New Feature: Global trash toggle control for admins
Optimization: Logistics time budget now scales to server FPS setting
Bugfix: Item entities in output handling improvements
1.6.0
Added Dependency: HookDOTS API
Minor optimization updates to finding chests.
Major optimization to salvage handling.
Major optimization to conveyors.
New feature: Overflow chests
New feature: Trash
New feature: salvage chests as receivers keeping one for overflow feed.
New feature: Adminstash
New feature: Find chest
Bugfix: Could pull while dead on territory (though not while castle was under attack/raiding).
Bugfix: New dependency allows for conveyors to be turned off during a castle relocation event. This prevents alerts being thrown in console about the inventories changing from Logistics during move.
1.5.9
Enhanced handling for non-standard stash locations
1.5.8
Unhid the empty bottle recipe from advanced furnace (vanilla issue) so you can turn it off
Bugfix: It will no longer throw an error if someone goes to relocate but then abandons the effort.
Bugfix: Fixed trying to repair spawbed in items that don't have a repair recipe
Bugfix: Fixed salvagers resulting in chests that can't be dismantled.
1.5.7
Updated dependencies
Max territory int adjusted
1.5.5
Updated for hotfix
1.5.4
Added a check so if you repair from inventory off territory it doesn't respond verbosely
Fixed a pull failure check
Updated READme
1.5.3
Fixed repairing via craftpull
1.5.1
Accidentally uploaded the wrong version
1.5.0
Updated for Oakveil
swapped solar function to keeping brazer on all the time, even at night.
1.3.0
New Feature: UnitSpawners- Separated from stash, now fed from a chest named spawner
New Feature: Braziers - Separated from stash, now fed from a chest named brazier
New feature: Solar/Proximity Brazier - Naming the braziers will now change individual brazier behavior!
Fix: Conveyors no longer pull mats for locked recipies.
Fix: Conveyors will now only pull x2 of the highest amount of an item type needed
Fix: Will not pull resources that are being actively used from a refinement station or spawner.
1.2.0
New Feature: Repair will pull materials
New Feature: Auto Salvaging
Bug fix: you can no longer pull items while in batform
Some code refactoring
Updated Readme and groundwork on Wiki being made.
1.1.1
Fixed a bug with item entities not being pulled corrrectly by craftpull.
1.1.0
Added pulling for repairs to gear on middle click.
added silent pulling
fixed small bug where if servant had remaining items after stashing to matched stash because the item stack is full, item remainder stayed on servant- now remaining will be sent to spoils
1.0.4
Initialization changes
Various fixes
added silent stash
1.0.3
Fixed small bug with servant stashing
1.0.2
Released on Thunderstore
Fixed disabled chunks stopping stash on territories and pulling item entities