

A few commands and utilities for S1 mod testing.
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fly command - better freecam, will teleport you to the position you were at when you disable it by running it againpos command - prints your current position in console and in GUIsavepos command - allows you to save your position with a name, for later usesavepos home1, savepos home2, etc. will save your current position as home1, home2
tp command - teleports you to a saved position, to a base game position (like docks) or to a position specified in coordinates (x, z or x, y, z)tp home1, tp home2 - will teleport you to the saved position home1, home2
tp docks - will teleport you to the docks position (base game position)
tp 100 0 100 - will teleport you to the position with coordinates (100, 0, 100)
tp 100 100 - will teleport you to the ground position with coordinates (100, 100)
timewarp command - allows you to temporarily speed up the game time, useful for testing things that take a long time to happentimewarp is also exposed via keybinds, letting you easily control time speed (configurable via MelonPreferences)
forcecarteldeal command - Forces a new cartel deal, removing existing one
setcartelinfluence command - Sets the cartel influence in specified region to a specified value.
setcartelinfluence docks 1 - sets the cartel influence in the docks region to 1 (100%)
forcedeal command - Forces a new deal with specified customer, e.g. forcedeal kyle_cooley
copyhand and pastehand - Copy held item with all properties (like quality, quantity, packaging etc.) and paste it back in
In-game help for added commands (accessed by commands button, below console switch)
Disclaimer screen skip - faster game startup
Hold-to-load - hold the number key button to load the game in that slot
ex. holding 1 will load the game in slot 1, holding 2 will load the game in slot 2, etc. You need to hold the button for 0.5 seconds. This feature only works the in menu.
UserData/ScheduleToolbox/history.log and can be accessed using up/down arrow keys in consolebind a command to a key like usual, the binding will be saved and loaded on load. unbind a key to remove the saved binding or clearbinds to remove all saved bindings.