

This mod allows you to import your own models into maps and let units interact with them.
This includes:
You can edit several aspects of your objects through an easy-to-use editor.
This includes:
And two buttons:
ℹ️ The mod comes packaged with a bunch of objects made by the community that you can extract in the ToyBox folder!
This mod can be installed like any other mod but requires another step.
In order for users to import custom models, a folder is needed on top of the usual mod file.
You'll want to start the game once and close it for the folder to be created.
When the folder is created, the next step will depend on whether you downloaded the mod manually, or with a mod manager.
Simply navigate to your plugins folder, and you should find the ToyBox folder.
Go to your profile, click settings and Browse profile folder

Once in file explorer, go to BepInEx > plugins > ToyBox and place your .obj files inside.
To import your own models, you'll want to navigate to the ToyBox folder (Refer to How To Install section).
Inside this folder, you'll be able to place your object files.
These object files must be in the .obj format and this format only.
Object files can be accompanied by a .mtl file to apply colors and textures to it.
You can choose to show or hide the ToyBox editor by clicking a button in the top left section of your screen while playing on a map.
Inside this Editor, you'll be able to spawn and edit several aspects of an object, such as position, rotation, scale...
You can also click a button to duplicate or destroy it.
In order for units to pathfind around your objects, make sure they have the Affect Pathfinding option turned on.
Then, you simply have to click Bake Pathfinding to make it take into account your object.
You can toggle the visibility of pathfinding nodes to make sure the baking was successful.
If something is not working as you think it should, please refer to the FAQ to check whether it's a bug or simply a feature not implemented yet.
This window is dedicated to saving and loading your custom ToyBox maps.
You can click a button in the list to load your saved layouts.
If you save a map with the same name as an existing one, it will be overwritten.
Your saves are stored in a new folder, next to the models one called ToyBoxSaves
Each save ends in .toyl and lives inside a subfolder which is named after the map.
Example: ToyBoxSaves\04_Sandbox_Viking_VC\mySave.toyl
⚠️ Please read this section before reporting any bug or suggesting any feature!
- (2.0.0)
- (1.1.0)
- (1.0.4)
- (1.0.3)
- (1.0.2)
- (1.0.1)
- (1.0.0)









