Adjusted
- Yoshis Island
- Trees were'nt animated so popped around, fixed
V1.0.7
Maps Added
- The Great Cave Offensive
- Golden Plains
Fixed/Adjusted
- Yoshis Island
- Trees weren't supposed to be solid, changed to background
V1.0.6
Fixed/Adjusted
- 75m
- Issues with level not loading correctly, removed objects and simplfied
-Onett
- Middle building doesn't explode into pieces anymore
V1.0.5
Maps Added
- 75m
- Yoshis Island
- Saffron City
Fixed/Adjusted
- Green Greens
- Breakable blocks now reflect actual color (brown to yellow)
- Konga Jungle
- Added background barrell for more "ambiance"
- Peaches Castle
- Upper area opened up for more movement, less "King of the Hill" feel
- Adjusted platform speed from 6sec to 4sec
- Added additional spawn points
V1.0.4
Fixed/Adjusted
- Temple
- Adjusted size of map for smaller player size
- Peaches Castle
- Adjusted platform speed from 10sec to 6sec
V1.0.3
Fixed/Adjusted
- Pokemon Stadium
- Fixed animations of background, removed base of screen to have it freefloat
V1.0.2
Maps Added
Fixed/Adjusted
- Big Blue
- Far left ship moved for ease of access to main ship
- Thurster trails are now background
- Corneria
- Green Greens
- Whispy Woods has appeared
V1.0.1
Maps Added
- Battlefield
- Big Battlefield
- Big Blue
- Corneria
- Green Greens
- Kongo Jungle
- Luigi's Mansion
- Mushroomy Kingdom
- Onett
- Peach's Castle
- Temple
Fixed/Adjusted