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ULTRAKILL
ULTRASKINS_GC
ULTRAKILL
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ULTRASKINS GC
ULTRASKINS fixed for the UltraRevamp update
bobthecorn
https://github.com/bobthecorn2000/ULTRASKINS-GC
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110K
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9
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3MB
Dependency string
bobthecorn-ULTRASKINS_GC-7.0.0
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44 other mods
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version 7.0.0
skins now load asynchronously
added support for ranktitleswapper mods
fixed a problem where the game would leak textures every load
fixed a problem where the game might not change the impact hammer dial consistently
changed the ultraskins directory from %APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC to %APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC-v2
optimized the loading system to handle other file types at a later date
removed the pause menu skin swapper (it will come back at a later date)
added an in game previewer to look at what skins are selected
added the ability to order your skins and load multiple at a time in the US menu
upgraded to OG-SKINS 4.0 with new support for rank titles and a few typo fixes in texture names
fixed the name of the Minos revolver ID texture to be consistent with its emissive and diffuse names
removed a lot of legacy unused code from the original ultraskins
repository is now independent of the original ultraskins
revamped batonpass to be a better independent logger
the mod now loads texture data from game instead of redistributing it separately
added pack support for loading multiple skinsets in a single folder
added metadata support for adding details to skinpacks to show up in the side panel
added animations and sound effects to the menus
added the skin creator to aid in the creation of skins and ripping files and making metadata
added better file checking to prevent skin corruption or the mod crashing on load
added an in-game file explorer
added the ability to direct download skin mods from thunderstore
added a button to make thunderstore ultraskin mods work even if the creator didnt give them the metadata.gcmd file
added a migration tool to aid in the folder change
gave plugins the ability to listen to when we successfully finish loading a skin
gave some public methods intellisense documentation
fixed the bug where coins stopped swapping properly
updated the documentation and moved the old one to a legacy folder
fixed a few typos in the original description
updated the thunderstore icon
added a settings menu with the following settings
Control V1’s color in the menu
how many thumbnails are used in the file explorer
options to open your global folder without digging through the OS file explorer
an about screen to see licenses and version details
how many PNGs are handled per frame in the skin creator to reduce lag
the ability to change the log level
version 6.0.2
split "skull2 compressed" into two images "skull2grenade" "skull2rocketcharge"
renamed "skull2 compressed 2" to "skull2rocketbonuscharge"
fixed an issue where hell orbs would get changed to the grenade texture after a rocket got charged
fixed an error where ultraskins would try to init during the boot screen;
removed batonpass printing every single base game asset to the terminal if debug mode is on
menu creation now properly logs to baton pass
fixed a typo in the changelog
version 6.0.1
Fixed V1s wing not being changed in the menu
optimized the way v1s emissives are handled in the menu
Fixed animation in the US menu to be more like the one found in the base game
added skull2 compressed 2.png to the OG-SKINS pack to support the blue stripe on charged rockets
added a new github wiki found
here
removed the space in T_MainArm_White_Emissive.png fixing the issue with it not loading all the way
fixed T_Railcannon_Emissive.png being named T_Railcannon_Emission.png
version 6.0.0
Major code changes
Removed PlugingConfig as a dependecy
Railgun_Main_AlphaGlow is now T_Railcannon its UVs have been redone and its old texture is no longer supported
ArmV2_Diffuse and ArmV2_Diffuse white are now T_MainArm T_MainArm_White and T_Feedbacker
v1 now glows the color of your chosen weapon color on the menu
ultraskins now has its own UI elements
version 5.1.1
Dial Emissive no longer breaks when there is no dial mask present
dials now use the default texture if missing
Removed the unused OG-SKINS files
version 5.1.0
jackhammer emissive now uses T_ImpactHammer_Glow.png
now supporting Dial Glow 1 2 and 3 and Dial Mask officially
.USGC Files are now in Json format and now store the version number
other bug fixes
version 5.0.1
fixed a bug where the jack hammer dial would get tinted to the weapon variant color
version 5.0.0
added clearer error codes for debugging
modified the home directory to be the same for r2modman and steam users "%APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC"
added support for USutils, an easy method for installing skins and creating skin mods
added support for textures to OG-SKINS
White Arm
Chainsaw ID
Impact Hammer Emissive
Impact Hammer ID
Impact Hammer Dial
Dial Glow 1 2 and 3 and Dial Mask are included but may or may not work
Game now uses GCskin V2.0
metadata support for compressed mod packs
nested folders are now supported but currently have no use
GCSkins textures can now be bigger then 2 gb
version 4.0.0
added support for R2MODMAN
multiple skin folders can now be used with pluginconfig
new file types GCskin and USGC for handling saves in case pluginconfig goes down in the future
bug fixes
code cleanup
version 3.1.1
Fixed needing to be on C: drive in the standard steam folder
Made the readme clearer
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