Sailwind

Details

Last Updated
2 weeks ago
First Uploaded
2 weeks ago
Downloads
1.4K
Likes
1
Size
733KB
Dependency string
RadDude-Sail_a_dex-1.5.8
Dependants

Categories

Changelog

All notable changes to this project will be documented in this file.

[v1.5.8] - 2025-09-15

Added

  • New ports from 0.33 update to Ports Visited log.

Updated

  • Ports Visited log layout to accommodate new ports.

[v1.5.7] - 2025-08-12

Updated

  • Assets and asset loader to decrease game startup time.

[v1.5.6] - 2025-08-08

Fixed

  • Not being able to find the assets when using a mod manager.

[v1.5.5] - 2025-08-06

Fixed

  • Bug when loading a game, turning back on an encounter type from random encounters, and then triggering that encounter.

[v1.5.4] - 2025-05-13

Added

  • Islands/ports to Emerald Archipelago region for 0.32 update.

[v1.5.3] - 2025-05-13

Fixed

  • Shimmertail count not increasing after 0.31 update. Name is now blue shimmertail.

[v1.5.2] - 2025-05-08

Fixed

  • Bug introduced by RandomEncounters method name change.

Updated

  • Asset loader improving startup time.

[v1.5.1] - 2025-05-07

Fixed

  • All ports visited notification bug.

Added

  • Handling of RandomEncounters settings fields changing to properties in the near future.

[v1.5.0] - 2025-05-03

Updated

  • Major refactor of StatsUI and PortsVisitedUI logic.
  • Improve encapsulation overall.

Added

  • Intense storm and fishing bonanza encounters to StatsUI.
  • Dynamic add-remove of RandomEncounter stats.

Changed

  • Plugin name case to match mod name.

[v1.4.5] - 2025-04-01

Changed

  • The way enabling/disabling logs works. You can now disable a log and save the game without it erasing your progress in the log.

[v1.4.4] - 2025-03-23

Added

  • In Ports Visited log added ports for new islands added in update 0.30.

[v1.4.3] - 2025-03-05

Fixed

  • Disabling dense fog or flotsam encounters in RandomEncounters mod causing text on StatsUI not to update properly.

[v1.4.2] - 2025-03-03

Added

  • Total mass stat.

Changed

  • Stats log spacing.
  • Cleaned up ReadMe text.

Fixed

  • Dense fog encounter stat not incrementing.

[v1.4.1] - 2025-02-27

Fixed

  • Cargo mass calculation not including logs and lumber.

[v1.4.0] - 2025-02-27

Added

  • Track the number of Dense Fog encounters from RandomEncounters.

Changed

  • Now track fastest transit between regions no matter what island you leave from or what island you moor at (Happy Bay excluded).

Removed

  • Dependency on SailwindModdingHelper.

[v1.3.1] - 2024-09-18

Added

  • Weathered Storms to Lifetime stats.
  • Fire Fish Lagoon fish to the fish caught log along with associated badges.

Fixed

  • Fire Fish Lagoon fish were missing from the list of fish which was also causing a bug when collecting one of those fish.

[v1.3.0] - 2024-09-16

Added

  • ModSave Backups dependency to generate backups of the save data from this mod.
  • Tie in with RandomEncounters if installed to track the number of Flotsam encounters and, if installed and controlled from RandomEncounters, SeaLife encounters.

Changed

  • The SaveContainer type and location with converter added.

[v1.2.3] - 2024-09-04

Changed

  • Miles sailed calculation.

Fixed

  • Negative transit hours bug.
  • Record underway time calculation bug.

[v1.2.2] - 2024-08-31

Added

  • Config option to update miles sailed text on sleep.

[v1.2.1] - 2024-08-29

Added

  • Miles sailed to lifetime stats.
  • Ports visited to lifetime stats.

Fixed

  • NullRef when loading game off of ship and trying to sell an item.

[v1.2.0] - 2024-08-27

Added

  • Stats & Transit UI.
  • Notifications for badges and transit records.
  • Notification sound.

Changed

  • Reorganized code.
  • Refactored badge checks for ports visited.

[v1.1.0] - 2024-08-13

Added

  • Badges for fish caught.
  • Badges for ports visited.
  • Assets for badges.

Changed

  • Ports visited bookmark will now shift left if fish caught UI is disabled.
  • Refactored code to have external objects only accessed once instead of every time needed.
  • UI have had badge locations added, fish caught UI text was shifted to accommodate space for badges.

[v1.0.0] - 2024-08-09

Added

  • Fish Caught UI.
  • Hide fish names in Fish Caught UI until first caught made configurable.
  • Ports Visited UI.
  • Hide port names in the Ports Visible UI until first visited made configurable.
  • Both UIs can be disabled in config.
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