

StarLevelSystems is installed, letting it handle drop instantiation and call DropThat.EpicLoot 0.12.10. Updated to net4.8.1 accordingly.drop_that.drop_table.before_changes.cfg generating empty. Introduced in 3.1.0 when fixing the items file, apparently the problem was just moved.ConditionNotBiomesConditionNotEnvironmentsConditionNotKilledByDamageTypeConditionNotKilledByEntityTypeConditionNotKilledBySkillTypeConditionNotKilledWithStatusConditionNotKilledWithStatusesConditionNotLocationConditionNoteBiomesConditionNotEnvironmentsConditionNotLocationConditionNotWithinCircledrop_that.drop_table.after_changes.cfg was in certain situations displaying the finalized drop indexes, instead of the id's used for configuring them.drop_that.character_drop.items.txt generating empty on first load.,, like for biomes. These should have been harmless but annoying.ConditionNotAfternoon was used.dropthat:reload threw null-reference errors in some cases for modded entities.loaded changes and after changes were not generated correctly.SetDropChance not being internally divided by 100.SetChanceToDrop not being internally divided by 100.dropthat:reload, triggers a reload of all configs. This will also reload nearby objects with drop tables (which turns out, is almost everything), to ensure the loaded drops are applied correctly. Requires being an admin if on a server.Set, such as SetChanceToDrop to ChanceToDrop. The old naming will still work but will be considered deprecated.Enable. Finally added a simple toggle for just enabling / disabling a drop.ConditionNotGlobalKeysEnableGlobalKeysAllGlobalKeysNotAnyGlobalKeysNotAllConditionWithinCircledrop_that.cfg:
drop_that.cfg: