

A V-Rising mod adding quality-of-life features like auto fishing, inventory stack size and per level stat bonuses, respawn point management and more.
Disclaimer: Some features in this mod are experimental or not thoroughly tested and may have bugs. Feedback and bug reports are highly appreciated! (suggestions are also welcome!)
All settings are available in the BepInEx config file:
| Section | Setting | Description | Default |
|---|---|---|---|
| BloodMixer | enableBloodmixerExtraBottle |
Gives a glass bottle back when mixing 2 blood potions. | false |
| Fishing | enableAutoFish |
Fish will automatically be caught whenever a splash happens. | false |
| InventoryBonus | enableInventoryBonus |
Bonus to inventory stack size based on equipped bag. | false |
| InventoryBonus | bagInventoryBonusMultiplier |
Inventory stack size bonus multipliers per bag tier (max stack size clamped to 4095). | 1.05,1.10,1.15,1.20,1.25,1.30 |
| LevelBonus | enableLevelBonus |
Bonus to stats based on your level. | false |
| LevelBonus | levelBonusMultiplier |
Level bonus addition per level per stat: resourceYieldBonus, moveSpeedBonus, shapeshiftMoveSpeedBonus. | 0.005,0.003,0.0035 |
| BloodPotionSorting | enableCustomBloodPotionSorting |
If enabled, blood potions will be sorted by primary blood type and then by quality. | false |
| BloodPotionSorting | enableCustomBloodPotionSortingPlayer |
If enabled, blood potions will also use the custom sorting in the player inventory. | false |
| BloodPotionSorting | customBloodPotionSortingPrimaryThenQuality |
If enabled, blood potions are sorted first by primary blood type (A-Z), then by quality (highest to lowest). If disabled, potions with only a primary blood type are listed first (sorted A-Z, highest quality first), followed by mixed potions (those with a secondary type), also sorted by primary type and quality. | true |
| Respawn | enableRespawnPoint |
Admins can spawn and set custom respawn points. | false |
| Respawn | enableNonAdminRespawnPointSpawning |
Non-admins can also spawn respawn points (limited). | false |
| Respawn | enablePredefinedRespawnPoints |
Enables predefined respawn points from a JSON file. | false |
| Respawn | enableRespawnPointBreakage |
Respawn points break after 1 use. | false |
| Respawn | respawnPointLimit |
Limit of respawn points for non-admins (0 = unlimited). |
1 |
| Respawn | respawnPointCostAmount |
Amount of item required to spawn a respawn point. | 1 |
| Respawn | respawnPointCostItemPrefab |
Prefab ID of the required item. | 271594022 |
| Respawn | respawnPointPrefab |
Prefab ID of the respawn point. | -55079755 |
| Respawn | respawnAnimationPrefab |
Prefab ID of the respawn animation. | 1290990039 |
| Carriage | enableCarriageTracking |
Carriages will be tracked and shown on the map. | false |
When enableCustomBloodPotionSorting is enabled, blood potions in the consumable and blood potion storages will be sorted using one of two modes, controlled by the customBloodPotionSortingPrimaryThenQuality setting:
Primary Type, then Quality (default):
Potions are sorted by their primary blood type (A-Z). If multiple potions have the same primary type, they are then sorted by quality (highest to lowest). If there are secondary types, they are also considered for sorting.

Primary Only First, then Secondary:
If this mode is selected (by setting customBloodPotionSortingPrimaryThenQuality to false), potions with only a primary blood type are listed first (sorted by type and quality), followed by mixed potions (those with a secondary type), which are also sorted by primary type, secondary type, and both qualities.

When enableCustomBloodPotionSortingPlayer is enabled, the same sorting will also apply to blood potions in the player's inventory.
Note: Other consumables in storages or your inventory will always be sorted before blood potions. The custom sorting only applies to blood potions, and will not affect the order of other consumables.

If enabled, edit the file at
BepInEx\config\Respawns\respawns.json
to add global respawn point coordinates and rotations.
.rps sp — Admin/User(If enabled in settings): Spawn a custom respawn point..rsp set — User: Set the nearest respawn point as your own if you own it..rsp rem — User: Remove the nearest respawn point if you own it.BlueprintData component. (causes error on client otherwise)Special thanks to:
VComforts.cfg file.