Details

Last Updated
last year
First Uploaded
last year
Downloads
14K
Likes
3
Size
340KB
Dependency string
ScoochShotGames-ByTheBook-0.2.0
Dependants

Categories

0.2.0

  • Bugfix: the player should no longer become very tall and fall through the floor on the second upgrade of PrivateEye. (Fingers crossed. That one was weird)
  • A new downside side-effect has been added to the Private-Eye sync disk. If you are persued while you have active fines, you will lose social credeit.
    • The amount of social credit you will lose is a small percentage of your current fines, capping at 100 social credit.
    • A player cannot go below 0 social credit.
  • A configuration option has been added to the BepInEx config to be disable the new side-effect

0.1.0

  • Previous functionality moved to the "upgrade 1" slot.
  • Main Effect changed: The Enforcer guard on duty at a crime scene can be asked for a guest pass.
    • Higher social credit affects the odds of success up to a 75% success rate.
    • The "guard" is usually found standing against a wall after crime scene tape has been put up.
  • A configuration option has been added to the BepInEx config to be able to change the price of the PrivateEye sync disk.
  • A configuration option for the SocialCreditLevel for the max success rate of asking a guard for a pass has also been added.

0.0.3

  • Fixed mod overwriting all other instances of sync disks.
  • GuestPass will now generate upon walking into the crime scene. This allows it to work even if the sync disk was purchased after a murder was reported.

0.0.2

  • Fixed folder structure of DDS content. SyncDisk text should now render.

0.0.1

  • Initial Release
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