This is a mod containing a few cards I came up with while fiddling around with the game.
Ammo Cache (Common)
Slow Death (Rare)
Vampirism (Rare)
Shotgun (Uncommon)
Basic Physics (Common)
Alternate Universe Physics (Common)
Minigun (Rare)
Wild Aim (Common)
Boots of Leaping (Common)
Running Shoes (Common)
Hex (Uncommon)
Bleeding Wounds (Curse)
Counterfeit Ammo (Curse)
Crooked Legs (Curse)
Driven to Earth (Curse)
Easy Target (Curse)
Misfire (Curse)
Needle Bullets (Curse)
Pasta Shells (Curse)
Slow Reflexes (Curse)
Wild Shots (Curse)
Momentary Confusion (Curse)
Eroding Darkness (Curse)
Shaky Bullets (Curse)
Rabbits Foot (Curse)
Lucky Clover (Curse)
Defective Trigger (Curse)
Misaligned Sights (Curse)
Damnation (Curse)
Fragile Body (Curse)
Ammo Regulations (Curse)
Air Resistance (Curse)
Lead Bullets (Curse)
Anime Physics (Curse)
Take A Number (Curse)
Heavy Shields (Curse)
Gatling Gun (Rare)
Plasma Rifle (Rare)
Plasma Shotgun (Rare)
Unstoppable Force (Common)
Immovable Object (Common)
Hot Potato (Common)
Reroll (Uncommon)
Table Flip (Rare)
Savage Wounds (Uncommon)
Ritualistic Sacrifice (Rare)
Forbidden Magics (Rare)
Purifying Light (Rare)
Cursed Knowledge (Common)
Adrenaline Rush (Uncommon)
Endurance Training (Uncommon)
Hiltless Blade (Common)
Holy Water (Common)
Corrupted Ammunition (Rare)
Runic Wards (Rare)
Cleansing Ritual (Uncommon)
v 1.4.9
Purifying light should work now.
Some more bug fixes.
v 1.4.8
Renamed Rabbit's Foot to Rabbits Foot since ' breaks the game.
v 1.4.7
More bug squashing
v 1.4.6
Fixed a bug where Wild Shots would stick around after being removed.
v 1.4.5
Fixed a bug with Runic Wards keping people from dying when they hit the floor and walls.
Runic Shields now triggers on 600 damage taken instead of 200.
Did a balancing pass on curses.
Added 10 new curses (Defective Trigger, Misaligned Sights, Damnation, Fragile Body, Ammo Regulations, Air Resistance, Lead Bullets, Anime Physics, Take A Number, Heavy Shields)
Added 2 new curses (Rabbit's Foot, Lucky Clover). These ones actually buff those who get them.
Purifying Light only grants commons now.
v 1.4.4
Various Curse Rebalancing
New Curse (Shaky Bullets)
v 1.4.3
Various bug fixes.
v 1.4.2
Runic Wards now grants a curse for every 200 damage dealt to the card's holder. Yes, this includes self-damage. Quit hitting yourself.
Null reference errors caused by cards having issues when being removed, no longer causes reroll and table flip to break.
CurseManager and RerollManager have been split off into their own mod.
v 1.2.7
Reroll no longer causes the game to enter into statis anymore.
Curses will once again attempt to respect rarity.
v 1.2.6
hotfix for hex and table flip
v 1.2.5
The Curse Manager was refactored to have a static instance instead of static functions.
Curses now respect rarity when being randomly picked, WWC currently only provides common curses.
Added 2 new cards (Reroll, Table Flip)
Minigun has been disabled while testing is being done to figure out the issues with it.
Plasma weapons can no longer fire during the cease fire at the start of a match.
v 1.2.4
Hot Potato no longer deletes itself, nor gives away all curses you possess.
Minigun overheat no longer persists after death. Phoenix + other revive cards may still not work properly with it though.
Plasma Charge Bars now sync, projectile velocity remains elusive however.
v 1.2.3
New card (Hot Potato) only shows up if you're cursed.
Attempts to Sync Plasma weapon charge bars and bullet velocity have beeen made.
Hex no longer gives additional curses when readded as part of removing another card.
v 1.2.2
Curses are no longer hidden, they can be disabled or enabled individually in the toggle cards menu. If there are no enabled curses, hex will simply do nothing.
Immovable Object and Unstoppable Force are re-enabled and now work properly.
v 1.2.1
Disabled Unstoppable Force, and Immovable Object while they're being fixed.
v 1.2.0
New Cards (Unstoppable Force, Immovable Object)
v 1.1.6
New Cards (Plasma Rifle, Plasma Shotgun)
v 1.1.5
Small fixes and some debugging tools added.
v 1.1.4
New Curse
Fixes for Hex
v 1.1.3
Gatling Gun is actually a rare now.
v 1.1.2
Shotgun is now a rare.
New Card (Gatling Gun)
Fixes
v 1.1.1
Shotgun was changed to have a minimum reload time and had other stat changes made as well.
v 1.1.0
Minigun persisting after being stolen and between rounds is fixed.
New cards
v 1.0.8
Code logic patched.
New Cards
v 1.0.7
Balance Changes
More cards blacklisted by Shotgun and Minigun
v 1.0.6
New Card
More cards blacklisted by Shotgun and Minigun
v 1.0.5
Fixed an isue where sometimes regular cards would not be added to a player after selecting them.
v 1.0.4
Fixed issues where blacklisting was improperly done.
v 1.0.3
More tweaks to cards
Added two new cards
v 1.0.3
More tweaks to cards
Added two new cards
v 1.0.2
Apparently the noise for Vampirism was annoying. Made it happen less.
Couple of other balancing tweaks.
v 1.0.1
Minor patches on card logic
Shotgun is now incompatible with Pong (BSC) and Flamethrower (CR)