
ULTRASKINS GC
ULTRASKINS fixed for the UltraRevamp updateDetails
version 6.0.2
- split "skull2 compressed" into two images "skull2grenade" "skull2rocketcharge"
- renamed "skull2 compressed 2" to "skull2rocketbonuscharge"
- fixed an issue where hell orbs would get changed to the grenade texture after a rocket got charged
- fixed an error where ultraskins would try to init during the boot screen;
- removed batonpass printing every single base game asset to the terminal if debug mode is one
- menu creation now properly logs to baton pass
- fixed a typo in the changelog
version 6.0.1
- Fixed V1s wing not being changed in the menu
- optimized the way v1s emissives are handled in the menu
- Fixed animation in the US menu to be more like the one found in the base game
- added skull2 compressed 2.png to the OG-SKINS pack to support the blue stripe on charged rockets
- added a new github wiki found here
- removed the space in T_MainArm_White_Emissive.png fixing the issue with it not loading all the way
- fixed T_Railcannon_Emissive.png being named T_Railcannon_Emission.png
version 6.0.0
- Major code changes
- Removed PlugingConfig as a dependecy
- Railgun_Main_AlphaGlow is now T_Railcannon its UVs have been redone and its old texture is no longer supported
- ArmV2_Diffuse and ArmV2_Diffuse white are now T_MainArm T_MainArm_White and T_Feedbacker
- v1 now glows the color of your chosen weapon color on the menu
- ultraskins now has its own UI elements
version 5.1.1
- Dial Emissive no longer breaks when there is no dial mask present
- dials now use the default texture if missing
- Removed the unused OG-SKINS files
version 5.1.0
- jackhammer emissive now uses T_ImpactHammer_Glow.png
- now supporting Dial Glow 1 2 and 3 and Dial Mask officially
- .USGC Files are now in Json format and now store the version number
- other bug fixes
version 5.0.1
- fixed a bug where the jack hammer dial would get tinted to the weapon variant color
version 5.0.0
- added clearer error codes for debugging
- modified the home directory to be the same for r2modman and steam users "%APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC"
- added support for USutils, an easy method for installing skins and creating skin mods
- added support for textures to OG-SKINS
- White Arm
- Chainsaw ID
- Impact Hammer Emissive
- Impact Hammer ID
- Impact Hammer Dial
- Dial Glow 1 2 and 3 and Dial Mask are included but may or may not work
- Game now uses GCskin V2.0
- metadata support for compressed mod packs
- nested folders are now supported but currently have no use
- GCSkins textures can now be bigger then 2 gb
version 4.0.0
- added support for R2MODMAN
- multiple skin folders can now be used with pluginconfig
- new file types GCskin and USGC for handling saves in case pluginconfig goes down in the future
- bug fixes
- code cleanup
version 3.1.1
- Fixed needing to be on C: drive in the standard steam folder
- Made the readme clearer