

##Off-site Dependencies:
Blacksmith's Tools: https://www.nexusmods.com/valheim/mods/566
##Additional Credit:
Furok and Grim Age mod team created the original models and textures used in this mod, I just re-rigged the model and did some other tweaks for use in Valheim. Grim Age is a mod based on Warhammer Fantasy, and as such should be considered a Derivative Work to which Games Workshop holds copyright to. Games Workshop's copyright thus extends to the models and textures used in this mod.
GoldenJude for Blacksmith's Tools, which this mod depends on to ensure that parts of the player body are hidden and don't clip with equipped armor pieces.
zarboz for adjusting rigging to closer match armature, and for refactoring my code + showing me how to add equipped status effects to the armor.
JotunnLib and ValheimLib developers for their respective libraries, which this mod uses to add the items.
##Description:
Adds Chaos Warrior Armor as a new standalone set of armor to the game. Armor names and descriptions are kept fairly vague and don't outright refer to anything from Warhammer lore, if that matters to you.
Low-res texture version available in optional files on Nexus. Simply download the Nexus optional file corresponding to the version you're using and overwrite your installed ChaosArmor.dll with it; textures should apply client-side on your end and the rest of the code is up-to-date with the main file.
Recipe crafting, upgrade amounts, and various other settings can now be configured through a config file, ReepusDeepusDelmeepus4902761.ChaosArmor.cfg (look, I thought the plugin GUID had to be really unique) - let mod run once to generate cfg file
In-game names are 'Uncanny plate harness', 'Uncanny plate helm', and 'Uncanny plate leggings' for the chest piece, helm, and leggings respectively.
Can be spawned through devcommands with prefab names, see Gear Stats Breakdown for prefab names.
Currently craftable/repairable at a standard Forge (no upgrades required) with Flametal + a variety of other materials.
Base stats are slightly higher than a full set of unupgraded Padded Armor, but the maximum upgrade quality is 8 instead of the usual 4.
Make absolutely sure you install the mod requirements, including Blacksmith's Tools as mentioned at the top of the README.
Huge shoutout to GoldenJude for helping troubleshoot rigging issues on the body, in addition to general contributions to the modding tools that made this possible. Also for helping with texturing details.
Massive thanks to Zarboz for helping finetune the rigging, as well as showing me how to add status effects to the armor.
V5 Additions:
Two new, lower-tier armor sets using stripped-down versions of the main chest piece have been added. Crafting has been changed such that you begin with the bronze-tier armor and eventually reforge it into the final tier version. Should not cause any issues if updating from previous version.
See Gear Stats Breakdown for more details.
##Gear Stats Breakdown
*Showing default crafting/upgrade amounts/stats, can be configured in aforementioned config file
(T1 Bronze Tier, 4 quality levels)
Half plate harness (Prefab name T1ChaosPlateArmor):
Tusk plate helm (Prefab name T1ChaosPlateHelm):
Battered plate leggings (Prefab name T1ChaosPlateLegs):
(T2/3, 6 quality levels)
Three quarters plate harness (Prefab name T2ChaosPlateArmor):
Fanged plate helm (Prefab name T2ChaosPlateHelm):
Refurbished plate leggings (Prefab name T2ChaosPlateLegs):
(Final Tier, 8 quality levels - only armor before V5)
Uncanny plate harness (Prefab name ChaosPlateArmorBody):
Uncanny plate helm (Prefab name ChaosPlateHelm):
Uncanny plate leggings (Prefab name ChaosPlateLegs):
##Installation:
Unzip file contents into your Valheim install directory, after installing all required mods and their requirements.
##Known Issues:
Some users have reported that, on starting the game, the assetbundle can't be found in the assembly dll; currently investigating this issue, and uncertain of how many users it affects (have not been able to reproduce locally). In the meantime, if you aren't running the game through R2 mod manager, you can check the nexus mod page and download the optional file, which loads the asset bundle as a loose file directly from the plugins folder.
Head will initially be invisible after unequipping the helmet. Equip or unequip another piece of armor and the issue should be fixed.
Character select screen will sometimes show the player model clipping through the armor if it's equipped, but this is not indicative of in-game behavior. Once you load into a world, you won't see any clipping.
Some leftover config settings no longer apply, as they are for recipe materials no longer used in V5.
##Changelog:
5.0.0
4.0.2
4.0.1
4.0.0
3.0.2
3.0.1
3.0.0
2.2.4
2.2.3
2.2.2
2.2.1
2.2.0
2.0.1: