Mods uploaded by Piepieonline
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1-20 of 22 results
1-20 of 22 results
1-20 of 22 results
1-20 of 22 results
Reworks the dialog UI to organize options into tabs by category. Adds optional WASD navigation support for dialog navigation.
Adds colour variety to corporate theft objectives in SOD, making it easy to tell them apart. No more looking at a stack of identical envelopes and guessing.
Adds the option to hire a hitman over the phone to take out an NPC of your choice. Requires you to know their name and address. Can be used to empty apartments so you can purchase them the day after the case is solved.
Library. Provides helpers to load new assets into Shadows of Doubt. Includes functions for creating ScriptableObjects from raw JSON files, as well as built Unity AssetBundles
Adds options to modify or remove evidence, increasing the complexity of solving cases. Optional changes include: The city directory lists phone numbers instead of addresses, employee records no longer have fingerprints attached
Create citizens from a file at city generation, allowing for custom names and physical attributes. Requires a new city. Template: https://docs.google.com/spreadsheets/d/11OvB572ezm2j-iO2rd89XHInrTNXey83eLdw2VJcujE/edit?gid=1379962932
A bunch of text fixes that fix things that come out of the DDS system (think 'hair hair' or similar)
Displays the types of leads you'll receive in the 'Details' tab of job listings before accepting a side job.
A misguided effort by a safety obsessed worker leads to a brutal murder, and it's up to you to solve the case.
Adds configuration options for how long handcuffs should stay locked for. By default, increases the locked time to 24 hours, but can also be set to make them lock indefinitely.