

A common plugin used across my other BepInEx plugins.
Download the latest version from the release page and place it into a lib folder with your code. Add the following to your .csProj file:
<Project Sdk="Microsoft.NET.Sdk">
...
<ItemGroup>
<Reference Include="MoCore">
<HintPath>lib/com.mosadie.mocore.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
Have the plugin class implement MoPlugin and call MoCore.RegisterPlugin and pass itself. The plugin should also make use of the BepInDependency attribute to make sure it loads after MoCore.
Example of the attribute:
[BepInDependency("com.mosadie.mocore", BepInDependency.DependencyFlags.HardDependency)]
Example of version checking in Awake:
if (!MoCore.MoCore.RegisterPlugin(this))
{
Log.LogError("Failed to register plugin with MoCore. Please check the logs for more information.");
return;
}
If using the tcli here is how it looks in thunderstore.yml
[package.dependencies]
BepInEx-BepInExPack= "5.4.2100"
MoSadie-MoCore= "1.0.0"
Return a url to a json file from GetVersionCheckUrl and you can use the return value of RegisterPlugin to determine if the game versinon supports your plugin. Pass null for the GetVersionCheckUrl to disable version checking. In addition there is a configuration option in MoCore to skip version checking.
Here is a example of what the version json file looks like:
{
"1.2.3": [ // Plugin version
"4.1579" // Application.version value
]
}