

Jairon O.; Odjit; Jera; Kokuren TCG and Gaming Shop; Rexxn; Eduardo G.; DirtyMike; Imperivm Draconis; Geoffrey D.; SirSaia; Robin C.; Colin F.; Jade K.; Jorge L.; Adrian L.;
.lvl log (toggle experience gain logging in chat).lvl get (view current level and experience progress).wep log (toggle gains logging in chat).wep get (view weapon progression/stat details).wep lst (view weapon bonus stat options).wep cst [Weapon] [WeaponStat] (select bonus stat for entered weapon).wep rst (reset stat selection for current weapon).bl log (toggle gains logging in chat).bl get (view blood progression/stat details).bl lst (view blood bonus stat options).bl cst [Blood] [BloodStat] (select bonus stat for entered weapon).bl rst (reset stat selection for current weapon).class l (list available classes).class c [Class] (select a class).class change [Class] (change class, costs configured items).fam l (list familiars in current box).fam b [#] (summon an unlocked familiar).fam ub (unbind current familiar).fam gl (view current familiar stats and level).fam pr [Stat] (prestige a familiar to gain additional stat bonuses at max or for schematics).fam challenge [Player] (challenge another player to battle, accept by emoting yes and decline by emoting no).fam sba (set battle arena location, best to enclose so players cannot interfere and view only).fam shiny [SpellSchool] (apply or change shiny, requires vampiric dust)ShareUnlocks is enabled..fam e, list available emote actions with .fam actions) are enabled; beckon to enter interact mode, setting EquipmentOnly to true limits this to equipment slots only without a useable inventory..fam echoes [VBloodName]. Costs scale by unit level and tier and depend on the PrimalEchoes configuration and EchoesFactor multiplier.AllowVBloods, AllowMinions, BannedUnits, and BannedTypes settings..quest log (toggle quest tracking messages).quest d (display current daily quest).quest w (display current weekly quest).quest t [daily/weekly] (track nearest quest target).quest r [daily/weekly] (reroll quests for configured cost).prof log (toggle profession XP gain logging).prof get [Profession] (view profession level).prestige me [Type] (experience and/or various weapons and bloods, the latter variety will see increased bonus stat caps and reduced rate gains per prestige).prestige get [Type] (view prestige progress and details)PrimalRiftFrequency when ElitePrimalRifts are enabled.EliteShardBearers is enabled, and their levels can be uniformly set via ShardBearerLevel..blood choosestat [BloodOrStat] [BloodStat]
.blood get [BloodType]
.blood list
.blood liststats
.blood log
.blood resetstats
.blood set [Player] [Blood] [Level] 🔒
.class change [Class]
.class choosespell [#]
.class list
.class listspells [Class]
.class liststats [Class]
.class lockshift
.class select [Class]
.familiar add [PlayerName] [PrefabGuid/CHAR_Unit_Name] 🔒
.familiar addbattlegroup [BattleGroup]
.familiar addbox [BoxName]
.familiar bind [#]
.familiar challenge [PlayerName]
.familiar choosebattlegroup [BattleGroup]
.familiar choosebox [Name]
.familiar deletebattlegroup [BattleGroup]
.familiar deletebox [BoxName]
.familiar echoes [VBloodName]
.familiar emoteactions
.familiar emotes
.familiar getlevel
.familiar list
.familiar listbattlegroup [BattleGroup]
.familiar listbattlegroups
.familiar listboxes
.familiar movebox [BoxName]
.familiar prestige
.familiar remove [#]
.familiar renamebox [CurrentName] [NewName]
.familiar reset
.familiar search [Name]
.familiar setbattlearena 🔒
.familiar setlevel [Player] [Level] 🔒
.familiar shinybuff [SpellSchool]
.familiar slotbattlegroup [BattleGroupOrSlot] [Slot]
.familiar smartbind [Name]
.familiar toggle
.familiar togglecombat
.familiar toggleoption [Setting]
.familiar unbind
.level get
.level ignoresharedexperience [Player] 🔒
.level log
.level set [Player] [Level] 🔒
.miscellaneous prepareforthehunt
.miscellaneous reminders
.miscellaneous sct [Type]
.miscellaneous silence
.miscellaneous starterkit
.miscellaneous userstats
.prestige exoform
.prestige get [PrestigeType]
.prestige iacknowledgethiswillremoveallprestigebuffsfromplayersandwantthattohappen 🔒
.prestige ignoreleaderboard [Player] 🔒
.prestige leaderboard [PrestigeType]
.prestige list
.prestige permashroud
.prestige reset [Player] [PrestigeType] 🔒
.prestige selectform [EvolvedVampire|CorruptedSerpent]
.prestige self [PrestigeType]
.prestige set [Player] [PrestigeType] [Level] 🔒
.prestige syncbuffs
.profession get [Profession]
.profession list
.profession log
.profession set [Name] [Profession] [Level] 🔒
.quest complete [Name] [QuestType] 🔒
.quest log
.quest progress [QuestType]
.quest refresh [Name] 🔒
.quest reroll [QuestType]
.quest track [QuestType]
.weapon choosestat [WeaponOrStat] [WeaponStat]
.weapon get
.weapon list
.weapon liststats
.weapon lockspells
.weapon log
.weapon resetstats
.weapon set [Name] [Weapon] [Level] 🔒
.weapon setspells [Name] [Slot] [PrefabGuid] [Radius] 🔒
LanguageLocalization (string, default: "English")
The language localization for prefabs displayed to users. English by default. Options: Brazilian, English, French, German, Hungarian, Italian, Japanese, Koreana, Latam, Polish, Russian, SimplifiedChinese, Spanish, TraditionalChinese, Thai, Turkish, VietnameseEclipsed (bool, default: False)
Eclipse will be active if any features that sync with the client are enabled. Instead, this now controls the frequency; true for faster (0.1s), false for slower (2.5s).ElitePrimalRifts (bool, default: False)
Enable or disable elite primal rifts.RiftFrequency (int, default: 0)
Number of primal rifts to start per day when they are enabled (24 max).EliteShardBearers (bool, default: False)
Enable or disable elite shard bearers.ShardBearerLevel (int, default: 0)
Sets level of shard bearers if elite shard bearers is enabled. Leave at 0 for no effect.PotionStacking (bool, default: False)
Enable or disable potion stacking (can have t01/t02 effects at the same time).BearFormDash (bool, default: False)
Enable or disable bear form dash.BleedingEdge (string, default: "")
Enable various weapon-specific changes; some are more experimental than others, see README for details. (Slashers, Crossbow, Pistols, TwinBlades, Daggers)TwilightArsenal (bool, default: False)
Enable or disable experimental ability replacements on shadow weapons (currently just axes but like cosplaying as Thor with two mjolnirs).PrimalJewelCost (int, default: -77477508)
If extra recipes is enabled with a valid item prefab here (default demon fragments), it can be refined via gemcutter for random enhanced tier 4 jewels (better rolls, more modifiers).StarterKit (bool, default: False)
Enable or disable the starter kit.KitPrefabs (string, default: "862477668,-1531666018,-1593377811,1821405450")
Item prefabGuids for starting kit.KitQuantities (string, default: "500,1000,1000,250")
The quantity of each item in the starter kit.KitFamiliar (int, default: 0)
Character Prefab GUID for a familiar to grant with the starter kit (0 disables).QuestSystem (bool, default: False)
Enable or disable quests (kill, gather, and crafting).InfiniteDailies (bool, default: False)
Enable or disable infinite dailies.DailyPerfectChance (float, default: 0.1)
Chance to receive a random perfect gem (can be used to control spell school for primal jewels in gemcutter) when completing daily quests.QuestRewards (string, default: "28358550,576389135,-257494203")
Item prefabs for quest reward pool.QuestRewardAmounts (string, default: "50,250,50")
The amount of each reward in the pool. Will be multiplied accordingly for weeklies (*5) and vblood kill quests (*3).RerollDailyPrefab (int, default: -949672483)
Prefab item for rerolling daily.RerollDailyAmount (int, default: 50)
Cost of prefab for rerolling daily.RerollWeeklyPrefab (int, default: -949672483)
Prefab item for rerolling weekly.RerollWeeklyAmount (int, default: 50)
Cost of prefab for rerolling weekly. Won't work if already completed for the week.LevelingSystem (bool, default: False)
Enable or disable the leveling system.RestedXPSystem (bool, default: False)
Enable or disable rested experience for players logging out inside of coffins (half for wooden, full for stone). Prestiging level will reset accumulated rested xp.RestedXPRate (float, default: 0.05)
Rate of Rested XP accumulation per tick (as a percentage of maximum allowed rested XP, if configured to one tick per hour 20 hours offline in a stone coffin will provide maximum current rested XP).RestedXPMax (int, default: 5)
Maximum extra levels worth of rested XP a player can accumulate.RestedXPTickRate (float, default: 120)
Minutes required to accumulate one tick of Rested XP.MaxLevel (int, default: 90)
The maximum level a player can reach.StartingLevel (int, default: 10)
Starting level for players if no data is found.UnitLevelingMultiplier (float, default: 7.5)
The multiplier for experience gained from units.VBloodLevelingMultiplier (float, default: 15)
The multiplier for experience gained from VBloods.DocileUnitMultiplier (float, default: 0.15)
The multiplier for experience gained from docile units.WarEventMultiplier (float, default: 0.2)
The multiplier for experience gained from war event trash spawns.UnitSpawnerMultiplier (float, default: 0)
The multiplier for experience gained from unit spawners (vermin nests, tombs). Applies to familiar experience as well.GroupLevelingMultiplier (float, default: 1)
The multiplier for experience gained from group kills.LevelScalingMultiplier (float, default: 0.05)
Reduces experience gained from kills with a large level gap between player and unit, increase to make harsher decrease or set to 0 to remove.ExpShare (bool, default: True)
Enable or disable sharing experience with nearby players (ExpShareDistance) in combat that are within level range (ExpShareLevelRange, this does not apply to players that have prestiged at least once on PvE servers or clan members of the player that does the final blow) along with familiar unlock sharing if enabled (on PvP servers will only apply to clan members).ExpShareLevelRange (int, default: 10)
Maximum level difference between players allowed for ExpShare, players who have prestiged at least once are exempt from this. Use 0 for no level diff restrictions.ExpShareDistance (float, default: 25)
Default is ~5 floor tile lengths.PrestigeSystem (bool, default: False)
Enable or disable the prestige system (requires leveling to be enabled as well).PrestigeBuffs (string, default: "1504279833,0,0,0,0,0,0,0,0,0")
The PrefabGUID hashes for general prestige buffs, use 0 to skip otherwise buff applies at the prestige level (only shroud for first default while reworked).PrestigeLevelsToUnlockClassSpells (string, default: "0,1,2,3,4,5")
The prestige levels at which class spells are unlocked. This should match the number of spells per class +1 to account for the default class spell. Can leave at 0 each if you want them unlocked from the start.MaxLevelingPrestiges (int, default: 10)
The maximum number of prestiges a player can reach in leveling.LevelingPrestigeReducer (float, default: 0.05)
Flat factor by which experience is reduced per increment of prestige in leveling.PrestigeRatesReducer (float, default: 0.1)
Flat factor by which rates are reduced in expertise/legacy per increment of prestige in expertise/legacy.PrestigeStatMultiplier (float, default: 0.1)
Flat factor by which stats are increased in expertise/legacy bonuses per increment of prestige in expertise/legacy.PrestigeRateMultiplier (float, default: 0.1)
Flat factor by which rates are increased in expertise/legacy per increment of prestige in leveling.ExoPrestiging (bool, default: False)
Enable or disable exo prestiges (need to max normal prestiges first, 100 exo prestiges currently available).ExoPrestigeReward (int, default: 28358550)
The reward for exo prestiging (tier 3 nether shards by default).ExoPrestigeRewardQuantity (int, default: 500)
The quantity of the reward for exo prestiging.TrueImmortal (bool, default: False)
Enable or disable Immortal blood for the duration of exoform.Leaderboard (bool, default: True)
Enable or disable the various prestige leaderboard rankings.ExpertiseSystem (bool, default: False)
Enable or disable the expertise system.MaxExpertisePrestiges (int, default: 10)
The maximum number of prestiges a player can reach in expertise.UnarmedSlots (bool, default: False)
Enable or disable the ability to use extra unarmed spell slots.Duality (bool, default: True)
True for both unarmed slots, false for one unarmed slot. Does nothing without UnarmedSlots enabled.ShiftSlot (bool, default: False)
Enable or disable using class spell on shift.MaxExpertiseLevel (int, default: 100)
The maximum level a player can reach in weapon expertise.UnitExpertiseMultiplier (float, default: 2)
The multiplier for expertise gained from units.VBloodExpertiseMultiplier (float, default: 5)
The multiplier for expertise gained from VBloods.UnitSpawnerExpertiseFactor (float, default: 1)
The multiplier for experience gained from unit spawners (vermin nests, tombs).ExpertiseStatChoices (int, default: 3)
The maximum number of stat choices a player can pick for a weapon expertise. Max of 3 will be sent to client UI for display.ResetExpertiseItem (int, default: 576389135)
Item PrefabGUID cost for resetting weapon stats.ResetExpertiseItemQuantity (int, default: 500)
Quantity of item required for resetting stats.MaxHealth (float, default: 250)
The base cap for maximum health.MovementSpeed (float, default: 0.25)
The base cap for movement speed.PrimaryAttackSpeed (float, default: 0.1)
The base cap for primary attack speed.PhysicalLifeLeech (float, default: 0.1)
The base cap for physical life leech.SpellLifeLeech (float, default: 0.1)
The base cap for spell life leech.PrimaryLifeLeech (float, default: 0.15)
The base cap for primary life leech.PhysicalPower (float, default: 20)
The base cap for physical power.SpellPower (float, default: 10)
The base cap for spell power.PhysicalCritChance (float, default: 0.1)
The base cap for physical critical strike chance.PhysicalCritDamage (float, default: 0.5)
The base cap for physical critical strike damage.SpellCritChance (float, default: 0.1)
The base cap for spell critical strike chance.SpellCritDamage (float, default: 0.5)
The base cap for spell critical strike damage.LegacySystem (bool, default: False)
Enable or disable the blood legacy system.MaxLegacyPrestiges (int, default: 10)
The maximum number of prestiges a player can reach in blood legacies.MaxBloodLevel (int, default: 100)
The maximum level a player can reach in blood legacies.UnitLegacyMultiplier (float, default: 1)
The multiplier for lineage gained from units.VBloodLegacyMultiplier (float, default: 5)
The multiplier for lineage gained from VBloods.LegacyStatChoices (int, default: 3)
The maximum number of stat choices a player can pick for a blood legacy. Max of 3 will be sent to client UI for display.ResetLegacyItem (int, default: 576389135)
Item PrefabGUID cost for resetting blood stats.ResetLegacyItemQuantity (int, default: 500)
Quantity of item required for resetting blood stats.HealingReceived (float, default: 0.15)
The base cap for healing received.DamageReduction (float, default: 0.05)
The base cap for damage reduction.PhysicalResistance (float, default: 0.1)
The base cap for physical resistance.SpellResistance (float, default: 0.1)
The base cap for spell resistance.ResourceYield (float, default: 0.25)
The base cap for resource yield.ReducedBloodDrain (float, default: 0.5)
The base cap for reduced blood drain.SpellCooldownRecoveryRate (float, default: 0.1)
The base cap for spell cooldown recovery rate.WeaponCooldownRecoveryRate (float, default: 0.1)
The base cap for weapon cooldown recovery rate.UltimateCooldownRecoveryRate (float, default: 0.2)
The base cap for ultimate cooldown recovery rate.MinionDamage (float, default: 0.25)
The base cap for minion damage.AbilityAttackSpeed (float, default: 0.1)
The base cap for ability attack speed.CorruptionDamageReduction (float, default: 0.1)
The base cap for corruption damage reduction.ProfessionSystem (bool, default: False)
Enable or disable the profession system.ProfessionFactor (float, default: 1)
The multiplier for profession experience.DisabledProfessions (string, default: "")
Professions that should be inactive separated by comma.ExtraRecipes (bool, default: False)
Enable or disable extra recipes. Players will not be able to add/change shiny buffs for familiars without this unless other means of obtaining vampiric dust are provided, salvage additions are controlled by this setting as well. See 'Recipes' section in README for complete list of changes.FamiliarSystem (bool, default: False)
Enable or disable the familiar system.ShareUnlocks (bool, default: False)
Enable or disable sharing unlocks between players in clans or parties (uses exp share distance).FamiliarCombat (bool, default: True)
Enable or disable combat for familiars.FamiliarPvP (bool, default: True)
Enable or disable PvP participation for familiars. (if set to false, familiars will be unbound when entering PvP combat).FamiliarBattles (bool, default: False)
Enable or disable familiar battle system (most likely not working atm after 1.1, use at own risk for now).FamiliarPrestige (bool, default: False)
Enable or disable the prestige system for familiars.MaxFamiliarPrestiges (int, default: 10)
The maximum number of prestiges a familiar can reach.FamiliarPrestigeStatMultiplier (float, default: 0.1)
The multiplier for applicable stats gained per familiar prestige.MaxFamiliarLevel (int, default: 90)
The maximum level a familiar can reach.AllowVBloods (bool, default: False)
Allow VBloods to be unlocked as familiars (this includes shardbearers, if you want those excluded use the bannedUnits list).AllowMinions (bool, default: False)
Allow Minions to be unlocked as familiars (leaving these excluded by default since some have undesirable behaviour and I am not sifting through them all to correct that, enable at own risk).BannedUnits (string, default: "")
The PrefabGUID hashes for units that cannot be used as familiars. Same structure as the buff lists except unit prefabs.BannedTypes (string, default: "")
The types of units that cannot be used as familiars go here (Human, Undead, Demon, Mechanical, Beast).EquipmentOnly (bool, default: False)
True for only equipment with no working inventory slots, false for both.UnitFamiliarMultiplier (float, default: 7.5)
The multiplier for experience gained from units.VBloodFamiliarMultiplier (float, default: 15)
The multiplier for experience gained from VBloods.UnitUnlockChance (float, default: 0.05)
The chance for a unit unlock as a familiar.VBloodUnlockChance (float, default: 0.01)
The chance for a VBlood unlock as a familiar.PrimalEchoes (bool, default: False)
Enable or disable acquiring vBloods with configured item reward from exo prestiging (default primal shards) at cost scaling to unit tier using exo reward quantity as the base (highest tier are shard bearers which cost exo reward quantity times 25, or in other words after 25 exo prestiges a player would be able to purchase a shard bearer). Must enable exo prestiging (and therefore normal prestiging), checks for banned vBloods before allowing if applicable.EchoesFactor (int, default: 1)
Increase to multiply costs for vBlood purchases. Valid integers are between 1-4, if values are outside that range they will be clamped.ShinyChance (float, default: 0.2)
The chance for a shiny when unlocking familiars (6 total buffs, 1 buff per familiar). Guaranteed on second unlock of same unit, chance on damage dealt (same as configured onHitEffect chance) to apply spell school debuff.ShinyCostItemQuantity (int, default: 100)
Quantity of vampiric dust required to make a familiar shiny. May also be spent to change shiny familiar's shiny buff at 25% cost. Enable ExtraRecipes to allow player refinement of this item from Advanced Grinders. Valid values are between 50-200, if outside that range in either direction it will be clamped.PrestigeCostItemQuantity (int, default: 1000)
Quantity of schematics required to immediately prestige familiar (gain total levels equal to max familiar level, extra levels remaining from the amount needed to prestige will be added to familiar after prestiging). Valid values are between 500-2000, if outside that range in either direction it will be clamped.ClassSystem (bool, default: False)
Enable classes without synergy restrictions.ChangeClassItem (int, default: 576389135)
Item PrefabGUID cost for changing class.ChangeClassQuantity (int, default: 750)
Quantity of item required for changing class.ClassOnHitEffects (bool, default: True)
Enable or disable class spell school on hit effects (chance to proc respective debuff from spell school when dealing damage (leech, chill, condemn etc), second tier effect will proc if first is already present on target.OnHitProcChance (float, default: 0.075)
The chance for a class effect to proc on hit.SynergyMultiplier (float, default: 1.5)
Multiplier for class stat synergies to base stat cap.BloodKnightWeaponSynergies (string, default: "MaxHealth,PrimaryAttackSpeed,PrimaryLifeLeech,PhysicalPower")
Blood Knight weapon synergies.BloodKnightBloodSynergies (string, default: "DamageReduction,ReducedBloodDrain,WeaponCooldownRecoveryRate,AbilityAttackSpeed")
Blood Knight blood synergies.DemonHunterWeaponSynergies (string, default: "MovementSpeed,PrimaryAttackSpeed,PhysicalCritChance,PhysicalCritDamage")
Demon Hunter weapon synergies.DemonHunterBloodSynergies (string, default: "PhysicalResistance,ReducedBloodDrain,WeaponCooldownRecoveryRate,MinionDamage")
Demon Hunter blood synergiesVampireLordWeaponSynergies (string, default: "MaxHealth,SpellLifeLeech,PhysicalPower,SpellPower")
Vampire Lord weapon synergies.VampireLordBloodSynergies (string, default: "DamageReduction,SpellResistance,UltimateCooldownRecoveryRate,CorruptionDamageReduction")
Vampire Lord blood synergies.ShadowBladeWeaponSynergies (string, default: "MovementSpeed,PrimaryAttackSpeed,PhysicalPower,PhysicalCritDamage")
Shadow Blade weapon synergies.ShadowBladeBloodSynergies (string, default: "SpellResistance,ReducedBloodDrain,WeaponCooldownRecoveryRate,AbilityAttackSpeed")
Shadow Blade blood synergies.ArcaneSorcererWeaponSynergies (string, default: "SpellLifeLeech,SpellPower,SpellCritChance,SpellCritDamage")
Arcane Sorcerer weapon synergies.ArcaneSorcererBloodSynergies (string, default: "HealingReceived,SpellCooldownRecoveryRate,UltimateCooldownRecoveryRate,AbilityAttackSpeed")
Arcane Sorcerer blood synergies.DeathMageWeaponSynergies (string, default: "MaxHealth,SpellLifeLeech,SpellPower,SpellCritDamage")
Death Mage weapon synergies.DeathMageBloodSynergies (string, default: "PhysicalResistance,SpellResistance,SpellCooldownRecoveryRate,MinionDamage")
Death Mage blood synergies.DefaultClassSpell (int, default: -433204738)
Default spell (veil of shadow) available to all classes.BloodKnightSpells (string, default: "-880131926,651613264,2067760264,189403977,375131842")
Blood Knight shift spells, granted at levels of prestige.DemonHunterSpells (string, default: "-356990326,-987810170,1071205195,1249925269,-914344112")
Demon Hunter shift spells, granted at levels of prestige.VampireLordSpells (string, default: "78384915,295045820,-1000260252,91249849,1966330719")
Vampire Lord shift spells, granted at levels of prestige.ShadowBladeSpells (string, default: "1019568127,1575317901,1112116762,-358319417,1174831223")
Shadow Blade shift spells, granted at levels of prestige.ArcaneSorcererSpells (string, default: "247896794,268059675,-242769430,-2053450457,1650878435")
Arcane Sorcerer shift spells, granted at levels of prestige.DeathMageSpells (string, default: "-1204819086,481411985,1961570821,2138402840,-1781779733")
Death Mage shift spells, granted at levels of prestige.It's important to mention & attribute where novel ideas, critical bug reports or otherwise generally important contributions come from; always try (and usually succeed 😉) to stay on top of that in changelogs/commits, but please reach out for big misses there!