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Last Updated
2 weeks ago
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2 weeks ago
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ByteOfRamen-SendEmFlying-1.0.0
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Send 'Em Flying

A physics-enhancing mod for Schedule One
Ever wanted to yeet an NPC across the map with a flick of the wrist? Now you can.


What It Does

Send 'Em Flying adds physics-based enhancements to dragging and throwing objects or NPCs:

  • Mouse-flick launching — drag, flick, and watch 'em fly.
  • Hold distance control — adjust how far objects float in front of you.
  • Force tuning — tweak dragging and throwing strength to your liking.

Config Options

Configuration is available via UserData/MelonPreferences.cfg or the Melon Preferences UI.

Setting Description Default Recommended Range
HoldDistanceMultiplier How far objects are held from you while dragging. 1.0 0.5 – 2.0
DragForceMultiplier Force applied when dragging with the mouse. 1.0 0 – 5
ThrowForceMultiplier Force applied when releasing (throwing) an object. 2.0 1 – 20
EnableDebugLogs Enables debug logs for applied values and internal behavior. false true / false

Note: These ranges are recommended and not enforced. Extreme values may cause unexpected physics glitches or performance issues.


Requirements

This mod is built for the Mono version of the game.
You must use the alternate branch in order for this mod to work properly.

To switch to the Mono branch:

  1. Open Steam.
  2. Right-click on the game > Properties.
  3. Go to the Betas tab.
  4. Select the alternate branch from the dropdown.

Installation

  1. Install MelonLoader for your game.
  2. Download SendEmFlying.dll.
  3. Place the .dll file into your game's Mods folder.
  4. Launch the game and enjoy the chaos.

Developer Notes

  • Built using MelonLoader + Mono.
  • There will be desync! This pushes the physics to its limits.
  • Should be compatible with most mods, unless they also mess with drag/throw physics.
  • Logging is optional and can be enabled via config.

Enjoy the ride — or at least, enjoy watching others fly!

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