

This unofficial TaleSpire D20 extensions which add 5E specific rules to the D20 (Automation Rulset) Plugin. Includes:
Use R2ModMan or similar installer to install this extension pack.
EA set to 1.EA_Types set to a comma delimited string of elemental damges that the character is an adept at.FO set to 1.PASS: Forces an attack or check to pass. FAIL: Forces an attack or check to fail. CONT: The attack or check is resolved normally (unaffected by Forced Outcome).
FULL: The damage is unaffected by Forced Outcome. HALF: The damage is halved (before any reductions for immunity, resistance, reduction, or vulneraility). ZERO: The damage is set to zero.
Note: The skill component of Forced Outome works with both the instigator or target. The damage component only works with instigator.
GWF set to 1.[STR] in the formula.RT set to 1.[PB] in the formula).SA set to 1.SA_Threshold set to a numeric integer value. If the first die is this number or less, it is rerolled.[STR] or [DEX] in the formula.When extension need to reroll some dice (such as Great Weapon Fighting or Savage Attacker) all dice are rerolled by only the correct dice was swapped. For example, Savage Attacker replaces one damage die (by default the first die). If Savage Attacker was rolled with Hex, both dice would be rerolled but only the first die would be swapped.
Savage Attacker always swaps the first die. This is okay when using a single die weapon but if using a two die weapon (e.g. 2D6) or a single weapon die with a damage buff like Hex, it may but correct to swap out the first die. This may be addressed in future versions of Savage Attacker.