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Last Updated
6 days ago
First Uploaded
6 days ago
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39K
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2.2MB
Dependency string
TRPG-Archipelago-3.2.2
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3.2.2

  • Fixed a bug that would cause The Cyber Grind to freeze when getting a hint with an item from a different game.
  • Fixed a logic error for Enemy: Cerberus.

3.2.1

  • Fixed a disconnect that could happen if specific items were sent by other players before connecting for the first time.

3.2.0

Happy 2 years of ULTRAKILL randomizer! :)

  • Revamped many item icons.
  • Added an option to require the goal to be completed with a perfect rank.
  • Added an option for secondary fires to unlock progressively.
  • Added an option to unlock rewards when killing each enemy listed in the terminal for the first time.
    • Removed the "boss rewards" option.
  • Added lists of recent locations and recent items to the pause menu. Both can be disabled in the options.
  • The opacity and font used for the log at the bottom of the screen can now be changed.
  • Shops now have icons of the item to be purchased.
  • Shop items will now be automatically hinted when viewed for the first time.
  • Weapons are no longer re-equipped every time when reconnecting.
  • Fixed soap sometimes not spawning properly.
  • Fixed main menu text not displaying during a holiday.
  • Save slots with randomizer data but no actual save data can now be properly deleted in game.

3.1.5

  • Fixed encore item colors not being assigned correctly.
  • Removed in game hint menu.

3.1.4

  • Fixed shop items becoming permanently inaccessible if purchased while cheats are enabled.
  • Fixed the wrong number of secrets being displayed in Layer 0.
  • Added unique item colors for 0-E and 1-E.
  • Midair jumps with the Air Jump powerup no longer cancel all momentum.

3.1.3

  • Re-added the "fake" Feedbacker arm because the shotgun parry bug wasn't actually fixed against Malicious Faces.
  • Fixed some logic mistakes in 0-1 and 1-2.
  • Added more item groups for easier hinting.

3.1.2

  • Fixed a bug where death link could repeatedly kill the player if no checkpoints were reached before being killed.
  • Fixed the rocket race message in the museum not displaying correctly.
  • Adjusted logic for prime sanctums and encore levels.

3.1.1

  • Reverted the check to prevent loading data since it wasn't working properly.
  • Items that are specific to excluded levels will now be classed as filler instead of progression.
  • Fixed some logic mistakes in 1-2, 2-1, and 3-2.
  • Added an in-game link to the PopTracker pack.

3.1.0

  • Music randomizer is temporarily disabled.
  • Added support for new secrets in 0-3 and 0-4.
  • Added support for 0-E and 1-E, including perfect ranks, skulls, and making both levels selectable as a goal.
    • Both encore levels are excluded by default.
  • Removed 2-1 from starting levels.
  • Adjusted logic to match new level geometry.
  • Air Jump will now give the player all 3 wall jumps for the duration of the powerup.
  • The player will no longer start with a "fake" Feedbacker.
  • Added a check to prevent loading data when a save slot is deleted but Archipelago data is left over. (Usually happens when deleting a save file without Archipelago loaded)
  • Fixed a logic error related to the challenge in 4-1 and breaking walls. #24
  • Fixed the starting weapon appearing twice in the item pool.
  • Fixed item messages and powerups not being cleared when switching save slots.
  • Fixed death link frequently causing a crash if the player has not died at least once in the current level.
  • Added a new logo to fit the style of the revamped title screen.
  • Updated Archipelago.MultiClient.Net to 6.6.0.

3.0.1

  • Re-added a missing location. (2-2: Weapon)
  • Fixed prime sanctums being inaccessible if unlock type is set to layers.
  • Fixed incorrect logic in 5-3.

3.0.0

  • Multiple levels can be chosen to start in, rather than just 0-1.
    • Full list: 0-1, 0-2, 1-1, 1-2, 1-3, 2-1, 2-3, 3-1, 4-2
  • Any level can be chosen to be the goal, including secret missions and prime sanctums.
  • Any level and its locations can now easily be excluded from randomizer progression.
    • In addition, prime sanctums are no longer always excluded.
  • Weights can now be specified for how often each type of filler and trap item will appear.
  • The odds of each starting weapon being chosen can now be customized.
    • Depending on other options, some weapons may never be chosen.
  • Added new powerup item: "Confusing Aura" - For 15 seconds, enemies will ignore the player and attack each other instead.
  • Added new powerup item: "Quick Charge" - For 15 seconds, weapon ammo regeneration and charge rate is tripled.
  • The "Empty Ammuntion" trap item has been renamed to "Weapon Malfunction", and now has the same effect of removing all ammo/charges for weapons, but for 15 seconds instead of just once.
  • Added new trap item: "Hands-Free Mode" - Prevents the use of any arms for 15 seconds.
  • Added new trap item: "Short-Term Sandstorm" - Covers all enemies in sand for 15 seconds.
  • Randomizing skulls will now also include the Blue Skull in P-2.
  • Fixed various logic issues. (I forgot most of them ¯\(ツ)/¯)
  • Fixed the shop not updating correctly when viewed for the first time in a level.
  • Fixed soap sometimes not spawning properly.
  • The version a multiworld was generated with will now be displayed on the file select screen.
  • Updated Archipelago.MultiClient.Net to 6.5.0.

2.2.2

  • Fixed a logic error for 5-2: Secret #1.
  • Fixed The Cyber Grind soft locking when using Hint Mode to unlock hints for other game slots.

2.2.1

  • Updated Archipelago.MultiClient.Net to 6.0.0-rc5.
  • Fixed a logic error for 7-2: Secret Weapon.
  • Fixed secret mission locations not being colored correctly in hint popups.

2.2.0

  • Fixed item notifications not working on patch 15c.
  • Fixed item notifications for other players not having colored text.
  • Fixed shop item descriptions for other players accidentally being partially cut off at the beginning.
  • Fixed skulls for 1-4 and 5-1 being duplicated when reconnecting to a server.
  • Added "Switches pressed" and "Assembled Hank" to act stats.
  • Skull icons on level select are slightly smaller.
  • Added skull icons to pause menu.
  • Added switch icons to level select and pause menu.
  • Switches now use their own unique color.
  • Firestarter can now be selected as a starting weapon in certain specific cases.

2.1.1

  • Fixed "7-2: Secret Weapon" not being checked properly.
  • Fixed incorrect logic for switches in 7-2.
  • Fixed secondary fire indicator being visible for weapons that don't have one when using Classic HUD.
  • Fixed text log not repositioning itself when using Classic HUD.

2.1.0

It has been over a year since the first version of Archipelago for ULTRAKILL! Thanks for playing :) Note that games started on 2.0.7 or older will not be playable on this version. Finish your games in progress before updating.

  • Various adjustments/improvements for logic in Prelude and Act I. #13 #16
  • All items are now remote.
  • Added the Sawed-On, JumpStart, Firestarter, and alternate shotgun to randomizer.
  • Added a visual for whether the secondary fire is unlocked for the currently held weapon.
  • Added custom graphics for the secondary fire of the Piercer, Core Eject, Attractor, and Freezeframe.
  • Secondary fire items now have unique icons.
  • You can now choose for the revolver, shotgun, and nailgun to be in their default or alternate forms. The form that isn't chosen must be unlocked.
  • The switches in the Limbo layer and in 7-2 can now be randomized.
  • Clash Mode can now be randomized.
  • Added an option for rewards for every room cleaned in 7-S.
  • Added an option for rewards for giving Hank a head in 1-4 and 5-3.
  • Added an option for a reward for winning chess against a bot in the Developer Museum.
  • Added an option for a reward for winning the rocket race in the Developer Museum.
  • Powerups will now wait until the timer starts before activating.
  • Powerups will no longer activate in secret missions, the sandbox, or the Developer Museum.
  • Added skull icons for secret missions.
  • Fixed secret missions not ending properly.
  • Fixed sometimes being able to use the Core Eject and Pump Charge even when they are not unlocked.
  • Fixed soap immediately being held even when no arms are unlocked.
  • Fixed not having any arms equipped in 5-S.
  • The save slot menu will now display the name and number of locations checked for randomized slots.
  • Added new death link messages.
  • Added links to Thunderstore, Github, and the AP After Dark Discord in the options menu.

2.0.7

  • Fixed to work on patch 15.
  • Fixed sounds not playing when buying weapons from the shop.

2.0.6

  • Fixed being unable to receive some items from other players after reconnecting to a server.

2.0.5

  • Fixed generation failing on newer Archipelago versions due to duplicate entrance names.
  • Fixed no arm being equipped in 5-S.
  • Fixed a bug that could immediately disconnect the player after connecting.

2.0.4

  • Fixed item notifications not appearing most of the time when receiving items from other players.

2.0.3

  • Fixed more weird arm bugs. #15
  • Fixed item and location names not being parsed correctly in chat if the IDs were too large.
  • Added a failsafe for handling missing items when connecting to a server.

2.0.2

  • Fixed glass not being removed in 0-1 after restarting from a checkpoint. #12
  • Fixed music reverting to default in 0-5 after restarting from a checkpoint.

2.0.1

  • Fixed to work on patch 14c.
  • Fixed completed levels not being counted in the stats if the final rank was a D.
  • Added a goal counter to the stats.
  • Added stats for Prime Sanctums.
  • Fixed music randomizer not working in P-1 and P-2.

2.0.0

  • A large portion of the mod has been rewritten.
    • Note that games started on 1.2.5 or older will not be playable on this version. Finish your games in progress before updating.
  • Added new content from Layer 7.
  • Added a summary of levels unlocked or completed, secrets found, and etc. which can be seen when hovering over an act on the act select screen.
  • Several trap items have been buffed.
    • Stamina Limiters and Wall Jump Limiters both set stamina or wall jumps to 0, instead of reducing by 1.
    • Hard Damage now adds 75 instead of 50 hard damage.
    • Radiant Aura now lasts for 15 seconds instead of 10, the same as all other trap items.
  • Fixed incorrect logic for 4-1 Secret #5 and Challenge.
  • Tweaked how items are received, which hopefully fixes instances of not actually getting items when sent by other players.
  • Fixed various bugs related to the shop.

1.2.5

  • Quick update so that randomizer can be played on the current version.
    • This update does not contain any new content from Layer 7, that will be coming soon.
  • Archipelago no longer depends on UMM.

1.2.4

  • Added "hint mode", which disables all randomization, and allows connecting to other games' slots to unlock hints while playing The Cyber Grind.
  • The chat box in the options menu will now properly clear itself after sending a message.
  • Fixed a crash that would occur after Death Link was enabled, then disconnecting, then reconnecting.

1.2.3

  • Death Link is now supported.
  • Fixed more arm related bugs.

1.2.2

  • Fixed sometimes being unable to use the Feedbacker when starting a new run.
  • The "ARMS" panel of the shop is now visible after receiving the Feedbacker.

1.2.1

  • Randomizer runs that were generated prior to 1.2.0 can now be played on the current version.
  • Slightly tweaked the way that the level select is modified. (Should be much less annoying to navigate with a controller)

1.2.0

  • There are now many options that can be changed in-game thanks to the PluginConfigurator mod.
    • Connecting to a server can now be done through the options menu. (You can still use the command if you want to, though)
    • Settings for the current run can be viewed in the options menu.
    • The log that appears at the bottom of the screen can be adjusted in the options menu.
    • Every UI color used by Archipelago can now be customized.
    • While connected to a server, a list of all acquired hints can be viewed in the options menu.
  • You can now choose to remove secret mission completions from logic, if you would prefer not to do them.
  • Unlocking hints while playing The Cyber Grind can now be disabled, if you want.
  • The stats screen can now be opened anytime, even while playing levels that haven't been completed yet.
  • Custom weapon colors are now always unlocked.
  • A new powerup has been added: Air Jump, which allows the player to use their wall jumps as additional midair jumps.
  • A new trap has been added: Radiant Aura, which gives all enemies Radiance for 10 seconds.
  • You can now enable Boss Rewards, which adds location checks for the boss at the end of each layer.
    • When set to "Extended", location checks will also be added for the Very Cancerous Rodent in 1-2 and the Mysterious Druid Knight (& Owl) in 4-3.
  • You can now enable Fish Rewards, which adds location checks for catching each fish in 5-S.
  • The music that plays during gameplay can now be randomized. Note that some music is never randomized.
  • UI and weapon colors can be randomized, either once at the beginning of each run, or every time a new level is loaded.

1.1.6

  • Leaderboard times can no longer be submitted while playing randomizer.
  • Every 5 waves cleared in The Cyber Grind will now unlock a random hint.

1.1.5

  • Fixed: The displays on the side of the Core Eject and Pump Charge shotguns wouldn't work.
  • Fixed: Shotguns would get jammed after parrying an attack.

1.1.4

  • Fixed: Various weird things about the blue skull in 1-2.
  • Fixed: Plando can now be used to place a specific weapon at the beginning of the game.

1.1.3

  • New: The mod will now check if a new version is available, and output the result to the console.
  • Fixed: The Archipelago logo on the title screen wouldn't retain its color after connecting.
  • Fixed: Logic for 0-3 Secret #2 was incorrect.
  • Fixed: Some secondary fire unlocks would not work correctly if the order of weapons was changed.
  • Fixed: Extra piercer revolvers from picking up Dual Wield powerups could use secondary fire without having it unlocked.
  • Fixed: Removing the glass in 0-1 sometimes wouldn't work, softlocking the player.
  • Fixed: Some reverse skull doors weren't closing themselves.
  • Fixed: Parts of 1-2 would sometimes unload if skulls were randomized, allowing the player to skip most of the level.

1.1.2

  • Fixed: skulls disappearing even if randomize_skulls was disabled.
  • Fixed: receiving a skull without having randomize_skulls enabled (by using cheats) could cause a lot of lag.

1.1.1

  • Fixed: skull icons not appearing in the correct position if level leaderboards are enabled.
  • Logic: Sharpshooter can no longer break walls
  • Logic: Sharpshooter can fly with dual wield powerups to grab Secret #4 and use the secret exit in 4-2

1.1.0

  • Now playable with the Cyber Grind update, including the new Sharpshooter revolver.

1.0.1

  • Fix the file formatting cause I've never uploaded a mod to thunderstore before. (lol)

1.0.0

  • Initial release.
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