

For this plugin/mod to work, you'll need to ensure your BepInEx is configured to have HideManagerGameObject set to true, or else the game will destroy the plugin!
Adds a cheat that lets enemies parry you, whether they parry you is decided by a simple algorithm I made to determine the 'parryability' of an attempted hit (a value between 0.0 and 1.0), which is supposed to represent whether they successfully manage to hit a parry on you. This process is explicitly not supposed to use RNG in any way (however, RNG may be featured as an option eventually). Enemies also have feedbacker stamina, and feedbacker cooldowns, just like you.
Enemies can only parry many of your ranged attacks and when you're parried, there is usually a way to counter parry! But alternatively, you can simply dodge the projectile being thrown back at you, but this will result in no damage dealt. Everytime a projectile is boosted/parried, either by you or the enemy, the projectile is intended to increase in damage and thus danger for both you and your opponent.
In the configuration for the mod you can adjust many of the feedbacker stats, and the parry "skill" of enemies, on a per enemy basis, alongside some controls for the signalling that you've been parried.