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BiomeDifficultyProgression
Adjust the game difficulty by tweaking the base damage and health (separately) of enemies per biome. Can also set modifiers for dungeons as well as individual creatures.
Adjust the base damage and health of creatures based on the biome in which they are spawned, e.g. 200% damage and 300% health for creatures spawned in the Mistlands. You can also apply extra modifiers to creatures spawned in dungeons. You also have the possibility of adjusting the damage and health base of individual creatures.
This can be a very useful mod to balance out the difficulty level when using mods such as 'EpicLoot', so that you can still keep it standard in earlier biomes, but significantly increase the difficulty level in later biomes once the stats from enhanced items become too powerful.
Fully compatible with 'CreatureLevelAndLootControl' mod.
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