using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using Animation;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using Bloody.Core.API.v1;
using Bloody.Core.GameData.v1;
using Bloody.Core.Helper.v1;
using Bloody.Core.Models.v1;
using Bloody.Core.Models.v1.Base;
using Bloody.Core.Models.v1.Data;
using Bloody.Core.Models.v1.Internals;
using Bloody.Core.Patch.Client;
using Bloody.Core.Patch.Server;
using Bloody.Core.Utils.v1;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using Il2CppSystem.Text;
using Microsoft.CodeAnalysis;
using ProjectM;
using ProjectM.Behaviours;
using ProjectM.CastleBuilding;
using ProjectM.CastleBuilding.AssetSwapping;
using ProjectM.CastleBuilding.Placement;
using ProjectM.CastleBuilding.Rebuilding;
using ProjectM.Contest;
using ProjectM.Contest.Arena;
using ProjectM.Contest.Duel;
using ProjectM.Gameplay;
using ProjectM.Gameplay.Clan;
using ProjectM.Gameplay.Scripting;
using ProjectM.Gameplay.Systems;
using ProjectM.Haptics;
using ProjectM.Hybrid;
using ProjectM.LightningStorm;
using ProjectM.Network;
using ProjectM.Pathfinding;
using ProjectM.Physics;
using ProjectM.Portrait;
using ProjectM.Roofs;
using ProjectM.Scripting;
using ProjectM.Sequencer;
using ProjectM.Shared;
using ProjectM.Shared.WarEvents;
using ProjectM.Shared.WorldEvents;
using ProjectM.SunBlocker;
using ProjectM.Terrain;
using ProjectM.Tiles;
using ProjectM.Transmog;
using ProjectM.UI;
using ProjectM.WeaponCoating;
using Rukhanka;
using Stunlock.Core;
using Stunlock.Core.Authoring;
using Stunlock.Localization;
using Stunlock.Network;
using Stunlock.Sequencer;
using Tests;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Physics;
using Unity.Physics.Systems;
using Unity.Scenes;
using Unity.Transforms;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("trodi")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Framework for Bloody Mods")]
[assembly: AssemblyFileVersion("2.0.2.0")]
[assembly: AssemblyInformationalVersion("2.0.2+1.Branch.master.Sha.4a9b4c7505b3ea893774b76329535368718b3706")]
[assembly: AssemblyProduct("Bloody.Core")]
[assembly: AssemblyTitle("Bloody.Core")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/oscarpedrero/BloodyCore")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.2.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class IsUnmanagedAttribute : Attribute
{
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Bloody.Core
{
[BepInPlugin("trodi.Bloody.Core", "Bloody.Core", "2.0.2")]
public class Core : BasePlugin
{
private static Harmony _harmony;
private static bool _initialized;
internal static bool _worldDataInitialized;
internal const string NotInitializedError = "Core is not initialized";
public static bool IsServer = Application.productName == "VRisingServer";
public static bool IsClient = Application.productName == "VRising";
internal static ManualLogSource Log = Logger.CreateLogSource("Bloody.Core");
internal static Logger Logger = new Logger(Log);
private static World _world;
public static EventsHandlerSystem EventHandlerSystem;
internal static Core Instance { get; private set; }
public static SystemsCore SystemsCore
{
get
{
if (!_worldDataInitialized)
{
throw new InvalidOperationException("Core is not initialized");
}
return SystemsCore.Instance;
}
}
public static World World => _world ?? throw new InvalidOperationException("Core is not initialized");
public Core()
{
Instance = this;
}
public override void Load()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
if (!_initialized)
{
_initialized = true;
_harmony = new Harmony("Bloody.Core");
if (IsClient)
{
Logger.LogInfo("Load Systems for Client");
_harmony.PatchAll(typeof(OnGameClientDataInitializedPatch));
_harmony.PatchAll(typeof(ClientActionScheduler));
OnGameClientDataInitializedPatch.OnCoreInitialized += OnCoreInitialized;
OnGameClientDataInitializedPatch.OnCoreDestroyed += OnCoreDestroyed;
}
if (IsServer)
{
Logger.LogInfo("Load Systems for Server");
_harmony.PatchAll(typeof(ActionScheduler));
_harmony.PatchAll(typeof(DeathPatch));
_harmony.PatchAll(typeof(DealDamageSystemPatch));
_harmony.PatchAll(typeof(DeathVBloodPatch));
_harmony.PatchAll(typeof(GameBootstrapPatch));
_harmony.PatchAll(typeof(ServerBootstrapPatch));
_harmony.PatchAll(typeof(TraderPurchasePatch));
_harmony.PatchAll(typeof(UnitSpawnerPatch));
_harmony.PatchAll(typeof(SaveSystemPatch));
_harmony.PatchAll(typeof(BuffPatch));
_harmony.PatchAll(typeof(VampireDownedPatch));
_harmony.PatchAll(typeof(OnGameServerDataInitializedPatch));
OnGameServerDataInitializedPatch.OnCoreInitialized += OnCoreInitialized;
}
EventHandlerSystem = new EventsHandlerSystem();
Logger.LogInfo("Plugin trodi.Bloody.Core version 2.0.2 is loaded!");
}
}
internal static void Destroy()
{
_harmony.UnpatchSelf();
_harmony = null;
}
internal static void OnCoreDestroyed()
{
_world = null;
_worldDataInitialized = false;
}
internal static void OnCoreInitialized(World world)
{
Logger.LogInfo("OnCoreInitialized is loaded!");
_world = world;
_worldDataInitialized = true;
}
}
public static class ECSExtensions
{
private static EntityManager GetEntityManager()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return Core.World.EntityManager;
}
public unsafe static void Write<T>(this Entity entity, T componentData) where T : struct
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
byte[] array = StructureToByteArray(componentData);
int num = Marshal.SizeOf<T>();
fixed (byte* ptr = array)
{
EntityManager entityManager = GetEntityManager();
((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, val.TypeIndex, (void*)ptr, num);
}
}
public static byte[] StructureToByteArray<T>(T structure) where T : struct
{
int num = Marshal.SizeOf(structure);
byte[] array = new byte[num];
IntPtr intPtr = Marshal.AllocHGlobal(num);
Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true);
Marshal.Copy(intPtr, array, 0, num);
Marshal.FreeHGlobal(intPtr);
return array;
}
public unsafe static T Read<T>(this Entity entity) where T : struct
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = GetEntityManager();
return Marshal.PtrToStructure<T>(new IntPtr(((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, val.TypeIndex)));
}
public static DynamicBuffer<T> ReadBuffer<T>(this Entity entity) where T : struct
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = GetEntityManager();
return ((EntityManager)(ref entityManager)).GetBuffer<T>(entity, false);
}
public static bool Has<T>(this Entity entity)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = GetEntityManager();
return ((EntityManager)(ref entityManager)).HasComponent(entity, val);
}
public static string LookupName(this PrefabGUID prefabGuid)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
PrefabCollectionSystem existingSystemManaged = VWorld.Server.GetExistingSystemManaged<PrefabCollectionSystem>();
NativeParallelHashMap<PrefabGUID, Entity> guidToEntityMap = existingSystemManaged._PrefabLookupMap.GuidToEntityMap;
if (!guidToEntityMap.ContainsKey(prefabGuid))
{
return "GUID Not Found";
}
PrefabLookupMap prefabLookupMap = existingSystemManaged._PrefabLookupMap;
return ((PrefabLookupMap)(ref prefabLookupMap)).GetName(prefabGuid) + " PrefabGuid(" + ((PrefabGUID)(ref prefabGuid)).GuidHash + ")";
}
public static void Add<T>(this Entity entity)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = GetEntityManager();
((EntityManager)(ref entityManager)).AddComponent(entity, val);
}
public static void Remove<T>(this Entity entity)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = GetEntityManager();
((EntityManager)(ref entityManager)).RemoveComponent(entity, val);
}
public static bool Exists(this Entity entity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
if (entity.Index > 0)
{
EntityManager entityManager = GetEntityManager();
return ((EntityManager)(ref entityManager)).Exists(entity);
}
return false;
}
}
public class SystemsCore
{
private static SystemsCore _instance;
internal static SystemsCore Instance => _instance ?? (_instance = new SystemsCore());
public EntityManager EntityManager => Core.World.EntityManager;
public PrefabCollectionSystem PrefabCollectionSystem => Core.World.GetExistingSystemManaged<PrefabCollectionSystem>();
public GameDataSystem GameDataSystem => Core.World.GetExistingSystemManaged<GameDataSystem>();
public ManagedDataRegistry ManagedDataRegistry => GameDataSystem.ManagedDataRegistry;
public DebugEventsSystem DebugEventsSystem => Core.World.GetExistingSystemManaged<DebugEventsSystem>();
public UnitSpawnerUpdateSystem UnitSpawnerUpdateSystem => Core.World.GetExistingSystemManaged<UnitSpawnerUpdateSystem>();
public ServerScriptMapper ServerScriptMapper => Core.World.GetExistingSystemManaged<ServerScriptMapper>();
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "trodi.Bloody.Core";
public const string PLUGIN_NAME = "Bloody.Core";
public const string PLUGIN_VERSION = "2.0.2";
}
}
namespace Bloody.Core.Utils.v1
{
public static class ExtensionMethods
{
public static string GetPrefabName(this PrefabGUID prefabGuid)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
try
{
return prefabGuid.LookupName();
}
catch
{
return null;
}
}
public static IEnumerable<BaseEntityModel> ToEnumerable(this EntityQuery entityQuery)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
Enumerator<Entity> enumerator = ((EntityQuery)(ref entityQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
yield return new BaseEntityModel(Core.World, current);
}
}
public static IEnumerable<NpcModel> AsNpcs(this EntityQuery entityQuery)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
Enumerator<Entity> enumerator = ((EntityQuery)(ref entityQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
yield return new NpcModel(current);
}
}
public static DateTime ToDateTime(this long unixDateTime)
{
return new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddMilliseconds(unixDateTime);
}
public static double Distance(this float3 pos1, float3 pos2)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
return Math.Sqrt(Math.Pow(pos1.x - pos2.x, 2.0) + Math.Pow(pos1.z - pos2.z, 2.0));
}
}
internal struct FakeNull
{
public int value;
public bool has_value;
}
public static class VWorld
{
private static World? _clientWorld;
private static World? _serverWorld;
public static World Server
{
get
{
if (_serverWorld != null && _serverWorld.IsCreated)
{
return _serverWorld;
}
_serverWorld = GetWorld("Server") ?? throw new Exception("There is no Server world (yet). Did you install a server mod on the client?");
return _serverWorld;
}
}
public static World Client
{
get
{
if (_clientWorld != null && _clientWorld.IsCreated)
{
return _clientWorld;
}
_clientWorld = GetWorld("Client_0") ?? throw new Exception("There is no Client world (yet). Did you install a client mod on the server?");
return _clientWorld;
}
}
public static World Default => World.DefaultGameObjectInjectionWorld;
public static World Game
{
get
{
if (!IsClient)
{
return Server;
}
return Client;
}
}
public static bool IsServer => Application.productName == "VRisingServer";
public static bool IsClient => Application.productName == "VRising";
private static World? GetWorld(string name)
{
Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator();
while (enumerator.MoveNext())
{
World current = enumerator.Current;
if (current.Name == name)
{
_serverWorld = current;
return current;
}
}
return null;
}
}
}
namespace Bloody.Core.Patch.Server
{
[HarmonyPatch(typeof(ServerBootstrapSystem), "OnUpdate")]
public static class ActionScheduler
{
public static int CurrentFrameCount = 0;
public static Action OnGameFrameUpdate;
public static ConcurrentQueue<Action> actionsToExecuteOnMainThread = new ConcurrentQueue<Action>();
private static List<Timer> activeTimers = new List<Timer>();
public static void Postfix()
{
OnGameFrameUpdate?.Invoke();
CurrentFrameCount++;
Action result;
while (actionsToExecuteOnMainThread.TryDequeue(out result))
{
result?.Invoke();
}
}
public static Timer RunActionEveryInterval(Action action, double intervalInSeconds)
{
return new Timer(delegate
{
actionsToExecuteOnMainThread.Enqueue(action);
}, null, TimeSpan.FromSeconds(intervalInSeconds), TimeSpan.FromSeconds(intervalInSeconds));
}
public static Timer RunActionOnceAfterDelay(Action action, double delayInSeconds)
{
Timer timer = null;
timer = new Timer(delegate
{
actionsToExecuteOnMainThread.Enqueue(delegate
{
action();
timer?.Dispose();
});
}, null, TimeSpan.FromSeconds(delayInSeconds), Timeout.InfiniteTimeSpan);
return timer;
}
public static Timer RunActionOnceAfterFrames(Action action, int frameDelay)
{
int startFrame = CurrentFrameCount;
Timer timer = null;
timer = new Timer(delegate
{
if (CurrentFrameCount - startFrame >= frameDelay)
{
actionsToExecuteOnMainThread.Enqueue(delegate
{
action();
});
timer?.Dispose();
}
}, null, TimeSpan.Zero, TimeSpan.FromMilliseconds(8.0));
return timer;
}
public static void RunActionOnMainThread(Action action)
{
actionsToExecuteOnMainThread.Enqueue(delegate
{
action();
});
}
}
[HarmonyPatch]
internal static class BuffPatch
{
internal static event PlayerBuffedEventHandler OnPlayerBuffed;
internal static event PlayerBuffRemovedEventHandler OnPlayerBuffRemoved;
[HarmonyPatch(typeof(BuffDebugSystem), "OnUpdate")]
[HarmonyPostfix]
private static void BuffPatch_Postfix(BuffDebugSystem __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
try
{
EntityQuery _query_401358787_ = __instance.__query_401358787_0;
NativeArray<Entity> val = ((EntityQuery)(ref _query_401358787_)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
Enumerator<Entity> enumerator = val.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
PrefabGUID prefabGuid = current.Read<PrefabGUID>();
Entity owner = current.Read<EntityOwner>().Owner;
if (owner.Has<PlayerCharacter>())
{
try
{
UserModel player = Bloody.Core.GameData.v1.GameData.Users.FromEntity(owner.Read<PlayerCharacter>().UserEntity);
BuffPatch.OnPlayerBuffed?.Invoke(player, current, prefabGuid);
}
catch (Exception ex)
{
Core.Logger.LogError("BuffDebugSystem.OnUpdate Error " + ex.Message);
}
}
}
val.Dispose();
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
[HarmonyPatch(typeof(UpdateBuffsBuffer_Destroy), "OnUpdate")]
[HarmonyPostfix]
public static void Prefix(UpdateBuffsBuffer_Destroy __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
try
{
EntityQuery _query_401358717_ = __instance.__query_401358717_0;
NativeArray<Entity> val = ((EntityQuery)(ref _query_401358717_)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
Enumerator<Entity> enumerator = val.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
PrefabGUID prefabGuid = current.Read<PrefabGUID>();
Entity owner = current.Read<EntityOwner>().Owner;
if (owner.Has<PlayerCharacter>())
{
try
{
UserModel player = Bloody.Core.GameData.v1.GameData.Users.FromEntity(owner.Read<PlayerCharacter>().UserEntity);
BuffPatch.OnPlayerBuffRemoved?.Invoke(player, current, prefabGuid);
}
catch
{
}
}
}
val.Dispose();
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
}
[HarmonyPatch]
internal class DealDamageSystemPatch
{
internal static event DamageEventHandler OnDamage;
[HarmonyPatch(typeof(DealDamageSystem), "DealDamage")]
[HarmonyPostfix]
private static void DealDamageSystemPatch_Postfix(DealDamageSystem __instance)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
try
{
NativeArray<DealDamageEvent> damageEvents = ((EntityQuery)(ref __instance._Query)).ToComponentDataArray<DealDamageEvent>(AllocatorHandle.op_Implicit((Allocator)2));
DealDamageSystemPatch.OnDamage?.Invoke(__instance, damageEvents);
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
}
[HarmonyPatch]
internal class DeathPatch
{
internal static event DeathEventHandler OnDeath;
[HarmonyPatch(typeof(DeathEventListenerSystem), "OnUpdate")]
[HarmonyPostfix]
private static void DeathEventListenerSystemPatch_Postfix(DeathEventListenerSystem __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
try
{
EntityQuery deathEventQuery = __instance._DeathEventQuery;
NativeArray<DeathEvent> deathEvents = ((EntityQuery)(ref deathEventQuery)).ToComponentDataArray<DeathEvent>(AllocatorHandle.op_Implicit((Allocator)2));
DeathPatch.OnDeath?.Invoke(__instance, deathEvents);
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
}
[HarmonyPatch]
internal class DeathVBloodPatch
{
public static event DeathVbloodEventHandler OnDeathVBlood;
[HarmonyPatch(typeof(VBloodSystem), "OnUpdate")]
[HarmonyPrefix]
private static void OnUpdate_Prefix(VBloodSystem __instance)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
try
{
DeathVBloodPatch.OnDeathVBlood?.Invoke(__instance, __instance.EventList);
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
}
internal class GameBootstrapPatch
{
internal static event GameBootstrapStartEventHandler OnStart;
[HarmonyPatch(typeof(GameBootstrap), "Start")]
[HarmonyPostfix]
private static void Postfix()
{
try
{
GameBootstrapPatch.OnStart?.Invoke();
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
}
internal static class OnGameServerDataInitializedPatch
{
internal static event OnGameDataInitializedEventHandler OnCoreInitialized;
[HarmonyPatch(typeof(LoadPersistenceSystemV2), "SetLoadState")]
[HarmonyPostfix]
private static void ServerStartupStateChange_Postfix(State loadState, LoadPersistenceSystemV2 __instance)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Invalid comparison between Unknown and I4
try
{
if ((int)loadState == 4)
{
World server = VWorld.Server;
server = ((!VWorld.IsServer) ? VWorld.Client : VWorld.Server);
OnGameServerDataInitializedPatch.OnCoreInitialized?.Invoke(server);
}
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
}
[HarmonyPatch]
internal class SaveSystemPatch
{
internal static event SaveWorldEventHandler OnSaveWorld;
[HarmonyPatch(typeof(TriggerPersistenceSaveSystem), "TriggerSave")]
public static void Prefix()
{
SaveSystemPatch.OnSaveWorld?.Invoke();
}
}
internal class ServerBootstrapPatch
{
internal static event OnUserConnectedEventHandler OnUserConnected;
internal static event OnUserDisconnectedEventHandler OnUserDisconnected;
[HarmonyPatch(typeof(ServerBootstrapSystem), "OnUserConnected")]
[HarmonyPrefix]
internal static void Postfix(ServerBootstrapSystem __instance, NetConnectionId netConnectionId)
{
try
{
ServerBootstrapPatch.OnUserConnected?.Invoke(__instance, netConnectionId);
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
[HarmonyPatch(typeof(ServerBootstrapSystem), "OnUserDisconnected")]
[HarmonyPrefix]
internal static void Prefix(ServerBootstrapSystem __instance, NetConnectionId netConnectionId, ConnectionStatusChangeReason connectionStatusReason, string extraData)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
try
{
ServerBootstrapPatch.OnUserDisconnected?.Invoke(__instance, netConnectionId, connectionStatusReason, extraData);
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
}
[HarmonyPatch]
internal class TraderPurchasePatch
{
internal static event TraderPurchaseEventHandler OnTraderPurchase;
[HarmonyPatch(typeof(TraderPurchaseSystem), "OnUpdate")]
[HarmonyPrefix]
internal static void Prefix(TraderPurchaseSystem __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
try
{
EntityQuery traderPurchaseEventQuery = __instance._TraderPurchaseEventQuery;
NativeArray<Entity> entities = ((EntityQuery)(ref traderPurchaseEventQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
TraderPurchasePatch.OnTraderPurchase?.Invoke(entities);
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
}
[HarmonyPatch]
internal class UnitSpawnerPatch
{
internal static Dictionary<long, (float actualDuration, Action<Entity> Actions)> PostActions = new Dictionary<long, (float, Action<Entity>)>();
internal static bool EnabledCallBack { get; set; } = false;
internal static event OnUnitSpawnedEventHandler OnUnitSpawned;
[HarmonyPatch(typeof(UnitSpawnerReactSystem), "OnUpdate")]
[HarmonyPostfix]
internal static void Prefix(UnitSpawnerReactSystem __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
try
{
EntityQuery query = __instance._Query;
NativeArray<Entity> entities = ((EntityQuery)(ref query)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
if (!EnabledCallBack)
{
UnitSpawnerPatch.OnUnitSpawned?.Invoke(entities);
}
Enumerator<Entity> enumerator = entities.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
if (!EnabledCallBack || !current.Has<LifeTime>())
{
return;
}
LifeTime val = current.Read<LifeTime>();
long num = (long)Mathf.Round(val.Duration);
Core.Logger.LogDebug($"Found durationKey {num} from LifeTime({val.Duration})");
if (PostActions.TryGetValue(num, out (float, Action<Entity>) value))
{
var (num2, action) = value;
Core.Logger.LogDebug($"Found post actions for {num} with {num2} duration");
PostActions.Remove(num);
LifeTimeEndAction endAction = (LifeTimeEndAction)((!(num2 < 0f)) ? 2 : 0);
LifeTime componentData = new LifeTime
{
Duration = num2,
EndAction = endAction
};
current.Write<LifeTime>(componentData);
action(current);
}
}
EnabledCallBack = false;
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
}
[HarmonyPatch]
internal class VampireDownedPatch
{
public static event VampireDownedHandler OnVampireDowned;
[HarmonyPatch(typeof(VampireDownedServerEventSystem), "OnUpdate")]
[HarmonyPrefix]
internal static void Prefix(VampireDownedServerEventSystem __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
EntityQuery _query_1174204813_ = __instance.__query_1174204813_0;
NativeArray<Entity> deathEvents = ((EntityQuery)(ref _query_1174204813_)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
VampireDownedPatch.OnVampireDowned?.Invoke(__instance, deathEvents);
}
}
}
namespace Bloody.Core.Patch.Client
{
[HarmonyPatch(typeof(ClientBootstrapSystem), "OnUpdate")]
public static class ClientActionScheduler
{
public static int CurrentFrameCount = 0;
public static Action OnGameFrameUpdate;
public static ConcurrentQueue<Action> actionsToExecuteOnMainThread = new ConcurrentQueue<Action>();
private static List<Timer> activeTimers = new List<Timer>();
public static void Postfix()
{
OnGameFrameUpdate?.Invoke();
CurrentFrameCount++;
Action result;
while (actionsToExecuteOnMainThread.TryDequeue(out result))
{
result?.Invoke();
}
}
public static Timer RunActionEveryInterval(Action action, double intervalInSeconds)
{
return new Timer(delegate
{
actionsToExecuteOnMainThread.Enqueue(action);
}, null, TimeSpan.FromSeconds(intervalInSeconds), TimeSpan.FromSeconds(intervalInSeconds));
}
public static Timer RunActionOnceAfterDelay(Action action, double delayInSeconds)
{
Timer timer = null;
timer = new Timer(delegate
{
actionsToExecuteOnMainThread.Enqueue(delegate
{
action();
timer?.Dispose();
});
}, null, TimeSpan.FromSeconds(delayInSeconds), Timeout.InfiniteTimeSpan);
return timer;
}
public static Timer RunActionOnceAfterFrames(Action action, int frameDelay)
{
int startFrame = CurrentFrameCount;
Timer timer = null;
timer = new Timer(delegate
{
if (CurrentFrameCount - startFrame >= frameDelay)
{
actionsToExecuteOnMainThread.Enqueue(delegate
{
action();
});
timer?.Dispose();
}
}, null, TimeSpan.Zero, TimeSpan.FromMilliseconds(8.0));
return timer;
}
public static void RunActionOnMainThread(Action action)
{
actionsToExecuteOnMainThread.Enqueue(delegate
{
action();
});
}
}
internal static class OnGameClientDataInitializedPatch
{
private static bool _onCoreInitializedTriggered;
internal static event OnGameDataInitializedEventHandler OnCoreInitialized;
internal static event OnGameDataDestroyedEventHandler OnCoreDestroyed;
[HarmonyPatch(typeof(GameDataManager), "OnUpdate")]
[HarmonyPostfix]
private static void CoreManagerOnUpdatePostfix(GameDataManager __instance)
{
if (_onCoreInitializedTriggered)
{
return;
}
try
{
if (__instance.GameDataInitialized)
{
_onCoreInitializedTriggered = true;
OnGameClientDataInitializedPatch.OnCoreInitialized?.Invoke(((ComponentSystemBase)__instance).World);
}
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
[HarmonyPatch(typeof(ClientBootstrapSystem), "OnDestroy")]
[HarmonyPostfix]
private static void ClientBootstrapSystemOnDestroyPostfix(ClientBootstrapSystem __instance)
{
_onCoreInitializedTriggered = false;
try
{
OnGameClientDataInitializedPatch.OnCoreDestroyed?.Invoke();
}
catch (Exception exception)
{
Core.Logger.LogError(exception);
}
}
}
}
namespace Bloody.Core.Models.v1
{
public class CharacterModel
{
public Entity Entity { get; }
public BaseEntityModel Internals { get; }
public EquipmentModel Equipment
{
get
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
if (!Internals.Equipment.HasValue)
{
return null;
}
return new EquipmentModel(Internals.Equipment.Value);
}
}
internal CharacterModel(Entity entity)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
Entity = entity;
Internals = new BaseEntityModel(Core.World, entity);
}
}
public class EquipmentModel
{
public Equipment Internals { get; }
public ItemModel Chest
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!(Internals.ArmorChestSlot.SlotEntity._Entity != Entity.Null))
{
return null;
}
return new ItemModel(Internals.ArmorChestSlot.SlotEntity._Entity);
}
}
public ItemModel Leg
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!(Internals.ArmorLegsSlot.SlotEntity._Entity != Entity.Null))
{
return null;
}
return new ItemModel(Internals.ArmorLegsSlot.SlotEntity._Entity);
}
}
public ItemModel Headgear
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!(Internals.ArmorHeadgearSlot.SlotEntity._Entity != Entity.Null))
{
return null;
}
return new ItemModel(Internals.ArmorHeadgearSlot.SlotEntity._Entity);
}
}
public ItemModel Footgear
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!(Internals.ArmorFootgearSlot.SlotEntity._Entity != Entity.Null))
{
return null;
}
return new ItemModel(Internals.ArmorFootgearSlot.SlotEntity._Entity);
}
}
public ItemModel Gloves
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!(Internals.ArmorGlovesSlot.SlotEntity._Entity != Entity.Null))
{
return null;
}
return new ItemModel(Internals.ArmorGlovesSlot.SlotEntity._Entity);
}
}
public ItemModel Cloak
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!(Internals.CloakSlot.SlotEntity._Entity != Entity.Null))
{
return null;
}
return new ItemModel(Internals.CloakSlot.SlotEntity._Entity);
}
}
public ItemModel Weapon
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!(Internals.WeaponSlot.SlotEntity._Entity != Entity.Null))
{
return null;
}
return new ItemModel(Internals.WeaponSlot.SlotEntity._Entity);
}
}
public ItemModel Jewelry
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!(Internals.GrimoireSlot.SlotEntity._Entity != Entity.Null))
{
return null;
}
return new ItemModel(Internals.GrimoireSlot.SlotEntity._Entity);
}
}
public float ArmorLevel
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Equipment internals = Internals;
return ((ModifiableFloat)(ref internals.ArmorLevel)).Value;
}
}
public float WeaponLevel
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Equipment internals = Internals;
return ((ModifiableFloat)(ref internals.WeaponLevel)).Value;
}
}
public float SpellLevel
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Equipment internals = Internals;
return ((ModifiableFloat)(ref internals.SpellLevel)).Value;
}
}
public float Level => ArmorLevel + WeaponLevel + SpellLevel;
public EquipmentModel(Equipment equipment)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
Internals = equipment;
}
}
public class InventoryModel
{
private readonly CharacterModel _characterModel;
public List<InventoryItemData> Items => GetInventoryItems();
internal InventoryModel(CharacterModel characterModel)
{
_characterModel = characterModel;
}
private List<InventoryItemData> GetInventoryItems()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
Entity entity = default(Entity);
InventoryUtilities.TryGetInventoryEntity<EntityManager>(Core.World.EntityManager, _characterModel.Entity, ref entity, 0);
List<InventoryBuffer> inventoryBuffers = new BaseEntityModel(Core.World, entity).InventoryBuffers;
if (inventoryBuffers == null)
{
return new List<InventoryItemData>();
}
return inventoryBuffers.Select(delegate(InventoryBuffer i, int index)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
Entity entity2 = ((((PrefabGUID)(ref i.ItemType)).GuidHash == 0) ? Entity.Null : ((PrefabLookupMap)(ref ((PrefabCollectionSystem_Base)Core.SystemsCore.PrefabCollectionSystem).PrefabLookupMap))[i.ItemType]);
return new InventoryItemData
{
Item = new ItemModel(entity2),
Stacks = i.Amount,
Slot = index
};
}).ToList();
}
}
public class ItemModel : EntityModel
{
public BaseManagedDataModel ManagedCore { get; }
public string PrefabName { get; }
public string Name
{
get
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
BaseManagedDataModel managedCore = ManagedCore;
if (managedCore == null)
{
return null;
}
ManagedItemData managedItemData = managedCore.ManagedItemData;
if (managedItemData == null)
{
return null;
}
LocalizationKey name = managedItemData.Name;
return ((object)(LocalizationKey)(ref name)).ToString();
}
}
public ItemCategory ItemCategory => (ItemCategory)(((??)base.Internals.ItemData?.ItemCategory) ?? 0);
public ItemType ItemType => (ItemType)(((??)base.Internals.ItemData?.ItemType) ?? 0);
public EquipmentType EquipmentType => (EquipmentType)(((??)base.Internals.EquippableData?.EquipmentType) ?? 11);
internal ItemModel(Entity entity)
: base(entity)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
PrefabName = base.Internals.PrefabGUID?.GetPrefabName();
ManagedCore = new BaseManagedDataModel(Core.World, base.Internals);
}
}
public class NpcModel : EntityModel
{
private static readonly HashSet<UnitCategory> _npcCategories = new HashSet<UnitCategory>
{
(UnitCategory)4,
(UnitCategory)2,
(UnitCategory)0,
(UnitCategory)1,
(UnitCategory)3
};
public new PrefabGUID PrefabGUID => base.Internals.PrefabGUID.GetValueOrDefault();
public bool IsDead => base.Internals.DeathBuff.HasValue;
public float LifeTime => base.Internals.LifeTime?.Duration ?? 0f;
public float3 Position
{
get
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
LocalToWorld? localToWorld = base.Internals.LocalToWorld;
if (!localToWorld.HasValue)
{
return default(float3);
}
LocalToWorld valueOrDefault = localToWorld.GetValueOrDefault();
return ((LocalToWorld)(ref valueOrDefault)).Position;
}
}
internal NpcModel(Entity entity)
: base(entity)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
EntityCategory? entityCategory = base.Internals.EntityCategory;
if (entityCategory.HasValue)
{
EntityCategory value = entityCategory.Value;
if ((int)((EntityCategory)(ref value)).MainCategory == 0)
{
HashSet<UnitCategory> npcCategories = _npcCategories;
value = entityCategory.Value;
if (npcCategories.Contains(((EntityCategory)(ref value)).UnitCategory))
{
return;
}
}
}
throw new Exception("Given entity is not a NPC.");
}
}
public class UserModel : EntityModel
{
public InventoryModel Inventory { get; }
public CharacterModel Character { get; }
public string CharacterName
{
get
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
User value = base.Internals.User.Value;
return ((object)(FixedString64Bytes)(ref value.CharacterName)).ToString();
}
}
public EquipmentModel Equipment => Character.Equipment;
public FromCharacter FromCharacter
{
get
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
FromCharacter result = default(FromCharacter);
result.User = base.Entity;
result.Character = Character.Entity;
return result;
}
}
public bool IsAdmin => base.Internals.User.Value.IsAdmin;
public bool IsConnected => base.Internals.User.Value.IsConnected;
public ulong PlatformId => base.Internals.User.Value.PlatformId;
public float3 Position
{
get
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
LocalToWorld? localToWorld = base.Internals.LocalToWorld;
if (!localToWorld.HasValue)
{
return default(float3);
}
LocalToWorld valueOrDefault = localToWorld.GetValueOrDefault();
return ((LocalToWorld)(ref valueOrDefault)).Position;
}
}
public UserContentFlags UserContent => base.Internals.User.Value.UserContent;
internal UserModel(Entity entity)
: base(entity)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Character = new CharacterModel(base.Internals.User.Value.LocalCharacter._Entity);
Inventory = new InventoryModel(Character);
}
}
}
namespace Bloody.Core.Models.v1.Internals
{
public class BaseEntityModel
{
private readonly World _world;
private readonly Entity _entity;
public bool Simulate
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = _world.EntityManager;
return ((EntityManager)(ref entityManager)).HasComponent<Simulate>(_entity);
}
}
public bool DisallowEntityDestruction => _world.EntityManager.HasComponentInternal<DisallowEntityDestruction>(_entity);
public bool Prefab => _world.EntityManager.HasComponentInternal<Prefab>(_entity);
public WorldTypeSingleton? WorldTypeSingleton
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<WorldTypeSingleton>(_entity, out WorldTypeSingleton value))
{
return null;
}
return value;
}
}
public SceneSystemConfiguration? SceneSystemConfiguration
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<SceneSystemConfiguration>(_entity, out SceneSystemConfiguration value))
{
return null;
}
return value;
}
}
public ServerRuntimeSettings? ServerRuntimeSettings
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<ServerRuntimeSettings>(_entity, out ServerRuntimeSettings value))
{
return null;
}
return value;
}
}
public EntityOwner? EntityOwner
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<EntityOwner>(_entity, out EntityOwner value))
{
return null;
}
return value;
}
}
public Age? Age
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<Age>(_entity, out Age value))
{
return null;
}
return value;
}
}
public LifeTime? LifeTime
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<LifeTime>(_entity, out LifeTime value))
{
return null;
}
return value;
}
}
public ModifyRotation? ModifyRotation
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<ModifyRotation>(_entity, out ModifyRotation value))
{
return null;
}
return value;
}
}
public List<RelicDropped> RelicDroppeds => _world.EntityManager.GetBufferInternal<RelicDropped>(_entity);
public RotateTowardsAimDirectionDuringCastActive? RotateTowardsAimDirectionDuringCastActive
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<RotateTowardsAimDirectionDuringCastActive>(_entity, out RotateTowardsAimDirectionDuringCastActive value))
{
return null;
}
return value;
}
}
public DestroyData? DestroyData
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<DestroyData>(_entity, out DestroyData value))
{
return null;
}
return value;
}
}
public DestroyState? DestroyState
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<DestroyState>(_entity, out DestroyState value))
{
return null;
}
return value;
}
}
public PhysicsCollider? PhysicsCollider
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsCollider>(_entity, out PhysicsCollider value))
{
return null;
}
return value;
}
}
public StaticPhysicsWorldBodyIndex? StaticPhysicsWorldBodyIndex
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<StaticPhysicsWorldBodyIndex>(_entity, out StaticPhysicsWorldBodyIndex value))
{
return null;
}
return value;
}
}
public LocalToWorld? LocalToWorld
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<LocalToWorld>(_entity, out LocalToWorld value))
{
return null;
}
return value;
}
}
public ContestCollection? ContestCollection
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<ContestCollection>(_entity, out ContestCollection value))
{
return null;
}
return value;
}
}
public BlobDatabaseSingleton? BlobDatabaseSingleton
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<BlobDatabaseSingleton>(_entity, out BlobDatabaseSingleton value))
{
return null;
}
return value;
}
}
public TeleportationRequest? TeleportationRequest
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<TeleportationRequest>(_entity, out TeleportationRequest value))
{
return null;
}
return value;
}
}
public bool TileModelRegistrationState => _world.EntityManager.HasComponentInternal<TileModelRegistrationState>(_entity);
public ModifyMovementDuringCastActive? ModifyMovementDuringCastActive
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<ModifyMovementDuringCastActive>(_entity, out ModifyMovementDuringCastActive value))
{
return null;
}
return value;
}
}
public Sun? Sun
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<Sun>(_entity, out Sun value))
{
return null;
}
return value;
}
}
public CloudCookieLight? CloudCookieLight
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<CloudCookieLight>(_entity, out CloudCookieLight value))
{
return null;
}
return value;
}
}
public ServerGameBalanceSettings? ServerGameBalanceSettings
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<ServerGameBalanceSettings>(_entity, out ServerGameBalanceSettings value))
{
return null;
}
return value;
}
}
public TerrainChunkLoadedEvent? TerrainChunkLoadedEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<TerrainChunkLoadedEvent>(_entity, out TerrainChunkLoadedEvent value))
{
return null;
}
return value;
}
}
public TerrainChunkUnloadedEvent? TerrainChunkUnloadedEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<TerrainChunkUnloadedEvent>(_entity, out TerrainChunkUnloadedEvent value))
{
return null;
}
return value;
}
}
public TerrainChunkMetadataLoadedEvent? TerrainChunkMetadataLoadedEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<TerrainChunkMetadataLoadedEvent>(_entity, out TerrainChunkMetadataLoadedEvent value))
{
return null;
}
return value;
}
}
public VampireAttributeCapModifications? VampireAttributeCapModifications
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<VampireAttributeCapModifications>(_entity, out VampireAttributeCapModifications value))
{
return null;
}
return value;
}
}
public MapZoneData? MapZoneData
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<MapZoneData>(_entity, out MapZoneData value))
{
return null;
}
return value;
}
}
public List<MapZonePolygonVertexElement> MapZonePolygonVertexElements => _world.EntityManager.GetBufferInternal<MapZonePolygonVertexElement>(_entity);
public List<MapZoneDiscoverableElement> MapZoneDiscoverableElements => _world.EntityManager.GetBufferInternal<MapZoneDiscoverableElement>(_entity);
public WorldFrame? WorldFrame
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<WorldFrame>(_entity, out WorldFrame value))
{
return null;
}
return value;
}
}
public List<InventoryRouteSyncUser> InventoryRouteSyncUsers => _world.EntityManager.GetBufferInternal<InventoryRouteSyncUser>(_entity);
public bool InventoryRouteSyncSingleton => _world.EntityManager.HasComponentInternal<InventoryRouteSyncSingleton>(_entity);
public List<AbilityGroupSlotModificationBuffer> AbilityGroupSlotModificationBuffers => _world.EntityManager.GetBufferInternal<AbilityGroupSlotModificationBuffer>(_entity);
public AbilityCastStartedEvent? AbilityCastStartedEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = _world.EntityManager;
AbilityCastStartedEvent value = default(AbilityCastStartedEvent);
if (!((EntityManager)(ref entityManager)).TryGetComponentData<AbilityCastStartedEvent>(_entity, ref value))
{
return null;
}
return value;
}
}
public AbilityPreCastFinishedEvent? AbilityPreCastFinishedEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<AbilityPreCastFinishedEvent>(_entity, out AbilityPreCastFinishedEvent value))
{
return null;
}
return value;
}
}
public AbilityPostCastFinishedEvent? AbilityPostCastFinishedEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<AbilityPostCastFinishedEvent>(_entity, out AbilityPostCastFinishedEvent value))
{
return null;
}
return value;
}
}
public AbilityPreCastEndedEvent? AbilityPreCastEndedEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<AbilityPreCastEndedEvent>(_entity, out AbilityPreCastEndedEvent value))
{
return null;
}
return value;
}
}
public AbilityPostCastEndedEvent? AbilityPostCastEndedEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<AbilityPostCastEndedEvent>(_entity, out AbilityPostCastEndedEvent value))
{
return null;
}
return value;
}
}
public AbilityCastEndedEvent? AbilityCastEndedEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<AbilityCastEndedEvent>(_entity, out AbilityCastEndedEvent value))
{
return null;
}
return value;
}
}
public AbilityInterruptedEvent? AbilityInterruptedEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<AbilityInterruptedEvent>(_entity, out AbilityInterruptedEvent value))
{
return null;
}
return value;
}
}
public bool GameIsPlaying => _world.EntityManager.HasComponentInternal<GameIsPlaying>(_entity);
public ToggleDisabledEvent? ToggleDisabledEvent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<ToggleDisabledEvent>(_entity, out ToggleDisabledEvent value))
{
return null;
}
return value;
}
}
public PhysicsWorldSingleton? PhysicsWorldSingleton
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsWorldSingleton>(_entity, out PhysicsWorldSingleton value))
{
return null;
}
return value;
}
}
public MoveDuringCastActive? MoveDuringCastActive
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<MoveDuringCastActive>(_entity, out MoveDuringCastActive value))
{
return null;
}
return value;
}
}
public Networked? Networked
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<Networked>(_entity, out Networked value))
{
return null;
}
return value;
}
}
public UpToDateUserBitMask? UpToDateUserBitMask
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<UpToDateUserBitMask>(_entity, out UpToDateUserBitMask value))
{
return null;
}
return value;
}
}
public SyncToUserBitMask? SyncToUserBitMask
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<SyncToUserBitMask>(_entity, out SyncToUserBitMask value))
{
return null;
}
return value;
}
}
public FrameChanged? FrameChanged
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<FrameChanged>(_entity, out FrameChanged value))
{
return null;
}
return value;
}
}
public NetworkSnapshot? NetworkSnapshot
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<NetworkSnapshot>(_entity, out NetworkSnapshot value))
{
return null;
}
return value;
}
}
public NetworkId? NetworkId
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<NetworkId>(_entity, out NetworkId value))
{
return null;
}
return value;
}
}
public List<NetSnapshot> NetSnapshots => _world.EntityManager.GetBufferInternal<NetSnapshot>(_entity);
public List<SnapshotFrameChangedBuffer> SnapshotFrameChangedBuffers => _world.EntityManager.GetBufferInternal<SnapshotFrameChangedBuffer>(_entity);
public bool NewDestroyedEntity => _world.EntityManager.HasComponentInternal<NewDestroyedEntity>(_entity);
public bool OnlySyncToUsersTag => _world.EntityManager.HasComponentInternal<OnlySyncToUsersTag>(_entity);
public List<Snapshot_CastleBuildingAttachedChildrenBuffer> Snapshot_CastleBuildingAttachedChildrenBuffer => _world.EntityManager.GetBufferInternal<Snapshot_CastleBuildingAttachedChildrenBuffer>(_entity);
public List<Snapshot_CastleBuildingAttachToParentsBuffer> Snapshot_CastleBuildingAttachToParentsBuffer => _world.EntityManager.GetBufferInternal<Snapshot_CastleBuildingAttachToParentsBuffer>(_entity);
public List<Snapshot_InventoryInstanceElement> Snapshot_InventoryInstanceElement => _world.EntityManager.GetBufferInternal<Snapshot_InventoryInstanceElement>(_entity);
public List<Snapshot_SharedCastleInventoryItems> Snapshot_SharedCastleInventoryItems => _world.EntityManager.GetBufferInternal<Snapshot_SharedCastleInventoryItems>(_entity);
public List<Snapshot_AbilityStateBuffer> Snapshot_AbilityStateBuffer => _world.EntityManager.GetBufferInternal<Snapshot_AbilityStateBuffer>(_entity);
public List<Snapshot_QueuedWorkstationCraftAction> Snapshot_QueuedWorkstationCraftAction => _world.EntityManager.GetBufferInternal<Snapshot_QueuedWorkstationCraftAction>(_entity);
public List<Snapshot_ResearchBuffer> Snapshot_ResearchBuffer => _world.EntityManager.GetBufferInternal<Snapshot_ResearchBuffer>(_entity);
public List<Snapshot_RefinementstationRecipesBuffer> Snapshot_RefinementstationRecipesBuffer => _world.EntityManager.GetBufferInternal<Snapshot_RefinementstationRecipesBuffer>(_entity);
public List<Snapshot_MegaStaticDestroyedBuffer> Snapshot_MegaStaticDestroyedBuffer => _world.EntityManager.GetBufferInternal<Snapshot_MegaStaticDestroyedBuffer>(_entity);
public List<Snapshot_MegaStaticPrefabBuffer> Snapshot_MegaStaticPrefabBuffer => _world.EntityManager.GetBufferInternal<Snapshot_MegaStaticPrefabBuffer>(_entity);
public List<Snapshot_CastleBuildingFusedChildrenBuffer> Snapshot_CastleBuildingFusedChildrenBuffer => _world.EntityManager.GetBufferInternal<Snapshot_CastleBuildingFusedChildrenBuffer>(_entity);
public List<Snapshot_InventoryRouteIncoming> Snapshot_InventoryRouteIncoming => _world.EntityManager.GetBufferInternal<Snapshot_InventoryRouteIncoming>(_entity);
public List<Snapshot_InventoryRouteOutgoing> Snapshot_InventoryRouteOutgoing => _world.EntityManager.GetBufferInternal<Snapshot_InventoryRouteOutgoing>(_entity);
public List<Snapshot_AllyPermission> Snapshot_AllyPermission => _world.EntityManager.GetBufferInternal<Snapshot_AllyPermission>(_entity);
public List<Snapshot_RespawnPointOwnerBuffer> Snapshot_RespawnPointOwnerBuffer => _world.EntityManager.GetBufferInternal<Snapshot_RespawnPointOwnerBuffer>(_entity);
public List<Snapshot_UnlockedWaypointElement> Snapshot_UnlockedWaypointElement => _world.EntityManager.GetBufferInternal<Snapshot_UnlockedWaypointElement>(_entity);
public List<Snapshot_UserMapZoneElement> Snapshot_UserMapZoneElement => _world.EntityManager.GetBufferInternal<Snapshot_UserMapZoneElement>(_entity);
public List<Snapshot_InventoryBuffer> Snapshot_InventoryBuffer => _world.EntityManager.GetBufferInternal<Snapshot_InventoryBuffer>(_entity);
public List<Snapshot_SpawnedUnitsBuffer> Snapshot_SpawnedUnitsBuffer => _world.EntityManager.GetBufferInternal<Snapshot_SpawnedUnitsBuffer>(_entity);
public List<Snapshot_ClanMemberStatus> Snapshot_ClanMemberStatus => _world.EntityManager.GetBufferInternal<Snapshot_ClanMemberStatus>(_entity);
public List<Snapshot_CastleArenaStationParticipant> Snapshot_CastleArenaStationParticipant => _world.EntityManager.GetBufferInternal<Snapshot_CastleArenaStationParticipant>(_entity);
public List<Snapshot_CastleArenaStationRule> Snapshot_CastleArenaStationRule => _world.EntityManager.GetBufferInternal<Snapshot_CastleArenaStationRule>(_entity);
public List<Snapshot_UnlockedSpellBookAbility> Snapshot_UnlockedSpellBookAbility => _world.EntityManager.GetBufferInternal<Snapshot_UnlockedSpellBookAbility>(_entity);
public List<Snapshot_SharedCastleInventoryInstances> Snapshot_SharedCastleInventoryInstances => _world.EntityManager.GetBufferInternal<Snapshot_SharedCastleInventoryInstances>(_entity);
public List<Snapshot_CastleArenaSyncBits> Snapshot_CastleArenaSyncBits => _world.EntityManager.GetBufferInternal<Snapshot_CastleArenaSyncBits>(_entity);
public List<Snapshot_StablesPerkBuffer> Snapshot_StablesPerkBuffer => _world.EntityManager.GetBufferInternal<Snapshot_StablesPerkBuffer>(_entity);
public List<Snapshot_PerksBuffer> Snapshot_PerksBuffer => _world.EntityManager.GetBufferInternal<Snapshot_PerksBuffer>(_entity);
public List<Snapshot_AchievementInProgressElement> Snapshot_AchievementInProgressElement => _world.EntityManager.GetBufferInternal<Snapshot_AchievementInProgressElement>(_entity);
public List<Snapshot_TradeCost> Snapshot_TradeCost => _world.EntityManager.GetBufferInternal<Snapshot_TradeCost>(_entity);
public List<Snapshot_TradeOutput> Snapshot_TradeOutput => _world.EntityManager.GetBufferInternal<Snapshot_TradeOutput>(_entity);
public List<Snapshot_TraderEntry> Snapshot_TraderEntry => _world.EntityManager.GetBufferInternal<Snapshot_TraderEntry>(_entity);
public List<Snapshot_ActiveServantMission> Snapshot_ActiveServantMission => _world.EntityManager.GetBufferInternal<Snapshot_ActiveServantMission>(_entity);
public List<Snapshot_CastleMemberNames> Snapshot_CastleMemberNames => _world.EntityManager.GetBufferInternal<Snapshot_CastleMemberNames>(_entity);
public List<Snapshot_CastleTeleporterElement> Snapshot_CastleTeleporterElement => _world.EntityManager.GetBufferInternal<Snapshot_CastleTeleporterElement>(_entity);
public List<Snapshot_CastleTerritoryDecay> Snapshot_CastleTerritoryDecay => _world.EntityManager.GetBufferInternal<Snapshot_CastleTerritoryDecay>(_entity);
public List<Snapshot_CastleTerritoryOccupant> Snapshot_CastleTerritoryOccupant => _world.EntityManager.GetBufferInternal<Snapshot_CastleTerritoryOccupant>(_entity);
public List<Snapshot_ActivePassivesBuffer> Snapshot_ActivePassivesBuffer => _world.EntityManager.GetBufferInternal<Snapshot_ActivePassivesBuffer>(_entity);
public List<Snapshot_FollowerBuffer> Snapshot_FollowerBuffer => _world.EntityManager.GetBufferInternal<Snapshot_FollowerBuffer>(_entity);
public List<Snapshot_Script_Dracula_WarpRiftTargetData> Snapshot_Script_Dracula_WarpRiftTargetData => _world.EntityManager.GetBufferInternal<Snapshot_Script_Dracula_WarpRiftTargetData>(_entity);
public List<Snapshot_MusicPlayerStation_PlaylistElement> Snapshot_MusicPlayerStation_PlaylistElement => _world.EntityManager.GetBufferInternal<Snapshot_MusicPlayerStation_PlaylistElement>(_entity);
public List<Snapshot_MusicPlayerStation_UnlockedTrackElement> Snapshot_MusicPlayerStation_UnlockedTrackElement => _world.EntityManager.GetBufferInternal<Snapshot_MusicPlayerStation_UnlockedTrackElement>(_entity);
public DestroyedNetworkIdSingleton? DestroyedNetworkIdSingleton
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<DestroyedNetworkIdSingleton>(_entity, out DestroyedNetworkIdSingleton value))
{
return null;
}
return value;
}
}
public WorldTime? WorldTime
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<WorldTime>(_entity, out WorldTime value))
{
return null;
}
return value;
}
}
public List<WorldTimeQueue> WorldTimeQueues => _world.EntityManager.GetBufferInternal<WorldTimeQueue>(_entity);
public PhysicsStep? PhysicsStep
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsStep>(_entity, out PhysicsStep value))
{
return null;
}
return value;
}
}
public KnockbackAssetsSingleton? KnockbackAssetsSingleton
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<KnockbackAssetsSingleton>(_entity, out KnockbackAssetsSingleton value))
{
return null;
}
return value;
}
}
public bool GameDataLoadingStartedSingleton => _world.EntityManager.HasComponentInternal<GameDataLoadingStartedSingleton>(_entity);
public WarEvent_MapNode? WarEvent_MapNode
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<WarEvent_MapNode>(_entity, out WarEvent_MapNode value))
{
return null;
}
return value;
}
}
public bool StaticSceneTag => _world.EntityManager.HasComponentInternal<StaticSceneTag>(_entity);
public bool BlobAssetOwner => _world.EntityManager.HasComponentInternal<BlobAssetOwner>(_entity);
public LoadToTargetWorld? LoadToTargetWorld
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<LoadToTargetWorld>(_entity, out LoadToTargetWorld value))
{
return null;
}
return value;
}
}
public RequestSceneLoaded? RequestSceneLoaded
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<RequestSceneLoaded>(_entity, out RequestSceneLoaded value))
{
return null;
}
return value;
}
}
public ResolvedSceneHash? ResolvedSceneHash
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<ResolvedSceneHash>(_entity, out ResolvedSceneHash value))
{
return null;
}
return value;
}
}
public SceneReference? SceneReference
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<SceneReference>(_entity, out SceneReference value))
{
return null;
}
return value;
}
}
public List<LinkedEntityGroup> LinkedEntityGroups => _world.EntityManager.GetBufferInternal<LinkedEntityGroup>(_entity);
public List<ResolvedSectionEntity> ResolvedSectionEntities => _world.EntityManager.GetBufferInternal<ResolvedSectionEntity>(_entity);
public PostLoadCommandBuffer? PostLoadCommandBuffer
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<PostLoadCommandBuffer>(_entity, out PostLoadCommandBuffer value))
{
return null;
}
return value;
}
}
public List<WorldAssetChunks> WorldAssetChunks => _world.EntityManager.GetBufferInternal<WorldAssetChunks>(_entity);
public bool WorldAssetSingleton => _world.EntityManager.HasComponentInternal<WorldAssetSingleton>(_entity);
public SceneEntityReference? SceneEntityReference
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<SceneEntityReference>(_entity, out SceneEntityReference value))
{
return null;
}
return value;
}
}
public SceneSectionData? SceneSectionData
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<SceneSectionData>(_entity, out SceneSectionData value))
{
return null;
}
return value;
}
}
public ResolvedSectionPath? ResolvedSectionPath
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<ResolvedSectionPath>(_entity, out ResolvedSectionPath value))
{
return null;
}
return value;
}
}
public SceneBoundingVolume? SceneBoundingVolume
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<SceneBoundingVolume>(_entity, out SceneBoundingVolume value))
{
return null;
}
return value;
}
}
public bool IsSectionLoaded => _world.EntityManager.HasComponentInternal<IsSectionLoaded>(_entity);
public bool WorldConfigSingleton => _world.EntityManager.HasComponentInternal<WorldConfigSingleton>(_entity);
public WorldZoneTextureProjectionMatrix? WorldZoneTextureProjectionMatrix
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<WorldZoneTextureProjectionMatrix>(_entity, out WorldZoneTextureProjectionMatrix value))
{
return null;
}
return value;
}
}
public WorldZoneId? WorldZoneId
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<WorldZoneId>(_entity, out WorldZoneId value))
{
return null;
}
return value;
}
}
public Parent? Parent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<Parent>(_entity, out Parent value))
{
return null;
}
return value;
}
}
public WaypointRegionPolygon? WaypointRegionPolygon
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<WaypointRegionPolygon>(_entity, out WaypointRegionPolygon value))
{
return null;
}
return value;
}
}
public Rotation? Rotation
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<Rotation>(_entity, out Rotation value))
{
return null;
}
return value;
}
}
public Translation? Translation
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<Translation>(_entity, out Translation value))
{
return null;
}
return value;
}
}
public LocalTransform? LocalTransform
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<LocalTransform>(_entity, out LocalTransform value))
{
return null;
}
return value;
}
}
public PreviousParent? PreviousParent
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<PreviousParent>(_entity, out PreviousParent value))
{
return null;
}
return value;
}
}
public List<WorldRegionPolygonVertex> WorldRegionPolygonVertexes => _world.EntityManager.GetBufferInternal<WorldRegionPolygonVertex>(_entity);
public WorldRegionPolygon? WorldRegionPolygon
{
get
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (!_world.EntityManager.TryGetComponentDataInternal<WorldRegionPolygon>(_entity, out WorldRegionPolygon value))
{
return null;
}
return value;
}
}
public