

Server side only extension mod for the Clan system.
Features:
[General]
## If true, the mod will manage the hearts per clan system. Please set the server setting to a higher value than HeartsPerClan or have server limit by user.
# Setting type: Boolean
# Default value: false
ToggleHeartsPerClan = true
## The amount of castle hearts a clan can have.
# Setting type: Int32
# Default value: 1
HeartsPerClan = 2
## If true, the mod will manage the hearts per user system. Please set the server setting to a higher value than HeartsPerUser or have server limit by clan.
# Setting type: Boolean
# Default value: false
ToggleHeartsPerUser = false
## The amount of castle hearts a user can have.
# Setting type: Int32
# Default value: 1
HeartsPerUser = 1
[Raid Time - Buffers]
## The number of minutes prior to the raid window to lock clan operation.
# Setting type: Int32
# Default value: 30
PreRaidBufferMins = 30
## The number of minutes past the raid window to lock clan operation.
# Setting type: Int32
# Default value: 0
PostRaidBufferMins = 0
[Raid Time - Ability Locks]
## If this is set to true, clans will be unable to invite players to their clan during raid time.
# Setting type: Boolean
# Default value: true
Invite = true
## If this is set to true, clans will be unable to be created during raid time.
# Setting type: Boolean
# Default value: true
Create = false
## If this is set to true, clans will be unable to change their details during raid time.
# Setting type: Boolean
# Default value: true
Edit = false
## If this is set to true, clans will be unable to kick players from the clan during raid time.
# Setting type: Boolean
# Default value: false
Kick = false
## If this is set to true, players will be unable to leave clans during raid time.
# Setting type: Boolean
# Default value: false
Leave = false
[Cooldowns]
## The number of minutes that a player must wait to join a clan after leaving a prior clan.
# Setting type: Int32
# Default value: 0
JoinCooldown = 0
## If this is set to true, being kicked from a clan will apply a join cooldown to a player as if they left the clan on their own.
# Setting type: Boolean
# Default value: false
KickCooldown = false
Each of these ModTalk functions take no input and return a bool based on if that functionality is currently locked.
CrimsonClans.IsInviteLocked CrimsonClans.IsCreateLocked CrimsonClans.IsLeaveLocked CrimsonClans.IsKickLocked CrimsonClans.IsEditLocked
bool isInviteLocked = false;
bool handled = ModTalk.Invoke("CrimsonClans.IsInviteLocked", null, result =>
{
isInviteLocked = (bool)result;
});
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