
ScarletTeleports
Adds a teleport system to V Rising servers. Create, manage, and use teleport points, request teleports, set costs, cooldowns, permissions, and restricted zones. All features via chat commands.Details
Updates
Update 1.2.0
- New Feature: Added waypoint teleportation command (
waypoint/wp) - Players can now open the game's native waypoint menu using the teleport system
- Waypoint teleports follow the same restrictions as regular teleports (combat, Dracula's room, restricted zones)
- No cooldown for waypoint teleports, but still consumes resources
- Added new configuration options:
EnableWaypoints: Toggle waypoint teleportation on/offDefaultWaypointCost: Cost in resources to open waypoint menu (default: 75)DefaultWaypointPrefabGUIDandDefaultWaypointPrefabName: Configurable resource type
Update 1.1.2
- Fixed an issue where the player-to-player teleport incorrectly charged the target of the teleport
Update 1.1.1
- Refactored teleport data management
- This update is needed for the latest ScarletCore version (to be released)
Update 1.1.0
- Major Refactor: Migrated most services and systems to use existing ScarletCore infrastructure.
- Improved performance and reduced code duplication by leveraging ScarletCore's established systems.
- Enhanced compatibility and stability through unified core architecture.
- Reduced mod footprint and potential conflicts with other ScarletCore-based mods.
Update 1.0.0
- Removed
Destroy_TravelBuffSystem.OnUpdatepatch, as it was causing lag.
Update 0.1.41
- Teleport system optimized: resolved an issue that caused unnecessary memory allocation, which could lead to exponential growth over time.
- Thanks to SirSaia for pointing out the issue.
Update 0.1.40
- More performance and stability improvements.
Update 0.1.39
- Improved performance and stability.
Update 0.1.38
- Fixed an issue where settings were not displaying correctly in the config file.