Version 2.1.1 (2026-04-24)
- Fixed the Mirror Reaper only having the new projectile on Brilliant Billion
Version 2.1.0 (2026-04-16)
- Probably fixed errors caused by Mirror Reaper hands
- Fixed an error with Soldier attacks
- Fixed the Very Cancerous Rodent not doing anything
- Made blue Filth 1.2x more common
- Nerf: Reduced the number of projectiles Malicious Faces shoot from 18 to 13
- Nerf: Slightly increased the cooldown between the attacks of a Malicious Face
- Fix/buff?: Fixed Filths, Strays, Schisms and Soldiers having the same movement and animation speed as on brutal
Version 2.0.1 (2026-04-14)
Version 2.0.0 🎉 (2026-04-14)
- Added the Brilliant Billion mode
- Fixed enemies using the Drone script not being able to attack
- Fixed Sentries not shooting on other difficulties
- Fixed Sentries shooting orbs in some weird direction
- Fixed Swordsmachine behaviour and missing pump audio
- Reduced the lifespans of some projectiles that were needlessly long
- Slightly changed how level save paths are done so it should be less likely that something will break because of other mods in the future
- Reduced the number of projectiles that Guttertank rockets spawn so it should lag a bit less (but now they're bigger), and the projectiles now don't damage enemies
- Stalker healing now scales with radiance (specifically the 1.5x damage multiplier)
- Buff: Schism projectiles stay in the air for 1.25 seconds longer and don't deal damage to enemies after they become darker
- Buff: Malicious Faces now shoot 1 more beam (2 beams normally and 3 when enraged)
- Buff: Decreased damage weaknesses for Cerberi, Virtues and Providences
- Buff: Hideous Mass and Defense System Mortar orb homing is stronger
- Buff: Providence beam width increased and it no longer damages enemies
- Buff: Added Mirror Reaper changes
- Buff: The friendly fire style bonus now gives 50 points for kills and 40 for just damaging instead of 250 and 200
- I think Soldiers are now immune to explosions again but at this point I don't remember if they actually weren't before
Version 1.6.1 (2026-03-10)
- Fixed a few audio sources not working with portals
- Fix/buff: Guttermen can now dodge independent of gravity (though they may still be limited by the dimensions of the portal-connected area they're in)
- Removed a bit of unnecessary code
Version 1.6.0 (2026-03-09)
- Prime sanctums and encores should now unlock properly
- Made the mod work with Fraud
- Added changes for Providences (Powers might get changed later, and Deathcatchers are unchaged because the other enemy changes already make puppets strong)
- Made all bosses faster (i don't want to make unique changes for them)
- Nerf: the Guttertank projectile barrage no longer appears if the rocket hits a surface
- Buff: reduced friendly fire damage from Malicious Faces more
Version 1.5.1 (2025-08-22)
- Made the basic 7-3 puppets faster since they were unchanged before
- Fixed filth errors now for real
- Fixed stray errors
Version 1.5.0 (2025-08-17)
- Nerf: made Soldiers and their projectiles slower
- Nerf: reduced Gutterman dodge distance
- Fixed the bug that completely breaks the save slot menu
- Strays don't have a very fast animation when falling now
- Fixed filth
Version 1.4.2 (2025-08-11)
Version 1.4.1 (2025-08-08)
- Fixed the level end UI not appearing
Version 1.4.0 (2025-08-08)
- The filth double jump now has a slight cooldown and they can jump a bit higher
- Fixed the error that appears because of insurrectionists
- Removed the "difficulty validation error" stuff that appears in the console when you pick another modded difficulty
Version 1.3.1 (2025-08-04)
- Fixed the console being spammed with warnings about unreleased levels
Version 1.3.0 (2025-08-04)
- Made the save files for this difficulty separate from vanilla (if you already have progress on this mod it should carry over so you won't notice anything) so now if something happens to the original saves then the ones for this mod won't be affected
Version 1.2.0 (2025-08-01)
- Fixed the thing where switching between modded and vanilla would mess with cg scores
Version 1.1.0 (2025-07-31)
Okay so i messed up apparently if you played the mod before this update it would reset your cybergrind scores to 0 and it seems like the only way to get them back now is to just play and reach them again
Version 1.0.3 (2025-07-29)
- Changed a popup hint
- Fixed a console error relating to blue
Version 1.0.2 (2025-07-29)
Kill markdown
Version 1.0.1 (2025-07-29)
Removed stuff from the description that wasn't actually added to the mod
Version 1.0.0 (2025-07-27)
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