

This mod is actively maintained and will continue to receive improvements and optimizations. For issues or support or mod abuse in anyway, please reach out to Darreaninility#4118 on the VArena Discord or The Modding Community Discord (link usually found at V Rising Modding Wiki).
BountyForge is a mod that introduces a player-driven bounty system and an engaging assassin contract mechanic to your server. It allows players to place bounties on others using configurable items, hunt down targets for rewards, and compete on a leaderboard. Additionally, the assassin contract system randomly assigns timed kill missions to players. The mod also features a clan betrayal system to prevent users for leaving clans to claim bounties. With BountyForge, you can:
##TODO
.addbounty)..contract)..bountytop)..bountylist)..bountyme)..contract).BountyForge.cfg..reloadbountyforge)..bfclearicons).Note on Player Names: When using commands that require a player name, ensure you use their current in-game character name.
.reloadbountyforge: Reloads the BountyForge configuration and data from disk..bfclearicons <all|PlayerName>: Clears bounty map icons. Use "all" to attempt to clear all tracked icons, or a player's name to clear icons specifically for that player and perform a more aggressive scan for their icons..addbounty <PlayerName> <Amount> (alias: .ab): Places a bounty of a specified amount on a player. Requires the configured payment item and amount in your inventory..bountylist (alias: .bl): Lists all active player-placed bounties, ordered by reward amount..bountyme: Shows your current bounty status (if you are a target), your self-claim progress, and your total bounty rewards claimed on the leaderboard..contract (alias: .ac): Shows your current assassin contract status, including objective, progress, time remaining, and reward..bountytop (alias: .bt): Displays the top bounty hunters by total bounty value claimed.All BountyForge configuration settings are located in the BepInEx/config/BountyForge.cfg file (created automatically after the first server run with the mod). Data files (like active bounties, contracts, and betrayal cache) are stored in BepInEx/config/BountyForge/Data/.
Key configuration sections in BountyForge.cfg:
[General]:
Enabled (true/false): Enable or disable the entire BountyForge mod.DebugLogging (true/false): Enable detailed debug logging. (Most BountyManager logging is now removed, but other parts might use this).[Bounty.Placement]:
PaymentItemGUID (integer): Prefab GUID of the item used for bounty payments (e.g., Thistle).PaymentItemName (string): Display name for the payment item.MinimumBountyAmount (integer): The minimum amount required to place a bounty.[Bounty.Claiming]:
ForbidPlacerReclaimingPayment (true/false): If true, the bounty placer does not get their items back if they kill their own target.EnableTargetSelfClaimViaKills (true/false): Allows bountied players to self-claim by getting kills.KillsForTargetSelfClaim (integer): Number of kills needed for self-claim.[Leaderboard]:
TargetSelfClaimAddsToScore (true/false): If self-claims add to the leaderboard.PlacerReclaimAddsToScore (true/false): If placer reclaiming their bounty (if allowed) adds to their score.[MapIcons]:
EnableMapIcons (true/false): Toggle map icons for player-placed bounties.BountyMapIconGUID (integer): Prefab GUID for the map icon.[AssassinContractSystem]:
EnableAssassinContracts (true/false): Enable the assassin contract system.OfferMinIntervalSeconds / OfferMaxIntervalSeconds (integer): Min/max time between contract offers.MinKillsRequired / MaxKillsRequired (integer): Range for kills needed per contract.TimeLimitSeconds (integer): Duration player has to complete a contract.MinRewardAmount / MaxRewardAmount (integer): Range for contract reward amounts.MaxActiveContracts (integer): Maximum number of concurrent assassin contracts server-wide (0 for unlimited).[Social]:
EnableClanBetrayalPrevention (true/false): Enable the clan betrayal system.ClanBetrayalCooldownSeconds (integer): Duration (e.g., 86400 for 24 hours) the "can't claim on ex-clanmate" rule lasts.BountyForge.dll from the releases page (or your build location).BountyForge.dll into your server’s BepInEx/plugins directory.BountyForge.cfg) in the BepInEx/config/ folder and data subfolder BepInEx/config/BountyForge/Data/..reloadbountyforge or restart the server.For support, questions, or to join the community:
Special thanks to the V Rising Modding community and the developers of the underlying frameworks that make mods like this possible.
This BountyForge mod is licensed under the MIT License with a non-commercial clause.
Summary:
Disclaimer: BountyForge is a third-party mod and is not affiliated with Stunlock Studios or the official V Rising development team. Use at your own risk.