

RockCamEssentials
A library that adds a class that makes rock cam easier to work with.Details
version 1.4.1
- Renamed GetRecordingSetup(), GetVerticalResolution() and GetHorizontalResolutionUntested() to GetRecordingSettings(), GetVerticalSetteings() and GetHorizontalSettings(), they also all output a RecordingSettings type variable.
- Fixed GetHorizontalResolutionUntested() to actually work post update.
version 1.4.0
- Due to a recent breakthrough i was able to modify a lot more of the parameters, so this is a big one, the functions labeled "Untested" are the ones which i'm not confident in that they will work how i expect them to work, so be vary about using them as they can have unintended consequences.
- Added SetResolution().
- Added SetVideoBitrate().
- Added SetAudioBitrate().
- Added SetFramerate().
- Added SetMicrophoneGainUntested().
- Added FullRecordingSetup() to make recording setup look neater.
- Added RecordMicUntested(), it allows you to toggle mic recording(can't test rn as i don't have a vr).
- Added SetPOVBypassUntested(), it changes the pov without the usual function, so it might allow for more customizeable 3rd person camera and such, in theory.
- Added UpdateDetachedPreview().
- Added DetachedPreviewChanged variable, it will only be accurate if UpdateDetachedPreview() is run every frame.
- Added GetRecordingSetup().
- Added GetVerticalResolution().
- Added GetHorizontalResolutionUntested().
- Added LckService and DetachedPreviewManager variables, shouldn't be needed normally.
version 1.3.0
- Added post processing settings
version 1.2.1
- Fixed a bug where POV wouldn't update properly.
- Changed how FullCameraSetup() works to allow for preserving the smoothing options.
version 1.2.0
- Added POVUpdate() because POV wasn't properly synched after player input.
- Added POVChanged variable to make switching between POV presets easier, requires POVUpdate() to be run every frame to be accurate.
- Added the cameras used for POVs by the rockcam, not sure if useful, but they are there.
- Added FOVUpdate() for when player changes FOV manually.
- Added SetGlobalHandheldCameraPosition().
- Changed error handling a bit.
- Created a github.
- Added a POVs variable that stores that names of the POVs in that could appear in the POV variable.
Version 1.1.0
- Added IsShownUpdate() and isShown variable, this allows for detecting camera spawning and despawning.
- Added IsRecording() because the isRecording variable doesn't update with player started recordings.
- Made a changelog :D
- Added a FullCameraSetup() function to make setting up the camera look neater.
Version 1.0.1
- Fixed an issue where FOV wasn't being changed properly
Version 1.0.0
- Created
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa