NoBloodMoonTint — V Rising BepInEx Mod
Removes the blood moon's red screen tint, red fog, warm ambient cast, and sky glow while keeping the rest of the game fully intact. Toggle it on/off at any time and the screen returns to its exact pre-blood-moon state.
Features
- Suppresses the blood moon HDRP volume stack (ColorAdjustments, SplitToning, WhiteBalance) per-frame
- Kills the red volumetric fog (
StunlockFogVolumeComponent) tied to blood moon profiles
- Neutralizes the
CustomVignette full-screen red vignette pass
- Corrects warm ambient light to a neutral gray so blue/cool colors render correctly
- Applies a compensating brightness lift (
+0.50 EV) on the baseline post-process profile so the scene stays visually bright
- Full state restore on toggle-off — nothing is permanently altered
- Session log written to
BepInEx/logs/NoBloodMoonTint.log
Keybinds
| Key |
Action |
F7 |
Toggle suppression on / off |
F6 |
Scan and log all active scene volumes (diagnostic) |
Both keys are configurable in BepInEx/config/NoBloodMoonTint.cfg.
Requirements
Runtime
| Requirement |
Notes |
| V Rising (Steam) |
Tested on the current Steam release |
BepInEx 6 IL2CPP (6.0.0-be.1 or newer) |
Must be the IL2CPP build, not the Mono build |
Manual Installation (pre-built)
- Install BepInEx 6 IL2CPP into your V Rising folder and launch the game once to generate interop assemblies.
- Copy
NoBloodMoonTint.dll into:VRising\BepInEx\plugins\
- Launch V Rising. Press
F7 during a blood moon to toggle the visual effect off.
Version History
| Version |
Summary |
| 2.5.0 |
Fix blue colors appearing darker — ambient now neutralizes to true gray |
| 2.4.0 |
Brightness lift (+0.50 EV) on baseline profile to compensate suppression dimness |
| 2.3.0 |
F7 toggle is now silent (no auto-scan) |
| 2.2.0 |
Filter sound/music volume profiles from diagnostic log output |
| 2.1.0 |
Suppress CustomVignette red fog pass; force blood moon fog component off |
| 2.0.0 |
Stable release; minimal logging; F6 scan only |