


This unofficial TaleSpire plugin is for viewing the map from a character point of view.
1.2.0: Plugin reported on TaleSpire main page 1.2.0: Option to use or not use Post Processing when in Character View (R2ModMan configuration setting) 1.2.0: Access to Character View can be done using keyboard or mini's radial menu 1.2.0: Any key can be used to revert back to normal view when in character view 1.1.0: Initial Release
Use R2ModMan or similar to install. Expand the contents of the TaleSpire_CustomData folder into the TaleSpire game directory. This creates the TaleSpire_CustomData folder if it does not exist. If it does exist, merge the contents. This will add the necessary ChaarcterView icon for this plugin.
Select a character and press the ? key to activate Character View and see the map from the selected characters point of view. Press the ? key again to switch to normal view. It is recommended not to move the camera around when in character view. Note: Post processing is turned off while in Character View mode to elimninate fuzzy views. It is turned back on when returning to Normal View. However, the R2ModMan configuration for this plugin can be used to alter this functionality and keep Post Process on in both views.
Open CharacterView.sln in Visual Studio.
You will need to add references to:
* BepInEx.dll (Download from the BepInEx project.)
* Bouncyrock.TaleSpire.Runtime (found in Steam\steamapps\common\TaleSpire\TaleSpire_Data\Managed)
* UnityEngine.dll
* UnityEngine.CoreModule.dll
* UnityEngine.InputLegacyModule.dll
Build the project.
Browse to the newly created bin/Debug or bin/Release folders and copy the CharacterViewPlugin.dll to Steam\steamapps\common\TaleSpire\BepInEx\plugins