

Game Version: 0.4.0 or higher, alternate-beta (MONO backend)
CartelEnforcer.dll SHA 256 File Hash: 7FF8702482AD0ED0EEB1C20BE629AEF783EB81486EB870898556C0EEE66C7DA0
Requires Melon Loader
This mod adds new Cartel Ambush locations to the game and gives you control over existing ones.
You can customize the mod's settings through the config.json file.
{
"debugMode": true
}
debugMode:
true: By default, show debug messages, visualize spawn locations, and display coordinates.false: Does not show the debug content. The cartel ambushes will still be added.Example of Debug Mode, see Top Left for Coordinates display.
Cubes: Visualize ambushPosition. Cube size is the same as detectionRadius. Cube color is based on Region. When player stands under the cube, ambush will trigger eventually.
Cyan Beams: Visualize spawnPoints (4 of them for each Cube)
While using the mod in multiplayer, all players must have the same default.json and ambush.json content.
You can add your own custom ambush locations or modify existing ones.
mapRegion: A number from 0-5 depending on which region the ambush belongs to.ambushPosition: The X, Y, and Z coordinates of the area that triggers the ambush.spawnPoints: There must be at least four spawn points. Only the X and Z values matter.detectionRadius: A decimal number indicating how close the player must be to the ambushPosition. {
"mapRegion": 5,
"ambushPosition": {
"x": 143.05,
"y": 1.75,
"z": -16.73
},
"spawnPoints": [
{
"x": 138.56,
"y": 0.0,
"z": -38.61
},
{
"x": 128.19,
"y": 0.0,
"z": -9.84
},
{
"x": 135.87,
"y": 0.0,
"z": -6.18
},
{
"x": 155.29,
"y": 0.0,
"z": -23.90
}
],
"detectionRadius": 10.0
},
Note: The config.json and default.json files will get created automatically in the
Mods/CartelEnforcer/directory if they are missing.