

This is a framework that enables player character texture replacement in V Rising. Included are a few sample textures.
This mod is meant for single player!
The changes are client side only, so they will probably not be visible to other players in multiplayer, unless everyone uses the same replacement textures. Even then, I have not tested this mod in multiplayer, so I cannot guarantee it will work without issues.
Assets are in VRising\VRising_Data\StreamingAssets\ContentArchives
AssetStudio for browsing and finding assets and their archives that contain them
AssetRipper for extracting assets. (AssetStudio has issues with extracting normal maps!)
UABEA sixth release for replacing assets. The sixth release of UABEA works. The seventh release is unstable, do not use! I have not tested UABEA for extracting assets.
Save any edited texture as PNG. The plugin will convert it to the correct format when loading it, either DXT5 or DXT5 linear depending on the texture type.
The plugin works by loading the replacement textures into memory and then patching the game's skinned mesh renderer. The replacements happen when the player changes equipment. I hooked HybridEquipmentSystem because it ticks every frame on the client. I diff the Equipment component because HybridCurrentEquipment (which I suppose registers equipment changes) lives on a separate entity that's not in the player's GameObject map.
Claude Opus 4.7 Adaptive for helping with the code and providing guidance on how to implement the texture replacement.
This project is licensed under the AGPL-3.0 license.