

A debug + sandbox overlay menu for The Sledding Game with currency, fly, teleport, fish forcers, name styling, and host-only lobby tweaks.
Press F3 in-game to toggle the overlay.
6000.3.12f1)Sledding Game.exe (the actual game executable —
not EOSBootstrapper.exe).SledMenu.dll into:
<Steam>/steamapps/common/Sledding Game/Mods/MelonLoader/Latest.log for
[SledMenu] SledMenu vX.Y.Z ready — F3 to toggle (N modules).| Action | Key |
|---|---|
| Toggle menu | F3 |
| Move within current pane | ↑ ↓ |
| Enter the right (modules) pane | → |
| Activate / toggle / submit | RightCtrl (or NumpadEnter) |
| Adjust slider — / + | ← / → (when on a slider in right pane) |
| Back to category pane | Backspace |
| Close menu | Esc |
| Toggle fly without opening menu | N |
The menu's two-pane layout puts categories on the left and modules on the right.
Each row is tagged [L] (local-only), [S] (self-net), or [H] (host-only).
UNLOCK EVERYTHING master button.[H] — patches FishData.GetRandomFishType so every
server-spawned fish becomes the chosen type (Whale, GreatWhiteShark, MantaRay,
Swordfish, Tuna, etc.). Affects everyone in the lobby.[S] — patches your outgoing FishingRod.Cmd_DoCatchFishEffects
so every catch is broadcast as the chosen type. Other players see you reeling
whales every cast.[S] — patches FishingHoleManager.IsInFishingHole to always
return true. Cast and catch fish anywhere on the map.[S] — toggle (or press N). Suspends the Kinematic Character Controller
and lets you fly with WASD + Space + LeftCtrl, camera-relative. Speed slider
5–50 in increments of 5.[S] — boosts your local run/sled speed by writing to the local
copy of LobbySettings.playerSpeedMultiplier every frame. Slider 5×–100× in
increments of 5. Other clients still see the lobby's authoritative speed.[S] — set your username with TextMeshPro rich-text markup.
Color cycler (none / red / orange / yellow / green / cyan / blue / purple /
pink / gold / rainbow), plus toggles for Bold / Italic / Underline / Strikethrough,
plus a 50%–250% Size slider. Apply (forces every frame) keeps the override
alive against the game's username refresh.[H] — yank a specific player to your spot via
Sled.Cmd_TeleportSled ServerRpc[H] — mass-recall everyone[H] — adjust lobby-wide settings:
(YOU) and [H] tagsModules are tagged in the menu by where their effect lives:
[L] — purely local. No network involvement.[S] — affects your own player; FishNet replicates the resulting state to
others naturally (e.g. your position when flying).[H] — host-only. The button still appears for clients but it greys out and
refuses to apply.If you join someone else's lobby:
[L] and [S] features work[H] features (build limit, lobby speed, force-fish, bring-here) won't applyIf you host:
PlayerControl,
PlayerMovement, CharacterActor, CharacterBody, etc.). If a future patch
renames these the suspend list needs updating — log line
Fly: behaviours under player (Il2Cpp type names): will dump the current names
the first time fly is toggled.dotnet build SledMenu/SledMenu.csproj -c Release
Build references resolve through Directory.Build.props at the workspace root,
which expects:
GameDir = D:\SteamLibrary\steamapps\common\Sledding Game (override via env)MelonLoader/ and Il2CppAssemblies/ populated under GameDirThe MSBuild DeployToGame target auto-copies SledMenu.dll to
$(GameDir)/Mods after a successful build, if that folder exists.
0Harmony.dll) for runtime patching of game methodsOnGUI) for the overlay — no asset bundles neededThis mod modifies game state in ways the original developers didn't intend. Some features (fish forcer, lobby-wide speed, build-limit override) will affect other players in your lobby; only use those when everyone consents. Don't be a jerk to strangers. Use at your own risk; not affiliated with The Sledding Corporation.