

A set of unique 8-player maps that tend to have fun gimmicks and dynamic elements that encourage map-centric play.
Additional information like the Changelog are in tabs above.
(Note: liquids, black boxes, some ropes, and other things may not appear properly on the map images)
A low gravity map with a rotating hazard in the center.
A snaked-shaped map that periodically moves. Stay on safe ground or jump up to avoid damage when the snake recoils.
A map with a large saw running through the center at set intervals. Get to safety when it arrives.
A illusionary and mystical map with two moving platforms and many spinning orbs.
A map consisting of two scales that sway back and forth. Use your bullets on the platforms to affect their balance.
A map consisting of a box with saws occasionally rushing across the map back and forth. Stay out of its way.
A small map that is themed around the mod's logo with the phrase "OVERHAUL MAPS" spelled out using sprites relevant to the mod.
A water map consisting of small boats, cannons, and sea mines. Shoot the cannons and sea mines to wreak havok, or shoot your boat to move it away.
A map built like a plinko board. Saws will fall down the map and reappear at the top again.
A map with a central volcano that constantly spews molten rock. Getting hit will set you on fire.
A retro style map that takes place in some sort of construction site with blazing rolling barrels constantly falling and parts of the map on fire. OSHA will not be happy.
A relatively simple map with 4 themed sections that each utilize the distinct elements of water, lava, acid, and space.
A (new and improved) map that is slowly sinking into the map boundary. Win the round before there's no where left to stand.
A simple map with spinning platforms.
A simple map with shrinking spinning blocks.
A water map with two barely-held-together ships.
A map in which you must break the terrain to make a path to your opponents.
A segmented map connected with hyper tubes that quickly transport you.
A map based around a malfuctioning pinball machine that launches balls around the map.
A map with repeating elements. A map with repeating elements. A map with repeating elements.
A map with two ferris-wheel-esque contraptions to play around.
A complex map with moving saws and a platform that can be dropped onto moving blocks in order to cause chaos.
A map with moving platforms and saws that separate and then come together again.
A map with fast saws that swing by from off screen at regular intervals.
A map with moving blocks ready to crush you if you make the wrong move.
A bridge themed map where the platforms you stand on can be destroyed, causing people to fall to their death.
A bridge themed map where the platforms you stand on can be dropped onto shallow water. Slipping off the fallen platforms could be deadly.
A mini golf themed map with flying golf balls, a miniature windmill hazard, a golf cart, and a golf club.
A map with two sides: blocks will blink in and out of existence every 3 seconds to match the current side.
A map consisting of several vertical platforms slowly falling down and reappearing at the top. You must constantly climb upwards as you fight.
A map consisting of several horizontal platforms slowly rising up and reappearing at the bottom. You must constantly drop down as you fight.
A map consisting of several pipes that constantly move left as more appear from the right. Weave between the pipes like some bird.
A map inside a box that rotates round and round.
An old-school map consisting of a ping pong match in which you must dodge the ball as points are scored. The map resets when 3 points are earned.
A map themed around ROUNDS' title screen. Thank you for 100k downloads!
A prehistoric map with dinosaurs and cacti slowly moving across the screen. Make sure you're not having a connection error.
Another old school map that takes place in a blue maze with colored ghosts (saws) and fruit.
A simple map that perpetually plays out a game of Tic Tac Toe.
A map consisting of various ghosts that fade in and out of view.
A map from another world of frozen peaks and haunted hotels - just in time for Overhaulloween!
A map centered around a busted old TV.
An upside-down map themed around (you guessed it) Australia.
A large map in which players must constantly move through different themed chambers to avoid a large slow-moving saw. Done partially in collaboration with Loopy, creator of Loopys MapPack. I made the base concept, they added some components, and then I polished it off.
A large map with elements of an old game of Snake. Players primarily traverse a large moving "snake".
A roaming map (camera is smaller and follows character) in which players explore and fight in a rural property with a few buildings and trees.
A roaming map with various statues and crumbling structures.
A roaming map that is set on a train with unique train cars.
A roaming map set in a lab of a mad scientist with a functioning teleporter. Just stand still on the teleporting block to warp.
A roaming map that almost perfectly replicates the Holy Mountain from Noita using the new MapImageObjects mod.
A small arena surrounded by water from Rivals of Aether.
A dark sci-fi arena from Spiderheck.
Dangerous winding caves from Spelunky 2.
A roaming map featuring the dark passageways of Hollow Knight.
A basic open geometric map from Geometry Dash.
A slightly modified stage from Mosa Lina.
A tactical card battle from Slay the Spire.
A slightly modified room from Hue.
Another Celeste themed map featuring alternating blue and pink blocks.
A modified environment from Rain World. Use the crates to get out of the green depths and manuever off the moving batflies.
A slightly smaller stage from Dead Cells.
A more open map themed around Stick Fight.
A map featuring floating meadows from Risk of Rain Returns.
A map featuring a destructive battlefield from Duck Game.
A slightly modified version of the mines of Dome Keeper.
A map featuring the fiery underworld of Terraria alongside a familiar face that slowly reveals itself from offscreen.
A slightly modified version of Terraria's box art.
A thin but tall map from Downwell.
A map with moving obstacles that can be to your benefit or detriment from VVVVVV.
A simple map that could be hiding many unseen sides from Fez.
If you have found any issues or have any suggestions, please report them in the ROUNDS Overhaul Discord.
I can also be reached at the ROUNDS Modding Discord.