using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BetterMissions.Database;
using BetterMissions.Hooks.Client;
using BetterMissions.Models;
using BetterMissions.Settings;
using BetterMissions.Systems;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Concurrent;
using Il2CppSystem.Collections.Generic;
using Microsoft.CodeAnalysis;
using ProjectM;
using ProjectM.CastleBuilding;
using ProjectM.Network;
using ProjectM.Scripting;
using ProjectM.Shared.Systems;
using ProjectM.UI;
using Stunlock.Core;
using Stunlock.Localization;
using Stunlock.Network;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using Utils.Database;
using Utils.Logger;
using Utils.Settings;
using Utils.VRising;
using Utils.VRising.Data;
using Utils.VRising.Entities;
using Utils.VRising.Systems;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Utils.VRising
{
internal static class Extensions
{
private static EntityManager EntityManager => Utils.VRising.Entities.EntityManager.Get();
public static void Destroy(this Entity entity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = EntityManager;
((EntityManager)(ref entityManager)).DestroyEntity(entity);
}
public static bool Has<T>(this Entity entity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = EntityManager;
return ((EntityManager)(ref entityManager)).HasComponent(entity, new ComponentType(Il2CppType.Of<T>(), (AccessMode)0));
}
public unsafe static T Read<T>(this Entity entity) where T : struct
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
TypeIndex typeIndex = new ComponentType(Il2CppType.Of<T>(), (AccessMode)0).TypeIndex;
EntityManager entityManager = EntityManager;
return Marshal.PtrToStructure<T>(new IntPtr(((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, typeIndex)));
}
public unsafe static void Write<T>(this Entity entity, T componentData) where T : struct
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
TypeIndex typeIndex = new ComponentType(Il2CppType.Of<T>(), (AccessMode)0).TypeIndex;
byte[] array = StructureToByteArray(componentData);
int num = Marshal.SizeOf<T>();
fixed (byte* ptr = array)
{
EntityManager entityManager = EntityManager;
((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, typeIndex, (void*)ptr, num);
}
}
private static byte[] StructureToByteArray<T>(T structure) where T : struct
{
int num = Marshal.SizeOf(structure);
byte[] array = new byte[num];
IntPtr intPtr = Marshal.AllocHGlobal(num);
Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true);
Marshal.Copy(intPtr, array, 0, num);
Marshal.FreeHGlobal(intPtr);
return array;
}
}
}
namespace Utils.VRising.Systems
{
public class AssetGuid
{
public static AssetGuid GetAssetGuid(string textString)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
using SHA256 sHA = SHA256.Create();
byte[] array = sHA.ComputeHash(Encoding.UTF8.GetBytes(textString));
return AssetGuid.FromGuid(new Guid(Il2CppStructArray<byte>.op_Implicit(array[..16])));
}
private static AssetGuid FromGuid(Guid uniqueGuid)
{
throw new NotImplementedException();
}
public static LocalizationKey LocalizeString(string text)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
AssetGuid assetGuid = GetAssetGuid(text);
if (Localization.Initialized)
{
Localization._LocalizedStrings.TryAdd(assetGuid, text);
return new LocalizationKey(assetGuid);
}
return LocalizationKey.Empty;
}
}
public static class Chat
{
private static readonly ComponentType[] _networkChatMessageServerEventComponents = (ComponentType[])(object)new ComponentType[3]
{
ComponentType.ReadOnly(Il2CppType.Of<NetworkEventType>()),
ComponentType.ReadOnly<SendEventToUser>(),
ComponentType.ReadOnly(Il2CppType.Of<ChatMessageServerEvent>())
};
private static readonly ComponentType[] _networkChatMessageEventComponents = (ComponentType[])(object)new ComponentType[3]
{
ComponentType.ReadOnly(Il2CppType.Of<FromCharacter>()),
ComponentType.ReadOnly(Il2CppType.Of<NetworkEventType>()),
ComponentType.ReadOnly(Il2CppType.Of<ChatMessageEvent>())
};
private static readonly NetworkEventType _networkChatMessageServerEventType = new NetworkEventType
{
IsAdminEvent = false,
EventId = NetworkEvents.EventId_ChatMessageServerEvent,
IsDebugEvent = false
};
private static readonly NetworkEventType _networkChatMessageEventType = new NetworkEventType
{
IsAdminEvent = false,
EventId = NetworkEvents.EventId_ChatMessageEvent,
IsDebugEvent = false
};
public static void SendServerMessage(string message, Entity userEntity, ServerChatMessageType messageType = 6)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
User val = userEntity.Read<User>();
ChatMessageServerEvent val2 = default(ChatMessageServerEvent);
val2.MessageText = new FixedString512Bytes(message);
val2.MessageType = messageType;
val2.FromUser = userEntity.Read<NetworkId>();
val2.FromCharacter = ((NetworkedEntity)(ref val.LocalCharacter)).GetEntityOnServer().Read<NetworkId>();
val2.TimeUTC = DateTime.UtcNow.Ticks;
ChatMessageServerEvent componentData = val2;
Log.Trace($"Sending server chat message '{message}' to user({val.CharacterName}:{val.Index})");
EntityManager val3 = EntityManager.Get();
Entity entity = ((EntityManager)(ref val3)).CreateEntity(_networkChatMessageServerEventComponents);
entity.Write<SendEventToUser>(new SendEventToUser
{
UserIndex = val.Index
});
entity.Write<NetworkEventType>(_networkChatMessageServerEventType);
entity.Write<ChatMessageServerEvent>(componentData);
}
public static void SendMessage(string message, Entity userEntity, Entity characterEntity, ChatMessageType messageType = 4)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
User val = userEntity.Read<User>();
ChatMessageEvent val2 = default(ChatMessageEvent);
val2.MessageText = new FixedString512Bytes(message);
val2.MessageType = messageType;
val2.ReceiverEntity = userEntity.Read<NetworkId>();
ChatMessageEvent componentData = val2;
Log.Trace($"Sending chat message '{message}' to user({val.CharacterName}:{val.Index})");
EntityManager val3 = EntityManager.Get();
Entity entity = ((EntityManager)(ref val3)).CreateEntity(_networkChatMessageEventComponents);
entity.Write<FromCharacter>(new FromCharacter
{
User = userEntity,
Character = characterEntity
});
entity.Write<NetworkEventType>(_networkChatMessageEventType);
entity.Write<ChatMessageEvent>(componentData);
}
}
public static class PrefabCollectionSystem
{
public static PrefabCollectionSystem Get()
{
return World.world.GetExistingSystemManaged<PrefabCollectionSystem>();
}
public static string GetPrefabName(PrefabGUID hashCode)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
PrefabCollectionSystem val = Get();
string result = "Nonexistent";
if (((PrefabGUID)(ref hashCode)).GuidHash == 0)
{
return result;
}
try
{
Entity val2 = ((PrefabLookupMap)(ref ((PrefabCollectionSystem_Base)val).PrefabLookupMap))[hashCode];
return ((object)(Entity)(ref val2)).ToString();
}
catch
{
return "NoPrefabName";
}
}
}
public static class ServerScriptMapper
{
public static ServerScriptMapper Get()
{
return World.world.GetExistingSystemManaged<ServerScriptMapper>();
}
}
}
namespace Utils.VRising.Logger
{
public static class PrettyLog
{
}
}
namespace Utils.VRising.Entities
{
public static class ActiveServantMission
{
public static NativeArray<Entity> GetAll()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadWrite<ActiveServantMission>() });
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static DynamicBuffer<ActiveServantMission> GetBuffer(Entity mission)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
return ((EntityManager)(ref entityManager)).GetBuffer<ActiveServantMission>(mission, false);
}
public static List<DynamicBuffer<ActiveServantMission>> GetAllBuffers()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
List<DynamicBuffer<ActiveServantMission>> list = new List<DynamicBuffer<ActiveServantMission>>();
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
list.Add(GetBuffer(current));
}
return list;
}
public static List<string> GetAllBuffersMissionUIDs()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
List<string> list = new List<string>();
foreach (DynamicBuffer<ActiveServantMission> allBuffer in GetAllBuffers())
{
Enumerator<ActiveServantMission> enumerator2 = allBuffer.GetEnumerator();
while (enumerator2.MoveNext())
{
ActiveServantMission current = enumerator2.Current;
list.Add(GetMissionUID(current));
}
}
return list;
}
public static List<string> GetBufferMissionUIDs(Entity mission)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
List<string> list = new List<string>();
Enumerator<ActiveServantMission> enumerator = GetBuffer(mission).GetEnumerator();
while (enumerator.MoveNext())
{
ActiveServantMission current = enumerator.Current;
list.Add(GetMissionUID(current));
}
return list;
}
public static string GetMissionUID(ActiveServantMission mission)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
return Convert.ToBase64String(Encoding.UTF8.GetBytes($"{GetMissiontDataId(mission)}-{GetMissionStartTime(mission)}-{GetMissionName(mission)}"));
}
public static string GetMissionName(ActiveServantMission mission)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return PrefabCollectionSystem.GetPrefabName(mission.MissionID);
}
public static float GetMissionLength(ActiveServantMission mission)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return mission.MissionLengthSeconds;
}
public static long GetMissionLengthTimestamp(ActiveServantMission mission)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
return DateTimeOffset.Now.AddSeconds(GetMissionLength(mission)).ToUnixTimeSeconds();
}
public static void SetMissionLength(ref ActiveServantMission mission, float seconds)
{
mission.MissionLengthSeconds = seconds;
}
public static double GetMissionStartTime(ActiveServantMission mission)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return mission.MissionLengthSeconds;
}
public static int GetMissiontDataId(ActiveServantMission mission)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return mission.MissiontDataId;
}
}
public static class DayNightCycle
{
public static DayNightCycle GetSingleton()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
return ServerScriptMapper.Get()._ServerGameManager.DayNightCycle;
}
public static TimeOfDay GetTimeOfDay(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return ((DayNightCycle)(ref dnc)).TimeOfDay;
}
public static double GetTime(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return dnc.Time;
}
public static TimeScale GetTimeScale(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return DayNightCycleExtensions.GetTimeScale(ref dnc);
}
public static float GetTimeSinceDayStart(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return ((DayNightCycle)(ref dnc)).TimeSinceDayStart;
}
public static float GetDayTimeStartInSeconds(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return dnc.DayTimeStartInSeconds;
}
public static float GetDayTimeDurationInSeconds(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return dnc.DayTimeDurationInSeconds;
}
public static float GetDayDurationInSeconds(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return dnc.DayDurationInSeconds;
}
public static bool IsDay(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
return (int)GetTimeOfDay(dnc) == 1;
}
public static bool IsBloodMoonDay(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return ((DayNightCycle)(ref dnc)).IsBloodMoonDay();
}
private static bool emptyDNC(DayNightCycle dnc)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
return EqualityComparer<DayNightCycle>.Default.Equals(dnc, default(DayNightCycle));
}
}
public static class EntityManager
{
public static EntityManager Get()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return World.EntityManager;
}
}
public static class PlayerCharacter
{
public static NativeArray<Entity> GetAll()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<PlayerCharacter>() });
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static bool IsOnline(Entity playerCharacter)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
PlayerCharacter componentData = ((EntityManager)(ref entityManager)).GetComponentData<PlayerCharacter>(playerCharacter);
entityManager = World.EntityManager;
return ((EntityManager)(ref entityManager)).GetComponentData<User>(componentData.UserEntity).IsConnected;
}
public static Entity GetCharacterByUserEntity(Entity userEntity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<PlayerCharacter>() });
((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
return Entity.Null;
}
public static Entity GetLocalCharacter()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<LocalCharacter>() });
NativeArray<Entity> val2 = ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
if (val2.Length <= 0)
{
return Entity.Null;
}
return val2[0];
}
public static bool IsAllOnlinePlayersSleeping()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
NativeArray<Entity> all = Sleeping.GetAll();
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
if (IsOnline(current) && !Sleeping.HasTarget(all, current))
{
return false;
}
}
return true;
}
}
public static class ServantCoffinstation
{
public static NativeArray<Entity> GetAll()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadWrite<ServantCoffinstation>() });
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static ServantCoffinstation GetComponentData(Entity servantCoffinStation)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
return ((EntityManager)(ref entityManager)).GetComponentData<ServantCoffinstation>(servantCoffinStation);
}
public static Dictionary<Entity, ServantCoffinstation> GetAllComponentData()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
Dictionary<Entity, ServantCoffinstation> dictionary = new Dictionary<Entity, ServantCoffinstation>();
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
dictionary.Add(current, GetComponentData(current));
}
return dictionary;
}
public static bool IsConverting(ServantCoffinstation servantCoffinStation)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
return (int)servantCoffinStation.State == 3;
}
public static float GetConvertionProgress(ServantCoffinstation servantCoffinStation)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return servantCoffinStation.ConvertionProgress;
}
public static void SetConvertionProgress(ref ServantCoffinstation servantCoffinStation, float seconds)
{
servantCoffinStation.ConvertionProgress = seconds;
}
public static void SetComponentData(Entity coffinStationEntity, ServantCoffinstation coffinStation)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
((EntityManager)(ref entityManager)).SetComponentData<ServantCoffinstation>(coffinStationEntity, coffinStation);
}
}
public static class ServantMissionSetting
{
public static NativeArray<Entity> GetAll()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadWrite<ServantMissionSetting>() });
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static DynamicBuffer<ServantMissionSetting> GetBuffer()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
if (enumerator.MoveNext())
{
Entity current = enumerator.Current;
EntityManager entityManager = World.EntityManager;
return ((EntityManager)(ref entityManager)).GetBuffer<ServantMissionSetting>(current, false);
}
return default(DynamicBuffer<ServantMissionSetting>);
}
}
public static class SetTimeOfDayEvent
{
public static void Add(int hour = 0, int day = 0)
{
create(hour, day, (SetTimeType)1);
}
public static void Set(int hour = 0, int day = 0)
{
create(hour, day, (SetTimeType)0);
}
private static void create(int hour, int day, SetTimeType type)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
Entity val = ((EntityManager)(ref entityManager)).CreateEntity((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<SetTimeOfDayEvent>() });
entityManager = World.EntityManager;
((EntityManager)(ref entityManager)).SetComponentData<SetTimeOfDayEvent>(val, new SetTimeOfDayEvent
{
Hour = hour,
Day = day,
Type = type
});
}
}
public static class Sleeping
{
public static NativeArray<Entity> GetAll()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[3]
{
ComponentType.ReadOnly<Buff>(),
ComponentType.ReadOnly<SpawnSleepingBuff>(),
ComponentType.ReadOnly<InsideBuff>()
});
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static bool HasTarget(NativeArray<Entity> sleepingEntities, Entity target)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
Enumerator<Entity> enumerator = sleepingEntities.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
EntityManager entityManager = World.EntityManager;
if (((EntityManager)(ref entityManager)).GetComponentData<Buff>(current).Target == target)
{
return true;
}
}
return false;
}
}
public static class User
{
public static NativeArray<Entity> GetAll()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<User>() });
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static Entity GetFirstOnlinePlayer()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
EntityManager entityManager = World.EntityManager;
if (((EntityManager)(ref entityManager)).GetComponentData<User>(current).IsConnected)
{
return current;
}
}
return Entity.Null;
}
public static Entity GetLocalUser()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = World.EntityManager;
EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<LocalUser>() });
NativeArray<Entity> val2 = ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
if (val2.Length <= 0)
{
return Entity.Null;
}
return val2[0];
}
public static bool IsAllOffline()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
EntityManager entityManager = World.EntityManager;
if (((EntityManager)(ref entityManager)).GetComponentData<User>(current).IsConnected)
{
return false;
}
}
return true;
}
}
public static class World
{
internal static World? _world;
public static EntityManager EntityManager => world.EntityManager;
public static World world
{
get
{
if (_world != null)
{
return _world;
}
_world = Server ?? Client;
if (_world != null)
{
return _world;
}
throw new Exception("No Server or Client world found.");
}
}
public static bool IsServer => Application.productName == "VRisingServer";
public static bool IsClient => Application.productName == "VRising";
public static World? Client => GetWorld("Client_0") ?? null;
public static World? Server => GetWorld("Server") ?? null;
public static void UnPatch()
{
_world = null;
}
private static World? GetWorld(string name)
{
Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator();
while (enumerator.MoveNext())
{
World current = enumerator.Current;
if (current.Name == name)
{
return current;
}
}
return null;
}
}
}
namespace Utils.VRising.Data
{
public static class Prefabs
{
public static readonly PrefabGUID AB_Interact_Throne_Buff_Sit = new PrefabGUID(211319841);
}
}
namespace Utils.Settings
{
public class Config
{
public static string PluginGUID;
public static string PluginFolderPath;
internal static ConfigFile cfg;
private static List<Action> configActions = new List<Action>();
public static ConfigElement<T> Bind<T>(string section, string key, T defaultValue, string description)
{
return new ConfigElement<T>(cfg.Bind<T>(section, key, defaultValue, description), section, key, defaultValue, description);
}
public static void Save()
{
cfg.Save();
}
public static void Setup(string pluginGUID, ConfigFile config, int skipCaller = 4, params Action[] actions)
{
PluginGUID = pluginGUID;
cfg = config;
PluginFolderPath = Paths.ConfigPath + "\\" + PluginGUID;
if (!Directory.Exists(PluginFolderPath))
{
Directory.CreateDirectory(PluginFolderPath);
}
ENV.Debug.Setup(skipCaller);
AddConfigActions(actions);
}
public static void Load()
{
if (configActions == null || configActions.Count == 0)
{
return;
}
foreach (Action configAction in configActions)
{
configAction();
}
}
public static void AddConfigActions(params Action[] actions)
{
configActions.AddRange(actions);
}
}
public class ConfigElement<T>
{
public List<Action<T>> OnValueChanged = new List<Action<T>>();
private ConfigEntry<T> OriginalConfig;
public string Section { get; }
public string Key { get; }
public string Description { get; }
public Type ElementType => typeof(T);
public T Value
{
get
{
return GetValue();
}
set
{
SetValue(value);
}
}
public T DefaultValue { get; }
private T GetValue()
{
return OriginalConfig.Value;
}
public ConfigElement(ConfigEntry<T> original, string section, string key, T defaultValue, string description)
{
OriginalConfig = original;
Section = section;
Key = key;
DefaultValue = defaultValue;
Description = description;
}
private void SetValue(T value)
{
if ((Value == null && value == null) || (Value != null && Value.Equals(value)))
{
return;
}
OriginalConfig.Value = value;
foreach (Action<T> item in OnValueChanged)
{
item?.Invoke(value);
}
}
}
public static class ENV
{
public class Debug
{
private static string debugSection = "\ud83e\udeb2Debug";
private static ConfigElement<bool> DebugLogOnTempFile;
private static ConfigElement<bool> DebugEnableTraceLogs;
public static void Setup(int skipCaller)
{
Config.AddConfigActions(delegate
{
load(skipCaller);
});
}
private static void load(int skipCaller)
{
if (enableDebugConfigs(skipCaller))
{
DebugLogOnTempFile = Config.Bind(debugSection, "LogOnTempFile", defaultValue: false, "Enabled, will log every plugin log on a temp file");
DebugEnableTraceLogs = Config.Bind(debugSection, "EnableTraceLogs", defaultValue: false, "Enabled, will print Trace logs (Debug output in BepInEx)");
}
validateValues();
}
private static void validateValues()
{
if (DebugLogOnTempFile != null)
{
LogOnTempFile = DebugLogOnTempFile.Value;
}
if (DebugEnableTraceLogs != null)
{
EnableTraceLogs = DebugEnableTraceLogs.Value;
}
Config.cfg.Save();
}
private static bool enableDebugConfigs(int skipCaller)
{
return new StackTrace().GetFrame(skipCaller).GetMethod().DeclaringType.Assembly.GetCustomAttribute<AssemblyConfigurationAttribute>()?.Configuration != "Release";
}
}
public static bool LogOnTempFile;
public static bool EnableTraceLogs;
}
}
namespace Utils.Logger
{
public class Config
{
internal static ManualLogSource logger;
private static string tempLogFile;
public static void Setup(ManualLogSource logger, string worldType = "")
{
Config.logger = logger;
string value = "";
if (worldType != "")
{
value = "-" + worldType;
}
tempLogFile = $"{Utils.Settings.Config.PluginFolderPath}\\{Utils.Settings.Config.PluginGUID}{value}.txt";
Log.Start("Using \"" + tempLogFile + "\" to save logs.");
}
public static void TestSetup()
{
}
internal static void logFile(object data, string level, string prefix = "")
{
if (Utils.Settings.ENV.LogOnTempFile)
{
using (StreamWriter streamWriter = File.AppendText(tempLogFile))
{
string value = $"{prefix}{DateTime.Now.ToString("hh:mm:ss")} [{level} {Utils.Settings.Config.PluginGUID}]: {data}";
streamWriter.WriteLine(value);
}
}
}
}
public class Log
{
private static ConcurrentDictionary<string, long> timedLog = new ConcurrentDictionary<string, long>();
private static List<string> firstLog = new List<string>();
public static void Info(object data)
{
Config.logger.LogInfo(data);
Config.logFile(data, "Info: ");
}
public static void Error(object data)
{
Config.logger.LogError(data);
Config.logFile(data, "Error: ");
}
public static void Debug(object data)
{
Config.logger.LogDebug(data);
Config.logFile(data, "Debug: ");
}
public static void Fatal(object data)
{
Config.logger.LogFatal(data);
Config.logFile(data, "Fatal: ");
}
public static void Warning(object data)
{
Config.logger.LogWarning(data);
Config.logFile(data, "Warning:");
}
public static void Message(object data)
{
Config.logger.LogMessage(data);
Config.logFile(data, "Message:");
}
public static void Start(object data)
{
Config.logger.LogMessage(data);
Config.logFile(data, "Start: ", "\n");
}
public static void Trace(object data)
{
if (Utils.Settings.ENV.EnableTraceLogs)
{
Config.logger.LogDebug(data);
Config.logFile(data, "Trace: ");
}
}
public static void Struct<T>(T data)
{
if (Utils.Settings.ENV.EnableTraceLogs)
{
string text = structToString(data);
Config.logger.LogDebug((object)text);
Config.logFile(text, "Struct: ");
}
}
public static void Timed(Action action, int ms, string id = "")
{
if (!blocked(ms, id))
{
action();
}
}
public static void First(Action action, string id = "")
{
if (first(id))
{
action();
}
}
private static string structToString<T>(T data)
{
Type type = data.GetType();
FieldInfo[] fields = type.GetFields();
PropertyInfo[] properties = type.GetProperties();
Dictionary<string, object> values = new Dictionary<string, object>();
Array.ForEach(properties, delegate(PropertyInfo property)
{
values.TryAdd(property.Name, property.GetValue(data));
});
Array.ForEach(fields, delegate(FieldInfo field)
{
values.TryAdd(field.Name, field.GetValue(data));
});
List<string> list = new List<string>();
foreach (KeyValuePair<string, object> item in values)
{
list.Add($"\"{item.Key}\":\"{item.Value}\"");
}
return "\"" + type.ToString() + "\": {" + string.Join(",", list) + "}";
}
private static bool first(string id)
{
if (firstLog.Contains(id))
{
return false;
}
firstLog.Add(id);
return true;
}
private static bool blocked(int ms, string id)
{
long num = DateTimeOffset.Now.ToUnixTimeMilliseconds();
if (!timedLog.TryGetValue(id, out var value))
{
long newTimestamp = DateTimeOffset.Now.AddMilliseconds(ms).ToUnixTimeMilliseconds();
timedLog.AddOrUpdate(id, newTimestamp, (string key, long oldValue) => newTimestamp);
return true;
}
if (num < value)
{
return true;
}
timedLog.TryRemove(id, out var _);
return false;
}
}
}
namespace Utils.Database
{
public static class Cache
{
public static ConcurrentDictionary<string, long> LastUpdate = new ConcurrentDictionary<string, long>();
public static ConcurrentDictionary<string, bool> Cached = new ConcurrentDictionary<string, bool>();
public static bool IsBlocked(string key, long blockedDuration)
{
long now = DateTimeOffset.Now.ToUnixTimeMilliseconds();
if (LastUpdate.TryGetValue(key, out var value) && now - value < blockedDuration)
{
return true;
}
LastUpdate.AddOrUpdate(key, now, (string _, long _) => now);
return false;
}
public static bool Key(string key, bool cache = true)
{
if (!cache)
{
return false;
}
return Cached.AddOrUpdate(key, addValue: true, (string _, bool _) => true);
}
public static bool Exists(string key)
{
if (Cached.TryGetValue(key, out var value) && value)
{
return true;
}
return false;
}
public static bool RemoveKey(string key)
{
bool value;
return Cached.TryRemove(key, out value);
}
public static void Clear()
{
Cached.Clear();
LastUpdate.Clear();
}
}
public static class DB
{
private static JsonSerializerOptions JSONOptions = new JsonSerializerOptions
{
WriteIndented = false,
IncludeFields = false
};
private static JsonSerializerOptions Pretty_JSON_options = new JsonSerializerOptions
{
WriteIndented = true,
IncludeFields = true
};
private static List<Action> loadActions = new List<Action>();
private static List<Action> saveActions = new List<Action>();
private static List<Action> cleanActions = new List<Action>();
public static void Setup(List<Action> load, List<Action> save, List<Action> clean)
{
if (load != null)
{
loadActions.AddRange(load);
}
if (save != null)
{
saveActions.AddRange(save);
}
if (clean != null)
{
cleanActions.AddRange(clean);
}
}
public static void Load()
{
if (loadActions == null)
{
return;
}
foreach (Action loadAction in loadActions)
{
loadAction();
}
Log.Info($"All({loadActions.Count}) database actions loaded.");
}
public static void Save()
{
if (saveActions == null)
{
return;
}
foreach (Action saveAction in saveActions)
{
saveAction();
}
Log.Info($"All({saveActions.Count}) database actions saved.");
}
public static void Clean()
{
if (cleanActions == null)
{
return;
}
foreach (Action cleanAction in cleanActions)
{
cleanAction();
}
Log.Info($"All({cleanActions.Count}) database actions cleaned.");
}
public static void AddLoadActions(params Action[] actions)
{
loadActions.AddRange(actions);
}
public static void AddSaveActions(params Action[] actions)
{
saveActions.AddRange(actions);
}
public static void AddCleanActions(params Action[] actions)
{
cleanActions.AddRange(actions);
}
public static void saveFile<T>(string fileName, T data, bool pretty = false, string extension = ".json")
{
JsonSerializerOptions options = JSONOptions;
if (pretty)
{
options = Pretty_JSON_options;
}
File.WriteAllText(Utils.Settings.Config.PluginFolderPath + "\\" + fileName + extension, JsonSerializer.Serialize(data, options));
}
public static void loadFile<T>(string fileName, ref T data, string extension = ".json") where T : new()
{
string path = Utils.Settings.Config.PluginFolderPath + "\\" + fileName + extension;
if (!File.Exists(path))
{
File.Create(path).Dispose();
}
string json = File.ReadAllText(path);
try
{
data = JsonSerializer.Deserialize<T>(json);
Log.Trace(fileName + " DB Populated");
}
catch
{
data = new T();
Log.Trace(fileName + " DB Created");
}
}
}
}
namespace BetterMissions
{
[BepInPlugin("BetterMissions", "BetterMissions", "2.2.0")]
public class Plugin : BasePlugin
{
public override void Load()
{
if (World.IsServer)
{
Server.Load(((BasePlugin)this).Config, ((BasePlugin)this).Log);
}
if (World.IsClient)
{
Client.Load(((BasePlugin)this).Config, ((BasePlugin)this).Log);
}
}
public override bool Unload()
{
if (World.IsServer)
{
Server.Unload();
}
if (World.IsClient)
{
Client.Unload();
}
return false;
}
}
public static class Server
{
public static Harmony harmony;
internal static void Load(ConfigFile config, ManualLogSource logger)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
BetterMissions.Settings.Config.Load(config, logger, "Server");
harmony = new Harmony("BetterMissions");
Log.Trace("Patching harmony");
harmony.PatchAll();
Log.Info("Plugin BetterMissions v2.2.0 server side is loaded!");
}
internal static bool Unload()
{
harmony.UnpatchSelf();
Log.Info("Plugin BetterMissions v2.2.0 server side is unloaded!");
return true;
}
}
internal static class Client
{
public static Harmony harmony;
internal static void Load(ConfigFile config, ManualLogSource logger)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
BetterMissions.Settings.Config.Load(config, logger, "Client");
harmony = new Harmony("BetterMissions");
Log.Trace("Patching harmony");
harmony.CreateClassProcessor(typeof(ClientBootstrapSystemPatch.OnDestroy)).Patch();
harmony.CreateClassProcessor(typeof(ClientChatSystemPatch.OnUpdate)).Patch();
Log.Info("Plugin BetterMissions v2.2.0 client side is loaded!");
}
internal static void Unload()
{
harmony.UnpatchSelf();
Log.Info("Plugin BetterMissions v2.2.0 client side is unloaded!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "BetterMissions";
public const string PLUGIN_NAME = "BetterMissions";
public const string PLUGIN_VERSION = "2.2.0";
}
}
namespace BetterMissions.Systems
{
public class Mission
{
private static readonly ConcurrentDictionary<ulong, bool> _disabledPlayers = new ConcurrentDictionary<ulong, bool>();
public static void Setup()
{
DB.AddCleanActions();
}
public static void UpdateUserDataUI(User user)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
bool flag = default(bool);
if (!(_disabledPlayers.TryGetValue(user.PlatformId, ref flag) && flag))
{
DynamicBuffer<ServantMissionSetting> buffer = Utils.VRising.Entities.ServantMissionSetting.GetBuffer();
if (!buffer.IsCreated || buffer.Length != 5)
{
Log.Error("ServantMissionSetting buffer is not created");
return;
}
string message = JsonSerializer.Serialize(MissionSettingBufferToArray(buffer));
string message2 = CustomNetwork.WrapMessage(CustomNetwork.MessageType.UpdateClientMissionData, message);
CustomNetwork.SendSystemMessageToClient(user, message2);
}
}
public static bool IsUserUIDisabled(User user)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
bool flag = default(bool);
if (_disabledPlayers.TryGetValue(user.PlatformId, ref flag) && flag)
{
CustomNetwork.SendSystemMessageToClient(user, "You have disabled the BetterMissions UI sync. Type 'bm.ui.enable' to re-enable it.");
return true;
}
return false;
}
public static void DisableUserUISync(User user)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
if (!_disabledPlayers.TryAdd(user.PlatformId, true))
{
CustomNetwork.SendSystemMessageToClient(user, "Failed to disable the BetterMissions UI sync. Try again later or contact admin.");
}
else
{
CustomNetwork.SendSystemMessageToClient(user, "You disabled the BetterMissions UI sync. Type 'bm.ui.enable' to re-enable it.");
}
}
public static void EnableUserUISync(User user)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
bool flag = default(bool);
if (_disabledPlayers.ContainsKey(user.PlatformId) && !_disabledPlayers.TryRemove(user.PlatformId, ref flag))
{
CustomNetwork.SendSystemMessageToClient(user, "Failed to enable the BetterMissions UI sync. Try again later or contact admin.");
return;
}
CustomNetwork.SendSystemMessageToClient(user, "You enabled the BetterMissions UI sync. Type 'bm.ui.disable' to disable it.");
UpdateUserDataUI(user);
}
private static void MissionSettingArrayToBuffer(BetterMissions.Models.ServantMissionSetting[] missionSettingArray, ref DynamicBuffer<ServantMissionSetting> missionSettingBuffer)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < missionSettingArray.Length; i++)
{
ServantMissionSetting val = missionSettingBuffer[i];
val.RaidStability = missionSettingArray[i].RaidStability;
val.MissionLength = missionSettingArray[i].MissionLength;
val.SuccessRateBonus = missionSettingArray[i].SuccessRateBonus;
val.InjuryChance = missionSettingArray[i].InjuryChance;
val.LootFactor = missionSettingArray[i].LootFactor;
missionSettingBuffer[i] = val;
}
}
public static void HandleUpdateMissionDataMessage(string message)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
try
{
DynamicBuffer<ServantMissionSetting> missionSettingBuffer = Utils.VRising.Entities.ServantMissionSetting.GetBuffer();
if (missionSettingBuffer.IsCreated)
{
MissionSettingArrayToBuffer(JsonSerializer.Deserialize<BetterMissions.Models.ServantMissionSetting[]>(message), ref missionSettingBuffer);
JsonSerializer.Serialize(MissionSettingBufferToArray(missionSettingBuffer));
}
}
catch (Exception data)
{
Log.Error(data);
}
}
public static bool ApplyModifiers()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
DynamicBuffer<ServantMissionSetting> buffer = Utils.VRising.Entities.ServantMissionSetting.GetBuffer();
if (!buffer.IsCreated)
{
return false;
}
for (int i = 0; i < buffer.Length; i++)
{
ServantMissionSetting val = buffer[i];
string missionSettingsKey = GetMissionSettingsKey(val, i, buffer.Length);
if (BetterMissions.Database.Mission.Settings.TryGetValue(missionSettingsKey, out var value))
{
val.RaidStability = value.RaidStability;
val.MissionLength = value.MissionLength;
val.SuccessRateBonus = value.SuccessRateBonus;
val.InjuryChance = value.InjuryChance;
val.LootFactor = value.LootFactor;
}
else
{
if (BetterMissions.Settings.ENV.EnableMissionRaidStability.Value)
{
val.RaidStability = BetterMissions.Settings.ENV.MissionRaidStability.Value;
}
val.MissionLength /= BetterMissions.Settings.ENV.MissionLengthModifier.Value;
val.SuccessRateBonus /= BetterMissions.Settings.ENV.MissionSuccessRateBonusModifier.Value;
val.InjuryChance /= BetterMissions.Settings.ENV.MissionInjuryChanceModifier.Value;
val.LootFactor /= BetterMissions.Settings.ENV.MissionLootFactorModifier.Value;
}
buffer[i] = val;
}
Log.Trace("Mission modifiers applied");
return true;
}
private static BetterMissions.Models.ServantMissionSetting[] MissionSettingBufferToArray(DynamicBuffer<ServantMissionSetting> missionSettingBuffer)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
BetterMissions.Models.ServantMissionSetting[] array = new BetterMissions.Models.ServantMissionSetting[missionSettingBuffer.Length];
for (int i = 0; i < missionSettingBuffer.Length; i++)
{
array[i] = new BetterMissions.Models.ServantMissionSetting
{
MissionLength = missionSettingBuffer[i].MissionLength,
InjuryChance = missionSettingBuffer[i].InjuryChance,
SuccessRateBonus = missionSettingBuffer[i].SuccessRateBonus,
RaidStability = missionSettingBuffer[i].RaidStability,
LootFactor = missionSettingBuffer[i].LootFactor
};
}
return array;
}
private static string GetMissionSettingsKey(ServantMissionSetting missionSetting, int index = -1, int size = -1)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
if (index == -1 || size != 5)
{
float missionLength = missionSetting.MissionLength;
if (missionLength != 7200f)
{
if (missionLength != 14400f)
{
if (missionLength != 23400f)
{
if (missionLength != 36000f)
{
if (missionLength == 57600f)
{
return "Prepared_2";
}
return "";
}
return "Prepared_1";
}
return "Normal_1";
}
return "Reckless_2";
}
return "Reckless_1";
}
return index switch
{
0 => "Reckless_1",
1 => "Reckless_2",
2 => "Normal_1",
3 => "Prepared_1",
4 => "Prepared_2",
_ => "",
};
}
}
public static class CustomNetwork
{
private enum MessageParts
{
Prefix,
Warning,
Version,
MessageType,
Message
}
public enum MessageType
{
InvalidMessage,
UpdateClientMissionData
}
private const string _messagePrefix = "[BetterMissions]";
private const string _commandPrefix = "bm.";
public const string _disableMessage = "bm.ui.disable";
public const string _enableCommand = "bm.ui.enable";
private const string _messageWarn = "If you see this, you need to install BetterMissions v2.2.0 on client side or type 'bm.ui.disable'!";
private const string _pluginVersion = "2.2.0";
private const string _separator = ":";
private static readonly string[] _commandList = new string[2] { "bm.ui.disable", "bm.ui.enable" };
public static void SendSystemMessageToClient(User user, string message)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
FixedString512Bytes val = default(FixedString512Bytes);
((FixedString512Bytes)(ref val))..ctor(message);
Log.Trace($"Sending system message '{message}' to user({user.CharacterName}:{user.Index})");
ServerChatUtils.SendSystemMessageToClient(EntityManager.Get(), user, ref val);
}
public static void SendLocalMessage(string message, ServerChatMessageType messageType = 8)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
Log.Trace("Sending local message '" + message + "'");
ClientSystemChatUtils.AddLocalMessage(EntityManager.Get(), message, messageType);
}
public static void ProcessMessage(MessageType messageType, string message)
{
if (messageType == MessageType.UpdateClientMissionData)
{
Mission.HandleUpdateMissionDataMessage(message);
return;
}
Log.Error($"Unknown message type: {messageType}");
}
public static void ProcessCommand(string message, Entity userEntity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
User val = userEntity.Read<User>();
Log.Trace($"Message from {val.CharacterName}:{val.Index} (Steam ID: {val.PlatformId}) content: {message}");
if (!(message == "bm.ui.disable"))
{
if (message == "bm.ui.enable")
{
Mission.EnableUserUISync(val);
return;
}
string text = FindClosestCommand(message);
string text2 = (string.IsNullOrEmpty(text) ? "" : (" Did you mean '" + text + "'?"));
SendSystemMessageToClient(val, "Invalid command: '" + message + "'." + text2);
}
else
{
Mission.DisableUserUISync(val);
}
}
public static MessageType CheckMessage(string message, out string rawMessage)
{
return UnwrapMessage(message, out rawMessage);
}
public static string WrapMessage(MessageType messageType, string message)
{
return $"{"[BetterMissions]"}{":"}{"If you see this, you need to install BetterMissions v2.2.0 on client side or type 'bm.ui.disable'!"}{":"}{"2.2.0"}{":"}{messageType}{":"}{EncodeMessage(message)}";
}
public static MessageType UnwrapMessage(string message, out string rawMessage)
{
rawMessage = message;
try
{
if (IsPluginMessage(message))
{
string[] array = message.Split(":");
if (array.Length != 5)
{
return MessageType.InvalidMessage;
}
if (array[2] != "2.2.0")
{
return MessageType.InvalidMessage;
}
if (Enum.TryParse<MessageType>(array[3], out var result))
{
rawMessage = DecodeMessage(array[4]);
return result;
}
}
}
catch (Exception data)
{
Log.Error(data);
}
return MessageType.InvalidMessage;
}
public static bool IsPluginMessage(string message)
{
if (!message.StartsWith("[BetterMissions]"))
{
return false;
}
return true;
}
public static bool IsCommandMessage(string message)
{
if (!message.StartsWith("bm."))
{
return false;
}
if (message == "bm.")
{
return false;
}
return true;
}
private static string EncodeMessage(string message)
{
using MemoryStream memoryStream = new MemoryStream();
using (GZipStream gZipStream = new GZipStream(memoryStream, CompressionLevel.Fastest, leaveOpen: true))
{
byte[] bytes = Encoding.UTF8.GetBytes(message);
gZipStream.Write(bytes, 0, bytes.Length);
}
return Convert.ToBase64String(memoryStream.ToArray());
}
private static string DecodeMessage(string encodedMessage)
{
using MemoryStream stream = new MemoryStream(Convert.FromBase64String(encodedMessage));
using GZipStream gZipStream = new GZipStream(stream, CompressionMode.Decompress);
using MemoryStream memoryStream = new MemoryStream();
gZipStream.CopyTo(memoryStream);
return Encoding.UTF8.GetString(memoryStream.ToArray());
}
private static string FindClosestCommand(string input)
{
if (string.IsNullOrEmpty(input))
{
return null;
}
string result = null;
int num = int.MaxValue;
string[] commandList = _commandList;
foreach (string text in commandList)
{
int num2 = LevenshteinDistance(input.ToLower(), text.ToLower());
if (num2 < num)
{
num = num2;
result = text;
}
}
if (num > 5)
{
return null;
}
return result;
}
private static int LevenshteinDistance(string s, string t)
{
int length = s.Length;
int length2 = t.Length;
int[,] array = new int[length + 1, length2 + 1];
if (length == 0)
{
return length2;
}
if (length2 == 0)
{
return length;
}
for (int i = 0; i <= length; i++)
{
array[i, 0] = i;
}
for (int j = 0; j <= length2; j++)
{
array[0, j] = j;
}
for (int k = 1; k <= length2; k++)
{
for (int l = 1; l <= length; l++)
{
int num = ((s[l - 1] != t[k - 1]) ? 1 : 0);
array[l, k] = Math.Min(Math.Min(array[l - 1, k] + 1, array[l, k - 1] + 1), array[l - 1, k - 1] + num);
}
}
return array[length, length2];
}
}
}
namespace BetterMissions.Settings
{
public class Config
{
public static void Load(ConfigFile configFile, ManualLogSource logger, string worldType)
{
ENV.Mission.Setup();
Utils.Settings.Config.Setup("BetterMissions", configFile, 4);
Utils.Settings.Config.Load();
Utils.Logger.Config.Setup(logger, worldType);
}
}
public static class ENV
{
public static class Mission
{
public static void Setup()
{
Utils.Settings.Config.AddConfigActions(load);
}
private static void load()
{
MissionLengthModifier = Utils.Settings.Config.Bind(missionGeneral, "MissionLengthModifier", 2f, "Define the mission length modifier. (MissionLength / modifier)");
EnableMissionRaidStability = Utils.Settings.Config.Bind(missionGeneral, "EnableMissionRaidStability", defaultValue: false, "Disabled, will use the default mission raid stability settings, if enabled, will use the MissionRaidStability type to all missions type.");
MissionRaidStability = Utils.Settings.Config.Bind<RaidStability>(missionGeneral, "MissionRaidStability", (RaidStability)2, "Define the mission raid stability type. Only used if EnableMissionRaidStability is enabled.");
MissionSuccessRateBonusModifier = Utils.Settings.Config.Bind(missionGeneral, "MissionSuccessRateBonusModifier", 1f, "Define the mission success rate bonus modifier. (MissionSuccessRateBonus / modifier)");
MissionInjuryChanceModifier = Utils.Settings.Config.Bind(missionGeneral, "MissionInjuryChanceModifier", 1f, "Define the mission injury chance bonus modifier. (MissionInjuryChance / modifier)");
MissionLootFactorModifier = Utils.Settings.Config.Bind(missionGeneral, "MissionLootFactorModifier", 1f, "Define the mission loot factor bonus modifier. (MissionLootFactor / modifier)");
EnableReckless1Settings = Utils.Settings.Config.Bind(missionReckless1, "EnableReckless1Settings", defaultValue: false, "Enabled, will use the specific mission level settings");
Reckless1MissionLength = Utils.Settings.Config.Bind(missionReckless1, "Reckless1MissionLength", 7200, "Define the Reckless1 mission length in seconds.");
Reckless1RaidStability = Utils.Settings.Config.Bind<RaidStability>(missionReckless1, "Reckless1RaidStability", (RaidStability)0, "Define the Reckless1 raid stability.");
Reckless1MissionSuccessRateBonus = Utils.Settings.Config.Bind(missionReckless1, "Reckless1MissionSuccessRateBonus", 0f, "Define the Reckless1 mission success rate bonus.");
Reckless1MissionInjuryChance = Utils.Settings.Config.Bind(missionReckless1, "Reckless1MissionInjuryChance", 0.25f, "Define the Reckless1 mission injury chance bonus.");
Reckless1MissionLootFactor = Utils.Settings.Config.Bind(missionReckless1, "Reckless1MissionLootFactor", 0.5f, "Define the Reckless1 mission loot factor bonus.");
EnableReckless2Settings = Utils.Settings.Config.Bind(missionReckless2, "EnableReckless2Settings", defaultValue: false, "Enabled, will use the specific mission level settings");
Reckless2MissionLength = Utils.Settings.Config.Bind(missionReckless2, "Reckless2MissionLength", 14400, "Define the Reckless2 mission length in seconds.");
Reckless2RaidStability = Utils.Settings.Config.Bind<RaidStability>(missionReckless2, "Reckless2RaidStability", (RaidStability)0, "Define the Reckless2 raid stability.");
Reckless2MissionSuccessRateBonus = Utils.Settings.Config.Bind(missionReckless2, "Reckless2MissionSuccessRateBonus", 0.05f, "Define the Reckless2 mission success rate bonus.");
Reckless2MissionInjuryChance = Utils.Settings.Config.Bind(missionReckless2, "Reckless2MissionInjuryChance", 0.25f, "Define the Reckless2 mission injury chance bonus.");
Reckless2MissionLootFactor = Utils.Settings.Config.Bind(missionReckless2, "Reckless2MissionLootFactor", 0.75f, "Define the Reckless2 mission loot factor bonus.");
EnableNormal1Settings = Utils.Settings.Config.Bind(missionNormal1, "EnableNormal1Settings", defaultValue: false, "Enabled, will use the specific mission level settings");
Normal1MissionLength = Utils.Settings.Config.Bind(missionNormal1, "Normal1MissionLength", 23400, "Define the Normal1 mission length in seconds.");
Normal1RaidStability = Utils.Settings.Config.Bind<RaidStability>(missionNormal1, "Normal1RaidStability", (RaidStability)2, "Define the Normal1 raid stability.");
Normal1MissionSuccessRateBonus = Utils.Settings.Config.Bind(missionNormal1, "Normal1MissionSuccessRateBonus", 0.1f, "Define the Normal1 mission success rate bonus.");
Normal1MissionInjuryChance = Utils.Settings.Config.Bind(missionNormal1, "Normal1MissionInjuryChance", 0.2f, "Define the Normal1 mission injury chance bonus.");
Normal1MissionLootFactor = Utils.Settings.Config.Bind(missionNormal1, "Normal1MissionLootFactor", 1f, "Define the Normal1 mission loot factor bonus.");
EnablePrepared1Settings = Utils.Settings.Config.Bind(missionPrepared1, "EnablePrepared1Settings", defaultValue: false, "Enabled, will use the specific mission level settings");
Prepared1MissionLength = Utils.Settings.Config.Bind(missionPrepared1, "Prepared1MissionLength", 36000, "Define the Prepared1 mission length in seconds.");
Prepared1RaidStability = Utils.Settings.Config.Bind<RaidStability>(missionPrepared1, "Prepared1RaidStability", (RaidStability)1, "Define the Prepared1 raid stability.");
Prepared1MissionSuccessRateBonus = Utils.Settings.Config.Bind(missionPrepared1, "Prepared1MissionSuccessRateBonus", 0.15f, "Define the Prepared1 mission success rate bonus.");
Prepared1MissionInjuryChance = Utils.Settings.Config.Bind(missionPrepared1, "Prepared1MissionInjuryChance", 0.15f, "Define the Prepared1 mission injury chance bonus.");
Prepared1MissionLootFactor = Utils.Settings.Config.Bind(missionPrepared1, "Prepared1MissionLootFactor", 1.25f, "Define the Prepared1 mission loot factor bonus.");
EnablePrepared2Settings = Utils.Settings.Config.Bind(missionPrepared2, "EnablePrepared2Settings", defaultValue: false, "Enabled, will use the specific mission level settings");
Prepared2MissionLength = Utils.Settings.Config.Bind(missionPrepared2, "Prepared2MissionLength", 57600, "Define the Prepared2 mission length in seconds.");
Prepared2RaidStability = Utils.Settings.Config.Bind<RaidStability>(missionPrepared2, "Prepared2RaidStability", (RaidStability)1, "Define the Prepared2 raid stability.");
Prepared2MissionSuccessRateBonus = Utils.Settings.Config.Bind(missionPrepared2, "Prepared2MissionSuccessRateBonus", 0.2f, "Define the Prepared2 mission success rate bonus.");
Prepared2MissionInjuryChance = Utils.Settings.Config.Bind(missionPrepared2, "Prepared2MissionInjuryChance", 0.15f, "Define the Prepared2 mission injury chance bonus.");
Prepared2MissionLootFactor = Utils.Settings.Config.Bind(missionPrepared2, "Prepared2MissionLootFactor", 1.5f, "Define the Prepared2 mission loot factor bonus.");
validateValues();
}
private static void validateValues()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
if (EnableReckless1Settings.Value)
{
BetterMissions.Database.Mission.Settings.TryAdd("Reckless_1", new BetterMissions.Database.Mission.Setting
{
RaidStability = Reckless1RaidStability.Value,
InjuryChance = Reckless1MissionInjuryChance.Value,
LootFactor = Reckless1MissionLootFactor.Value,
MissionLength = Reckless1MissionLength.Value,
SuccessRateBonus = Reckless1MissionSuccessRateBonus.Value
});
}
if (EnableReckless2Settings.Value)
{
BetterMissions.Database.Mission.Settings.TryAdd("Reckless_2", new BetterMissions.Database.Mission.Setting
{
RaidStability = Reckless2RaidStability.Value,
InjuryChance = Reckless2MissionInjuryChance.Value,
LootFactor = Reckless2MissionLootFactor.Value,
MissionLength = Reckless2MissionLength.Value,
SuccessRateBonus = Reckless2MissionSuccessRateBonus.Value
});
}
if (EnableNormal1Settings.Value)
{
BetterMissions.Database.Mission.Settings.TryAdd("Normal_1", new BetterMissions.Database.Mission.Setting
{
RaidStability = Normal1RaidStability.Value,
InjuryChance = Normal1MissionInjuryChance.Value,
LootFactor = Normal1MissionLootFactor.Value,
MissionLength = Normal1MissionLength.Value,
SuccessRateBonus = Normal1MissionSuccessRateBonus.Value
});
}
if (EnablePrepared1Settings.Value)
{
BetterMissions.Database.Mission.Settings.TryAdd("Prepared_1", new BetterMissions.Database.Mission.Setting
{
RaidStability = Prepared1RaidStability.Value,
InjuryChance = Prepared1MissionInjuryChance.Value,
LootFactor = Prepared1MissionLootFactor.Value,
MissionLength = Prepared1MissionLength.Value,
SuccessRateBonus = Prepared1MissionSuccessRateBonus.Value
});
}
if (EnablePrepared2Settings.Value)
{
BetterMissions.Database.Mission.Settings.TryAdd("Prepared_2", new BetterMissions.Database.Mission.Setting
{
RaidStability = Prepared2RaidStability.Value,
InjuryChance = Prepared2MissionInjuryChance.Value,
LootFactor = Prepared2MissionLootFactor.Value,
MissionLength = Prepared2MissionLength.Value,
SuccessRateBonus = Prepared2MissionSuccessRateBonus.Value
});
}
Utils.Settings.Config.Save();
}
}
private static string missionGeneral = "0.\ud83d\udea9 Mission";
public static ConfigElement<bool> EnableMissionRaidStability;
public static ConfigElement<RaidStability> MissionRaidStability;
public static ConfigElement<float> MissionLengthModifier;
public static ConfigElement<float> MissionSuccessRateBonusModifier;
public static ConfigElement<float> MissionInjuryChanceModifier;
public static ConfigElement<float> MissionLootFactorModifier;
private static string missionReckless1 = "1.\ud83d\udea9 Mission-Reckless-1";
private static ConfigElement<bool> EnableReckless1Settings;
private static ConfigElement<int> Reckless1MissionLength;
private static ConfigElement<RaidStability> Reckless1RaidStability;
private static ConfigElement<float> Reckless1MissionSuccessRateBonus;
private static ConfigElement<float> Reckless1MissionInjuryChance;
private static ConfigElement<float> Reckless1MissionLootFactor;
private static string missionReckless2 = "2.\ud83d\udea9 Mission-Reckless-2";
private static ConfigElement<bool> EnableReckless2Settings;
private static ConfigElement<int> Reckless2MissionLength;
private static ConfigElement<RaidStability> Reckless2RaidStability;
private static ConfigElement<float> Reckless2MissionSuccessRateBonus;
private static ConfigElement<float> Reckless2MissionInjuryChance;
private static ConfigElement<float> Reckless2MissionLootFactor;
private static string missionNormal1 = "3.\ud83d\udea9 Mission-Normal";
private static ConfigElement<bool> EnableNormal1Settings;
private static ConfigElement<int> Normal1MissionLength;
private static ConfigElement<RaidStability> Normal1RaidStability;
private static ConfigElement<float> Normal1MissionSuccessRateBonus;
private static ConfigElement<float> Normal1MissionInjuryChance;
private static ConfigElement<float> Normal1MissionLootFactor;
private static string missionPrepared1 = "4.\ud83d\udea9 Mission-Prepared-1";
private static ConfigElement<bool> EnablePrepared1Settings;
private static ConfigElement<int> Prepared1MissionLength;
private static ConfigElement<RaidStability> Prepared1RaidStability;
private static ConfigElement<float> Prepared1MissionSuccessRateBonus;
private static ConfigElement<float> Prepared1MissionInjuryChance;
private static ConfigElement<float> Prepared1MissionLootFactor;
private static string missionPrepared2 = "5.\ud83d\udea9 Mission-Prepared-2";
private static ConfigElement<bool> EnablePrepared2Settings;
private static ConfigElement<int> Prepared2MissionLength;
private static ConfigElement<RaidStability> Prepared2RaidStability;
private static ConfigElement<float> Prepared2MissionSuccessRateBonus;
private static ConfigElement<float> Prepared2MissionInjuryChance;
private static ConfigElement<float> Prepared2MissionLootFactor;
}
}
namespace BetterMissions.Models
{
public class ServantMissionSetting
{
public float InjuryChance { get; set; }
public float LootFactor { get; set; }
public float MissionLength { get; set; }
public RaidStability RaidStability { get; set; }
public float SuccessRateBonus { get; set; }
}
}
namespace BetterMissions.Hooks.Server
{
[HarmonyPatch]
public class BuffSystem_Spawn_ServerPatch
{
[HarmonyPatch(typeof(BuffSystem_Spawn_Server), "OnUpdate")]
public class OnUpdate
{
public static void Prefix(BuffSystem_Spawn_Server __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
EntityQuery query = __instance._Query;
NativeArray<Entity> val = ((EntityQuery)(ref query)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
try
{
Enumerator<Entity> enumerator = val.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
try
{
PrefabGUID val2 = current.Read<PrefabGUID>();
Entity owner = current.Read<EntityOwner>().Owner;
if (owner.Has<PlayerCharacter>())
{
PlayerCharacter val3 = owner.Read<PlayerCharacter>();
if (!(val2 != Prefabs.AB_Interact_Throne_Buff_Sit))
{
User val4 = val3.UserEntity.Read<User>();
Log.Trace($"User: {val4.CharacterName}:{val4.Index} is sitting on the throne: {val2}");
BetterMissions.Systems.Mission.UpdateUserDataUI(val4);
}
}
}
catch (Exception value)
{
Log.Warning($"Failed to process buffEntity: {value}");
}
}
}
finally
{
val.Dispose();
}
}
}
}
[HarmonyPatch]
public class ChatMessageSystemPatch
{
[HarmonyPatch(typeof(ChatMessageSystem), "OnUpdate")]
public class OnUpdate
{
public static void Prefix(ChatMessageSystem __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
EntityQuery val = ((Il2CppArrayBase<EntityQuery>)(object)((ComponentSystemBase)__instance).EntityQueries)[0];
NativeArray<Entity> val2 = ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
try
{
for (int i = 0; i < val2.Length; i++)
{
try
{