
The Timestopper
Have the Gold arm and stop time at willDetails
CHANGELOG:
0.9.6
Little Update
- Fixed a bug where the time juice would still drain in the pause menu
- Fixed a typo in configgy settings, "Interaction Slowdown Pultiplier"
- Recalibrated default configgy settings
- Hopefully fixed some Null Reference Exceptions
- Added temporary fixes to configgy menu for a bug where Player slowed down
0.9.5
Emergency QuickFix
- Fixed a bug where the mod didn't work at all
0.9.4
Ultra Bugfix
- Movement in timestop got reorked
- A bug fixed where timestart would capatult Player
- Every gun except the jackhammer works (hopefully) properly now
- Added animation speed multiplier to settings
- Complete (90%) code rework
- Improved performance (probably)
-
Jackhammer still doesn't work!
technical changes
- Codebase cleaned, now it is easier to use, for possible use as timestop library
- Timestop is now Action based instead of hard setting timeScale every frame
- Many hardcoded main game modifications are automated, so they won't break with further updates (hopefully)
- Main game patches now change Time.deltaTime with Timestopper.playerDeltaTime instead of Time.unscaledDeltaTime
notes:
Even though you can use this mod as a library to stop and start time, I recommend you to communicate with me before doing so, for convenience sake. I may release a separate library for timestop related functions. Right now, if you include and reference Timestopper in your mod base, you should be able to use Timestopper.StopTime() and Timestopper.StartTime() easily. I don't think I will ever change the function names, but new ones may be added or current ones might be removed.
0.9.2
Cybergrind Fix
- A bug fixed where Timestopper didn't work in cybergrind
- Added compatability with Cybergrind Music Explorer mod, the HUD doesn't overlap
- Cleaned the code a little bit
- Properly added github repository
- Learned how to properly use SceneManager.SceneLoaded
0.9.1
Quick bugfix
- readme updated
- manifest updated
- fixed dependency strings