

Game Version 0.4.0 or higher Mono backend (alternate-beta)
CartelEnforcer.dll SHA 256 File Hash: C20D6163CFFADE3FC293586144E0BDFB85FE620DAFF067DF7EB8BCA9B9E90E64
Requires Melon Loader
This mod adds new Cartel Ambush locations to the game and gives you control over existing ones. Dealer Robbing is also overhauled and realistic, spawning the robber and moving stolen items to inventory before robber escapes to a safehouse! Kill the robber to reclaim stolen items and money!
You can customize the mod's settings through the config.json file.
{
"debugMode": false
}
debugMode:
true: Show debug messages, visualize spawn locations, and display coordinates.false: Does not show the debug content. The cartel ambushes will still be added.Example of Debug Mode, see Top Left for Coordinates display.
Cubes: Visualize ambushPosition. Cube size is the same as detectionRadius. Cube color is based on Region. When player stands under the cube, ambush will trigger eventually.
Cyan Beams: Visualize spawnPoints (4 of them for each Cube)
While using the mod in multiplayer, all players must have the same default.json and ambush.json content.
You can add your own custom ambush locations or modify existing ones.
mapRegion: A number from 0-5 depending on which region the ambush belongs to.ambushPosition: The X, Y, and Z coordinates of the area that triggers the ambush.spawnPoints: There must be at least four spawn points. Only the X and Z values matter.detectionRadius: A decimal number indicating how close the player must be to the ambushPosition. {
"mapRegion": 5,
"ambushPosition": {
"x": 143.05,
"y": 1.75,
"z": -16.73
},
"spawnPoints": [
{
"x": 138.56,
"y": 0.0,
"z": -38.61
},
{
"x": 128.19,
"y": 0.0,
"z": -9.84
},
{
"x": 135.87,
"y": 0.0,
"z": -6.18
},
{
"x": 155.29,
"y": 0.0,
"z": -23.90
}
],
"detectionRadius": 10.0
},
Triggering the Encounter: When you are within 60 units of a dealer about to be robbed, a message is sent asking for help, and a robber spawns to start a fight.
Combat Outcomes:
Robber's Escape:
Note: The config.json and default.json files will get created automatically in the
Mods/CartelEnforcer/directory if they are missing.