

BloodyEncounters represents an enhanced iteration of the RandonmEncounters mod by @adainrivers, functioning as a server-side mod that introduces a thrilling dynamic to gameplay. It randomly spawns NPCs near online players at unpredictable intervals, challenging players to defeat these NPCs within a set time limit to earn random item rewards.
You must have version 1.2.4 of Bloody.Core installed to be able to use version 2.0.5 or higher of this mod
[
{
"name": "Rifle Man",
"PrefabGUID": 1148936156,
"AssetName": "CHAR_ChurchOfLight_Rifleman",
"levelAbove": 10,
"items": [
{
"name": "Blood Rose Potion",
"ItemID": 429052660,
"Stack": 25,
"Chance": 1,
"Color": "#daa520"
},
{
"name": "Blood Token",
"ItemID": -77477508,
"Stack": 10,
"Chance": 1,
"Color": "#daa520"
}
],
"Lifetime": 300,
"Group": "Uno",
"unitStats": {
"PhysicalCriticalStrikeChance": 0,
"PhysicalCriticalStrikeDamage": 2,
"SpellCriticalStrikeChance": 0,
"SpellCriticalStrikeDamage": 2,
"PhysicalPower": 45.550457,
"SpellPower": 45.550457,
"ResourcePower": 28.449999,
"SiegePower": 17,
"ResourceYieldModifier": 1,
"ReducedResourceDurabilityLoss": 1,
"PhysicalResistance": 0,
"SpellResistance": 0,
"SunResistance": 0,
"FireResistance": 0,
"HolyResistance": 0,
"SilverResistance": 0,
"SilverCoinResistance": 0,
"GarlicResistance": 0,
"PassiveHealthRegen": 1,
"CCReduction": 0,
"HealthRecovery": 1,
"DamageReduction": 0,
"HealingReceived": 0,
"ShieldAbsorbModifier": 1,
"BloodEfficiency": 1
}
}
]
3.0.0
2.0.8
2.0.5
2.0.4
2.0.4
2.0.3
2.0.0
1.5.0
1.0.0
BloodyEncounters elevates gameplay by injecting an element of unpredictability and formidable challenges. As players venture outside their castles, there's a chance a random NPC will spawn nearby. You can customize the NPC level difference, ensuring balanced encounters for all players. This mod is highly configurable, offering an array of options to tailor the experience to your preferences.
For the correct functioning of this mod you must have the following dependencies installed on your server:
BloodyEncounters.dll to your BepInEx/Plugins directory.BepInEx/Config directory.It's crucial to note that for any command containing a name argument such as <NameOfNPC>, <ItemName> or <GroupName>, if your name consists of more than one word, include it inside "" to ensure proper functionality (e.g., "Rifle Man" or "Blood Rose Potion").
.be npc create <NameOfNPC> <PrefabGUIDOfNPC> <LevelsAbovePlayer> <LifeTime> <GroupName>
.be npc create "Rifle Man" 1148936156 10 300 "Group One".be npc remove <NameOfNPC>
.be npc remove "Rifle Man".be items add <NameOfNPC> <ItemName> <ItemPrefabID> <Stack>
.be items add "Rifle Man" "Blood Rose Potion" 429052660 25.be items list (NPCName)
.be items list "Rifle Man".be enable
.be enable.be disable
.be disable.be reload
.be reload.be start
.be start.be me
.be me.be player <PlayerName>
.be player VexComplete items list of prefabs/GUID
This mod was originally developed by @adainrivers and was ported/updated to be compatible with the Gloomrot update.
V Rising Mod Community is the premier community of mods for V Rising.
@Deca, thank you for the exceptional frameworks VampireCommandFramework and BloodStone, based on WetStone by @Molenzwiebel.
@Backxtar, owner & founder of Bloody Mary server, and @LecherousCthulhu & @Willis for being amazing community modders and part of the BloodyTeam.
Special thanks to the testers and supporters of the project: