RUMBLE

Details

Last Updated
4 weeks ago
First Uploaded
4 weeks ago
Downloads
9.3K
Likes
11
Size
926KB
Dependency string
UlvakSkillz-RumbleModdingAPI-4.0.2
Dependants

Version 4.0.2

  • Changed when AddModsToLocalProps Method is ran to speed up setting CustomProperties

Version 4.0.1

  • Fixed an error that was happening with AddModsToLocalProps Method

Version 4.0.0

  • Merged RumbleModdingLibrary (https://github.com/Elmishhh/RumbleModdingLibrary), simple instructions in the ReadMe
  • Added the mod list into the player's custom props, this is used to check if other players have a mod in parks
  • Added a function in the PlayerController class to check if a player has a mod, simple instructions in the ReadMe

Version 3.7.5

  • Fixed Tail Remaining in Scene if I left (FixedCode that I Felt Dumb for Missing)

Version 3.7.4

  • Changed API Item Names to not have (Clone)
  • Fixed Tail Remaining in Scene if I left

Version 3.7.3

  • Changed API Item
  • Added Custom Cosmetic Storage to API Items (Forgot Tail)

Version 3.7.2

  • Changed Method to remove unused Variable (loading asset bundles)
  • Added API Item

Version 3.7.1

  • Matched dll Versions

Version 3.7.0

  • Added GameObject Calls.Players.GetLocalLCKTablet()

Version 3.6.1

  • Forgot to have Recursive Program Bail from Children of Calls.GameObjects.Gym.SCENE.Grass instead of the parent leaving it out

Version 3.6.0

  • Created Recurrsive Program to update the Calls.GameObjects lists every update. Some Names have Changed slightly.

Version 3.5.1

  • Fixed in-Match Actions not Triggering Properly

Version 3.5.0

  • Added Asset Bundle Loading (Calls. -> GameObject LoadAssetBundleGameObjectFromFile(string filePath, string assetName) | AssetBundle LoadAssetBundleFromFile(string filePath) | LoadAssetFromFile<T>(string filePath, string assetName) | LoadAssetBundleFromStream(string modName, string modAuthor, string assetPath, string assetName) | LoadAssetBundleFromStream(MelonMod instance, string assetPath, string assetName) | LoadAssetFromStream<T>(MelonMod instance, string path, string assetName) | LoadAssetFromStream<T>(string modName, string modAuthor, string path, string assetName))
  • Readded Personal Items

Version 3.4.2

  • Removed Left over Log
  • Fixed Tutorials Combat Carvings Change
  • Fixed Move Learning Change

Version 3.4.1

  • Fixed Matchmaker Differences
  • Fixed onMapInit not Triggering
  • Fixed Broken Text/Button Creation

Version 3.4.0

  • Updated to Game Version 0.4.2

Version 3.3.7

  • Changed RPC Codes to Match Dev RPC# Rules

Version 3.3.6

  • Fixed Error that Showed up from Title Fix

Version 3.3.5

  • Special Title Fix
  • Special Item Dressing Room Fix

Version 3.3.4

  • Actually Fixed onMatchEnded getting triggered leaving the Park with Someone there already
  • Fixed CloneBending Causing API Error (at least for me)

Version 3.3.3

  • Fixed onMatchEnded getting triggered entering the Park with Someone there already

Version 3.3.2

  • Fixed onMatchStarted and onRoundStarted getting triggered entering the Park with Someone there already

Version 3.3.1

  • Added some GameObjects I forgot to include
  • Added Calls.Matchmaking.GetMatchmakingTypeAsString() (Callable in Match anytime)
  • Added Calls.Matchmaking.GetMatchmakingTypeAsInt() (Callable in Match anytime)

Version 3.3.0

  • APARENTLY I Never actually updated past 3.2.8 as I never updated the Dll in the ZIP -_-

Version 3.2.10

  • Added onMyModsGathered Action
  • Added findOwnMod(string modName, string ModVersion, bool matchVersion = true)

Version 3.2.9

  • Fixed a Special thing not showing up.

Version 3.2.8

  • Forgot what I fixed.

Version 3.2.7

  • Fixed 2nd+ Matches not triggering actions

Version 3.2.6

  • Added Actions onPlayerSpawned, onMatchStarted, onMatchEnded, onRoundStarted, onRoundEnded, onLocalPlayerHealthChanged, and onRemotePlayerHealthChanged.

Version 3.2.5

  • Fixed Missed Shiftstone Cabinet GameObjects

Version 3.2.4

  • Actually Fixed Some Objects Apprearing in 1 Eye

Version 3.2.3

  • Fixed Some Objects Apprearing in 1 Eye

Version 3.2.2

  • Fixed More Gym Object Ordering

Version 3.2.1

  • Forgot Dressing Room Object

Version 3.2.0

  • Updated to Game Version 0.4

Version 3.1.3

  • Fixed 3.1.2 error :/

Version 3.1.2

  • Fixed getLocalHealthBarGameObject giving Host's HealthBar

Version 3.1.1

  • Fixed doesOpponentHaveMod Function

Version 3.1.0

  • Added Opponent Mod List Grabbing
  • Added Calls.Mods.getMyModString()
  • Added Calls.Mods.getOpponentModString()
  • Added Calls.Mods.getMyMods()
  • Added Calls.Mods.getOpponentMods()
  • Added Calls.Mods.doesOpponentHaveMod(string modName, string modVersion, bool matchVersion)
  • Added Action onModStringRecieved (this is where you add a listener to check matching mods)

Version 3.0.6

  • Fixed WorldTurotial/CombatCarving Returns

Version 3.0.5

  • (Actually) (ACTUALLY MOVED DLL THIS TIME) Updated to MelonLoader v0.6.2+

Version 3.0.4

  • (Actually) Updated to MelonLoader v0.6.2+

Version 3.0.3

  • Updated to MelonLoader v0.6.2+

Version 3.0.2

  • Fixed ReadMe
  • Made MapInitialized Invoke after getting Health

Version 3.0.1

  • Log Statements Get their ModName again

Version 3.0.0

  • Updated to MelonLoader 0.6.2

Version 2.2.3

  • Fixed Calls.GameObjects.Map1.Map1Production.MainStaticGroup calls pointing to wrong spot
  • Added Mod Color

Version 2.2.2

  • Removed left over Log Message

Version 2.2.1

  • Fixed Changelog Formatting
  • Changed System.Action isMapInitialized to static System.Action onMapInitialized

Version 2.2.0

  • Created Changelog
  • Added "Calls.Create" Class with "NewButton" and "NewText" Methods
  • Added "System.Action isMapInitialized" so others can add a listener to do something on every scene change after it is done initializing each scene change.
  • Added Calls.ControllerMap.(Left/Right)Controller.Get(Trigger, Grip, Primary, Secondary, Joystick, JoystickClick)
  • Changed Managers away from GameObject.Find to ManagerType.instance

Version 2.1.4

  • Fixed File Pathing to Structure Pools

Version 2.1.3

  • Fixed File Pathing to Both Match Slabs in Both Maps

Version 2.1.2

  • Added Calls.IsMapInitialized()
  • Actually Fixed IsHost()

Version 2.1.1

  • Fixed IsHost() Always Returning True (except in Park)
  • Removed Unused GameObject.Find() that Eluded Deletion

Version 2.1.0

  • Replaced Calls.Scene.SceneChangeDone with Calls.Scene.WhenSceneChanged
  • Added "Calls.GameObjects" and Child Calls to get almost any GameObject

Version 2.0.0

  • Updated to no longer create an instance of the API for every mod that uses it but instead works as a Data Server.
  • Moved Methods into Different Call Paths to Help Organization
  • Added Method Calls.IsHost
  • Players in Actor Number Order

Help And Other Resources

Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.