

Release, readds deathstarring but nerfed
Makes Oops Blockers disable if you aren't in bounds of them, no more preventing you from going back in bounds
Adds cubes in spawner arm outside of sandbox for debug purposes and adding getting info to add triggers
reworked explosion check, instead of frame based it activates if there is a portal inside its radius and if there are new enemies inside the portaled explosion
bug fixes, forgot what, think i added GitHub?
makes coins gravity consistent with Physics.gravity, whoops
makes unhooking enemies when they fully pass a portal only work on heavy enemies
fixes skulls pedestals
ok actually fixes pedestals. disable whiplash cancel if enemy pass portal, didn't work at all
fixes skull pedestal whiplash spam
clears oops blocker list when scene changes
oops blocker error cleaning
Fixes the standard piercer coin splitshot
Fixes coins hopping when whiplashed or punched a second time, they should properly bounce now
Disables piercer and coin fix, implemented in latest patch, lets go of whiplashed enemies if they fully pass a portal, prevents trash from being put on pedestal (vending machine objects), see GitHub for reasoning
limits portal checks for explosions to every 5th frame, considerably reducing lag despite no portals
fixes dual chainsaw not working, fixes dual wield not obeying being switched in terminal
fixed a softlock in 8-1 if you whiplash a skull onto the pedestal before activating the trigger
deathcatchers and idols cant cause -1 kills on checkpoint reload
Maurice no longer kills idols or deathcatchers behind glass
providences no longer turn into ghosts when ghost haunting is enabled, although it is funny