

Play as a demigod, chosen from a daughter or son of Odin, blessed with the powers of the gods. This mod adds unique classes with magic, spells, abilities, items and more.
This mod is in early access stage. Your main settings will be reset on every new update for re-balancing purposes.

The content of this mod has the full potential to be translated into other languages via text/json files (except for configs), but I do not yet recommend that since the mod is still in early access, so the translation keys and content might still significantly change.
| Demigod | Brief Description | Core Development (%) |
|---|---|---|
| Fenrir | Runs quickly, double jumps and fights with its bare hands with the companion of a wolf; inflicts primarily frost damage; prefers wearing light armor. | 100% |
| Surtr | Burns everything around it with weapons, spells, and even minions; inflicts primarily fire damage; prefers wearing heavy armor. | 100% |
| Thor | Dashes at the speed of light and strikes enemies with lightning; inflicts primarily lightning damage; prefers wearing heavy armor. | 90% |
| Freyja | TBC - Bows, spears and knives; wolf companion; sneaking; nature; poison. | 0% |
| Command | Description | Cheat? |
|---|---|---|
| InfiniteEnergy | Abilities do not spend any energy. | Yes |
| RestoreEnergy | Restores your energy and applies the rested buff. | Yes |
| RevokeDemigod | Revokes your demigod powers and all saved data within. | No |
This mod is highly configurable. Please note that during early-access, your main settings ('demigods', 'abilities' and 'attributes' sections) will be reset on every new update for re-balancing purposes.
| Category | Config Entry | Config Description |
|---|---|---|
| (Early Access) | Config Version | Please do not modify this value. This value will be changed every time there is a significant update to the mod during early access, resetting your configs for abilities, attributes and demigods to re-balance the game. |
| (Hotkeys) | Hotkey Ability1 | Hotkey for the primary ability. Examples: Mouse 0, Mouse 1, Q, C, Shift + Q, Shift + C |
| (Hotkeys) | Hotkey Ability2 | Hotkey for the secondary ability. Examples: Mouse 0, Mouse 1, Q, C, Shift + Q, Shift + C |
| Ability Burning Ground | Ability Cooldown (seconds) | Determines the time, in seconds, that the player must wait before using the ability again. |
| Ability Burning Ground | Ability Energy Cost | Determines the amount of energy required and consumed in order to cast the ability. |
| Ability Burning Ground | Base Damage ( /s) | Fire damage at demigod's zero skill level. |
| Ability Burning Ground | Base Damage Per Level ( /s) | Additional fire damage per demigod's skill level. |
| Ability Burning Ground | Duration (seconds) | Duration, in seconds, the ground will burn for. |
| Ability Burning Ground | Status Effect Rested Per Second | Duration increase, per second, the rested status effect will be extended by while staying on the burning ground. |
| Ability Burning Ground | Status Effect Rested Max Duration (seconds) | Maximum duration, in seconds, the rested status effect can be extended to while staying on the burning ground. |
| Ability Dash | Ability Cooldown (seconds) | Determines the time, in seconds, that the player must wait before using the ability again. |
| Ability Dash | Ability Energy Cost | Determines the amount of energy required and consumed in order to cast the ability. |
| Ability Dash | Hit Enemies Base Damage | Damage at demigod's zero skill level inflicted on enemies on the way. |
| Ability Dash | Hit Enemies Base Damage Per Level | Damage per demigod's skill level inflicted on enemies on the way. |
| Ability Dash | Infused Second Dash Deadline | Determines how many seconds the player has to teleport for a second time for free. Only applicable once the ability has been infused. |
| Ability Dash | Teleport Range At Base Level | Determines how far away the player will teleport at demigod's zero skill level. |
| Ability Dash | Teleport Range At Max Level | Determines how far away the player will teleport at demigod's maximum skill level. |
| Ability Drain Blood | Ability Cooldown (seconds) | Determines the time, in seconds, that the player must wait before using the ability again. |
| Ability Drain Blood | Health Points Per Energy Point | Amount of health points required to convert into one energy points. |
| Ability Drain Blood | Infused Eitr Regeneration Per Tick | Amount of eitr regenerated per tick (every time health is converted into one energy point). Only applicable once the ability has been infused. |
| Ability Drain Blood | Min Health Before Ability Stops | Minimum amount of health points required for the ability to stay active, so that it does not kill the player. |
| Ability Enraged | Aoe Damage Factor (%) | Determines the fraction of the total damage applied as area of effect. |
| Ability Enraged | Aoe Damage Range | Determines the range of the area of effect damage. |
| Ability Enraged | Bonus Spirit Damage (%) | Determines the additional percentual damage caused as spirit. A value of 20% would mean 120% damage in total (20% as spirit damage). |
| Ability Enraged | Damage Taken Reduction (%) | Determines the reduced percentual damage taken by the player for as long as the ability is active. |
| Ability Enraged | Energy Drain Time Period (seconds) | Determines the required time, in seconds, to drain one energy point for as long as the ability is active. |
| Ability Enraged | Infused Aura Damage Per Level ( /s) | Determines the damage per second as spirit caused to nearby enemies. Only applicable once the ability has been infused. |
| Ability Enraged | Infused Aura Damage Range | Determines the range of the aura that causes damage to nearby enemies. Only applicable once the ability has been infused. |
| Ability Enraged | Stamina Regeneration ( /s) | Determines the amount of stamina regenerated per second for as long as the ability is active. |
| Ability Fire Aura | Aoe Damage Base ( /s) | Damage base caused as fire to nearby enemies per second. |
| Ability Fire Aura | Aoe Damage Per Level ( /s) | Damage per demigod's skill level caused as fire to nearby enemies per second. |
| Ability Fire Aura | Aoe Damage Range | Determines the range of the area of effect damage. |
| Ability Fire Aura | Bonus Movement Speed (%) | Determines the additional movement speed, in percentage, given to the player when sprinting for as long as the ability is active. |
| Ability Fire Aura | Energy Drain Time Period (seconds) | Determines the required time, in seconds, to drain one energy point for as long as the ability is active. |
| Ability Fire Aura | Infused Eitr Regeneration ( /s) | Determines the amount of eitr regenerated per second for as long as the ability is active. Only applicable once the ability has been infused. |
| Ability Fire Aura | Infused Health Regeneration ( /s) | Determines the amount of health regenerated per second for as long as the ability is active. Only applicable once the ability has been infused. |
| Ability Fire Aura | Stamina Regeneration ( /s) | Determines the amount of stamina regenerated per second for as long as the ability is active. |
| Ability Fireball | Ability Eitr Cost | Determines the amount of eitr required and consumed in order to cast the ability. |
| Ability Fireball | Base Damage | Damage, per type (blunt, fire), at demigod's zero skill level. |
| Ability Fireball | Base Damage Per Level | Damage, per type (blunt, fire), per demigod's skill level. |
| Ability Fireball | Energy Regeneration Chance (%) | Determines the chance, in percentage, of regenerating one energy point when casting this ability. Only applicable once the ability has been infused. |
| Ability Fireball | Infused Ability Eitr Cost Reduction | Determines the amount of reduced eitr consumption when casting the ability. |
| Ability Heal Over Time | Heal Amount Per Sec At Base Level | Determines the heal amount per second at demigod's zero skill level. |
| Ability Heal Over Time | Heal Amount Per Sec At Max Level | Determines the heal amount per second at demigod's maximum skill level. |
| Ability Iceshards | Ability Eitr Cost | Determines the amount of eitr required and consumed in order to cast the ability. |
| Ability Iceshards | Base Damage | Damage, per type (pierce, frost), at demigod's zero skill level. |
| Ability Iceshards | Base Damage Per Level | Damage, per type (pierce, frost), per demigod's skill level. |
| Ability Iceshards | Energy Regeneration Chance (%) | Determines the chance, in percentage, of regenerating one energy point when casting this ability. Only applicable once the ability has been infused. |
| Ability Iceshards | Infused Ability Eitr Cost Reduction | Determines the amount of reduced eitr consumption when casting the ability. |
| Ability Lightning Storm | Ability Cooldown (seconds) | Determines the time, in seconds, that the player must wait before using the ability again. |
| Ability Lightning Storm | Lightning Strike Damage Base | Determines the damage at demigod's zero skill level caused by each lightning strike. |
| Ability Lightning Storm | Lightning Strike Damage Per Level | Determines the damage per demigod's skill level caused by each lightning strike. |
| Ability Lightning Storm | Lightning Strike Range | Determines the maximum distance from the player an enemy can be hit by a lightning strike. |
| Ability Lightning Storm | Energy Drain Time Period (seconds) | Determines the required time, in seconds, to drain one energy point for as long as the ability is active. |
| Ability Lightning Storm | Infused Chance To Inflict Aoe Damage (%) | Determines the chance, in percentage, that a lightning strike will cause fire damage to all nearby targets (for the same damage amount as lightning). Only applicable once the ability has been infused. |
| Ability Lightning Storm | Infused Aoe Damage Range | Determines the range by which nearby enemies will be struck with the area of effect damage. Only applicable once the ability has been infused. |
| Ability Lightning Storm | Lightning Strikes Per Second | Determines the number of lightning strikes per second. |
| Ability Lightning Strike | Ability Eitr Cost | Determines the amount of eitr required and consumed in order to cast the ability. |
| Ability Lightning Strike | Aoe Explosion Damage Range | Determines the range by which nearby enemies will be struck with the area of effect damage. |
| Ability Lightning Strike | Base Damage | Damage at demigod's zero skill level. |
| Ability Lightning Strike | Base Damage Per Level | Damage per demigod's skill level. |
| Ability Lightning Strike | Energy Regeneration Chance (%) | Determines the chance, in percentage, of regenerating one energy point when casting this ability. Only applicable once the ability has been infused. |
| Ability Lightning Strike | Infused Ability Eitr Cost Reduction | Determines the amount of reduced eitr consumption when casting the ability. |
| Ability Lightning Strike | Lightning Strike Range | Determines how far away the lightning can travel. |
| Ability Restoration | Ability Cooldown (seconds) | Determines the time, in seconds, that the player must wait before using the ability again. |
| Ability Restoration | Energy Blast Damage Base | Damage base caused to nearby enemies in case of a blast due to too much concentrated energy. |
| Ability Restoration | Energy Blast Damage Per Level | Damage per demigod's skill level caused to nearby enemies in case of a blast due to too much concentrated energy. |
| Ability Restoration | Energy Blast Bonus Damage Per Point (%) | Damage bonus per unspent energy point caused to nearby enemies in case of a blast due to too much concentrated energy. |
| Ability Restoration | Energy Blast Radius | Determines the how far from the blast point enemies will be affected. |
| Ability Restoration | Energy Restored Per Second | Determines how many energy points are restored per second. |
| Ability Restoration | Health Restored Per Second Base | Determines how many health points are restored per second at demigod's zero skill level. |
| Ability Restoration | Health Restored Per Second Per Level | Determines how many health points are restored per second at demigod's zero skill level. |
| Ability Restoration | Stamina Restored Per Second (%) | Determines the total stamina, in percentage, restored per second. |
| Ability Restoration | Status Effect Rested Duration (seconds) | In case the player is tired, apply the rested status effect for the given time in seconds (or renew it for a maximum of the given time). |
| Ability Restoration | Ticks Before Rested (seconds) | The requried amount of ticks (seconds) channeling the ability before the rested buff is applied. |
| Ability Slash | Ability Cooldown (seconds) | Determines the time, in seconds, that the player must wait before using the ability again. |
| Ability Slash | Ability Energy Cost | Determines the amount of energy required and consumed in order to cast the ability. |
| Ability Slash | Slash Damage Modifier To Enemies (%) | Determines the damage that the player will inflict on its enemies, relatively to the damage per second inflicted with a punch or equipped weapon. |
| Ability Slash | Slash Damage Modifier To Trees (%) | Determines the damage that the player will inflict on trees, relatively to the damage per second inflicted with a punch or equipped weapon. |
| Ability Slash | Slash Infused Life Steal (%) | Determines the fraction, in percentage, of the health stolen from slashed enemies based on the total damage caused. Only applicable once the ability has been infused. |
| Ability Slash | Slash Infused Life Steal Cap | Determines the maximum amount of health that can be stolen (e.g. in a situation where the player would be healed by 30 points, with a cap value of '20', that amount will be capped to 20). Enter '0' to remove the cap. Only applicable once the ability has been infused. |
| Ability Surtling | Ability Cooldown (seconds) | Determines the time, in seconds, that the player must wait before using the ability again. |
| Ability Surtling | Ability Duration (seconds) | Determines the time, in seconds, that the summoned creature will stay alive before turning into ashes. |
| Ability Surtling | Damage At Base Level | Summoned creature's base damage at demigod's zero skill level. |
| Ability Surtling | Damage At Max Level | Summoned creature's base damage at demigod's maximum skill level. |
| Ability Surtling | Damage Coefficient | The coefficient in the exponential equation, so that the value does not increase linearly per level. The higher the coefficient, the lower the value will be at low levels, sharply increasing at higher levels, e.g. a coefficient of 1.0 will have a value of 50% of the maximum value at level 50; a coefficient of 1.25 will have a value of 42% of the maximum value at level 50; a coefficient of 1.5 will have a value of 35% of the maximum value at level 50; a coefficient of 2.0 will have a value of 25% of the maximum value at level 50. |
| Ability Surtling | Energy Regeneration Chance (%) | Determines the chance, in percentage, that the summoned creature will regenerate for its master when hitting an enemy. |
| Ability Surtling | Health At Base Level | Summoned creature's base health at demigod's zero skill level. |
| Ability Surtling | Health At Max Level | Summoned creature's base health at demigod's maximum skill level. |
| Ability Surtling | Health Coefficient | The coefficient in the exponential equation, so that the value does not increase linearly per level. The higher the coefficient, the lower the value will be at low levels, sharply increasing at higher levels, e.g. a coefficient of 1.0 will have a value of 50% of the maximum value at level 50; a coefficient of 1.25 will have a value of 42% of the maximum value at level 50; a coefficient of 1.5 will have a value of 35% of the maximum value at level 50; a coefficient of 2.0 will have a value of 25% of the maximum value at level 50. |
| Ability Surtling | Health Regeneration Per Second (%) | Determines the approximated percentage of the maximum health renegerated per second for the summoned creature. A value of 5% would mean it would take 20+ seconds for full renegeration from 0 health points. |
| Ability Wolf | Ability Cooldown (seconds) | Determines the time, in seconds, that the player must wait before using the ability again. |
| Ability Wolf | Bonus Damage When Fed (%) | Determines the additional damage, in percentage, that she summoned wolf will do when fed (not hungry). |
| Ability Wolf | Bonus Health Per Star (%) | Determines the additional maximum health, in percentage, per star (the default maximum amount of stars is 2). |
| Ability Wolf | Damage At Base Level | Summoned wolf's base damage at demigod's zero skill level. |
| Ability Wolf | Damage At Max Level | Summoned wolf's base damage at demigod's maximum skill level. |
| Ability Wolf | Damage Coefficient | The coefficient in the exponential equation, so that the value does not increase linearly per level. The higher the coefficient, the lower the value will be at low levels, sharply increasing at higher levels, e.g. a coefficient of 1.0 will have a value of 50% of the maximum value at level 50; a coefficient of 1.25 will have a value of 42% of the maximum value at level 50; a coefficient of 1.5 will have a value of 35% of the maximum value at level 50; a coefficient of 2.0 will have a value of 25% of the maximum value at level 50. |
| Ability Wolf | Energy Regeneration Chance (%) | Determines the chance, in percentage, that the summoned wolf will regenerate for its master when hitting an enemy. |
| Ability Wolf | Health At Base Level | Summoned wolf's base health at demigod's zero skill level. |
| Ability Wolf | Health At Max Level | Summoned wolf's base health at demigod's maximum skill level. |
| Ability Wolf | Health Coefficient | The coefficient in the exponential equation, so that the value does not increase linearly per level. The higher the coefficient, the lower the value will be at low levels, sharply increasing at higher levels, e.g. a coefficient of 1.0 will have a value of 50% of the maximum value at level 50; a coefficient of 1.25 will have a value of 42% of the maximum value at level 50; a coefficient of 1.5 will have a value of 35% of the maximum value at level 50; a coefficient of 2.0 will have a value of 25% of the maximum value at level 50. |
| Ability Wolf | Health Reg Every Five Seconds (%) | Determines the approximated percentage of the maximum health renegerated every five seconds for the summoned wolf when not in combat. A value of 5% would mean it would take 100+ seconds for full renegeration from 0 health points. |
| Ability Wolf | Health Reg Fraction In Combat (%) | Determines the fraction of the health regeneration kept by the summoned wolf while in combat. |
| Ability Wolf | Hits Required Per Star | Determines how many times the summoned wolf needs to hit an enemy in order to gain a star, increasing its maximum health. Format: 'hits_required_for_1_star, hits_required_for_2_stars, (...)'. A value of '40, 100' would mean 40 hits required for one star, and 100 for two stars. |
| Ability Wolf | Infused Damage Reflected (%) | Determines the fraction, in percentage, of the damage taken by the wolf reflected to the attacker. Does not work against bosses. Only applicable once the ability has been infused. |
| Ability Wolf | Scale At Base Level | Determines the scale, in percentage, for the summoned wolf at demigod's zero skill level. |
| Ability Wolf | Scale At Max Level | Determines the scale, in percentage, for the summoned wolf at demigod's maximum skill level. |
| Attribute Bear Strength | Bonus Carry Weight Per Level | Additional weight capacity per demigod's skill level. |
| Attribute Bear Strength | Bonus Chop Damage (%) | Additional damage, in percentage, inflicted to trees with an axe |
| Attribute Bear Strength | Bonus Melee Damage On Full Energy (%) | Additional damage as blunt, in percentage, inflicted with a melee weapon (except for knives and claws) proportionally applied to every unspent energy point. A value of '10%' would translate into 10% additional damage when your energy is full (e.g. 5 points available out of a maximum of 5), or 4% on 2 available energy points out of 5. |
| Attribute Bear Strength | Max Movement Penalty Ignored (%) | Maximum movement penalty ignored. A value of '20%' would mean that any equipment worn with a total movement penalty of 20% (e.g. 10% from armor, 5% from weapon and 5% from shield) will not slow down the player. Anything surpassing the 20% will slow down the player by the difference (e.g. 10% from armor, 5% from weapon and 20% from shield will result in a 15% movement penalty - i.e. 35% - 20% = 15%). |
| Attribute Boiling Blood | Health Regeneration While Sitting (%/s) | Determines the approximated health fraction renegerated per second while sitting and resting (i.e. not in combat). A value of '4%' would mean it would take 25+ seconds for full renegeration from 0 health points. |
| Attribute Burning Body | Base Eitr | Determines the amount of base max eitr granted to the player, regardless of any consumed food or other factors. Stacks with other effects such as food. |
| Attribute Burning Body | Bonus Armor On Heavy Armor | Determines how much additional armor, in percentage, is given to the player per demigod's skill level when wearing full heavy armor. A value of '10%' would mean a total of 110 armor for a total base armor of 100. |
| Attribute Burning Body | Bonus Fire Damage Arrows (%) | Additional damage, in percentage, a bow will cause as fire damage (based on the total bow's or crossbow's base damage including the launched arrow). A value of '20%' on a bow and arrow with a total of 10 damage would result in a final damage of 12. |
| Attribute Burning Body | Bonus Fire Damage Melee (%) | Additional damage, in percentage, melee weapons (except for knives and claws) will cause as fire damage. Does not stack with other modifiers in this section. |
| Attribute Burning Body | Bonus Fire Damage Swords (%) | Additional damage, in percentage, swords will cause as fire damage. Does not stack with other modifiers in this section. |
| Attribute Burning Body | Chance To Regenerate Energy (%/s) | Chance, every second, to regenerate one energy point. |
| Attribute Burning Body | Skill Swords Xp Modifier (%) | Multiplies the experience obtained with this skill by this amount. Default game value = 100%. |
| Attribute Cold Blood | Health Regeneration From Fire Dmg (%) | Determines the percentage of all self inflicted fire damage returned as health (before applying any armor or resistance effects). |
| Attribute Cold Blood | Health Regeneration Cap | Determines the maximum amount of regenerated health per damage event, meaning, every time the player is damaged (e.g. in a situation where the player would be healed by 50 points, with a cap value of '25', that amount will be capped to 25). Enter '0' to remove the cap. |
| Attribute Deer Endurance | Stamina Regeneration At Base Level (%) | Determines the stamina regeneration rate, in percentage, at demigod's zero skill level. Game default value = 100%. |
| Attribute Deer Endurance | Stamina Regeneration At Max Level (%) | Determines the stamina regeneration rate, in percentage, at demigod's maximum skill level. Game default value = 100%. |
| Attribute Deer Endurance | Stamina Regeneration Delay (seconds) | Determines how many seconds it takes to start regenerating stamina post an action that consumes stamina. Default game value = 1.0. |
| Attribute Electrifying Body | Base Eitr | Determines the amount of base max eitr granted to the player, regardless of any consumed food or other factors. Stacks with other effects such as food. |
| Attribute Electrifying Body | Bonus Armor On Heavy Armor | Determines how much additional armor, in percentage, is given to the player per demigod's skill level when wearing full heavy armor. A value of '10%' would mean a total of 110 armor for a total base armor of 100. |
| Attribute Electrifying Body | Bonus Lightning Damage Arrows (%) | Additional damage, in percentage, a bow will cause as lightning damage (based on the total bow's or crossbow's base damage including the launched arrow). A value of '20%' on a bow and arrow with a total of 10 damage would result in a final damage of 12. |
| Attribute Electrifying Body | Bonus Lightning Damage Melee (%) | Additional damage, in percentage, melee weapons (except for knives and claws) will cause as lightning damage. Does not stack with other modifiers in this section. |
| Attribute Electrifying Body | Bonus Lightning Damage Clubs H1 (%) | Additional damage, in percentage, one-handed clubs will cause as lightning damage. Does not stack with other modifiers in this section. |
| Attribute Electrifying Body | Bonus Lightning Damage Clubs H2 (%) | Additional damage, in percentage, two-handed clubs will cause as lightning damage. Does not stack with other modifiers in this section. |
| Attribute Electrifying Body | Bonus Lightning Damage Himminafl (%) | Additional damage, in percentage, Himminafl will cause as lightning damage. |
| Attribute Electrifying Body | Chance To Regenerate Energy (%/s) | Chance, every second, to regenerate one energy point. |
| Attribute Electrifying Body | Damage Reflected Per Level | Lightning damage per demigod's skill level, reflected on an enemy every time it hits the player. |
| Attribute Electrifying Body | Reflection Stagger Chance (%) | Chance to stagger an enemy every time it hits the player. |
| Attribute Electrifying Body | Skill Clubs Xp Modifier (%) | Multiplies the experience obtained with this skill by this amount. Default game value = 100%. |
| Attribute Electrifying Body | Skill Himminafl Xp Modifier (%) | Multiplies the experience obtained with polearms skill when having Himminafl equipped by this amount (applicable up to level 50 only). |
| Attribute Freezing Body | Base Eitr | Determines the amount of base max eitr granted to the player, regardless of any consumed food or other factors. Stacks with other effects such as food. |
| Attribute Freezing Body | Bonus Armor Per Level | Determines how much additional armor is given to the player per demigod's skill level when not wearing any heavy armor. A value of '0.25' would mean a total of 25 additional armor at the maximum level. |
| Attribute Freezing Body | Bonus Frost Damage Arrows (%) | Additional damage, in percentage, a bow will cause as frost damage (based on the total bow's or crossbow's base damage including the launched arrow). A value of '20%' on a bow and arrow with a total of 10 damage would result in a final damage of 12. |
| Attribute Freezing Body | Bonus Frost Damage Shards (%) | Additional damage, in percentage, any staff with at least 75% of the total damage as frost (e.g. staff of frost) will cause. |
| Attribute Hare Legs | Bonus Jump Force (%) | Increase to the jump force in percentage. The 'Jump' skill should increase the jump force by 40% at level 100 (roughly 100% increase to the maximum height). A value of '10%' would mean an increase of 54% to the jump force at level 100. |
| Attribute Hare Legs | Stamina Drain Modifier From Jumping (%) | Multiplies the stamina drain rate from jumping by this value in percentage, meaning the player will consume less stamina when jumping. Default game value = 100%. |
| Attribute Hare Legs | Skill Jump Xp Modifier (%) | Multiplies the experience obtained with this skill by this amount. Default game value = 100%. |
| Attribute Infused Abilities | Energy Regeneration Period Modifier (%) | Determines the modifier, in percentage, to the time period required to passively regenerate one energy point. A value of '50%' for a default time period of 1 energy / 10 seconds would change that period to 5 seconds. |
| Attribute Infused Chitin | Shield Bonus Block Armor | Increase the block armor of all shields (excluding tower shields) by this amount. |
| Attribute Infused Chitin | Tower Shield Bonus Block Armor | Increase the block armor of all tower shields by this amount. |
| Attribute Infused Eitr | Eitr Reg Per Unspent Energy Point (%) | Additional eitr regeneration, in percentage, per unspent energy point. A value of 5% would mean 75% extra renegeration when having 15 available, unspent, energy points. |
| Attribute Infused Eitr | Increased Base Eitr | Increased max eitr |
| Attribute Titan Arms | Forbid Melee Weapons | Forbid the usage of melee weapons, except for fist weapons such as claws. |
| Attribute Titan Arms | Energy Regeneration Chance (%) | Determines the chance, in percentage, of regenerating one energy point when hitting or blocking an enemy |
| Attribute Titan Arms | Block Armor Per Level | Determines how much damage the player will mitigate while unarmed and blocking (block armor) per demigod's skill level. |
| Attribute Titan Arms | Punch Damage Base (a) | Variable in the equation that calculates the player's punch damage per damage type (blunt and frost) = a + (demigod_skill_level x b) x ((unarmed_skill_level x c) + 1) |
| Attribute Titan Arms | Punch Damage Per Level Adder (b) | Variable in the equation that calculates the player's punch damage per damage type (blunt and frost) = a + (demigod_skill_level x b) x ((unarmed_skill_level x c) + 1) |
| Attribute Titan Arms | Punch Damage Per Level Multiplier (c) | Variable in the equation that calculates the player's punch damage per damage type (blunt and frost) = a + (demigod_skill_level x b) x ((unarmed_skill_level x c) + 1) |
| Attribute Titan Arms | Punch Damage To Trees Base | Determines the damage, at unarmed's zero skill level, the player will cause to trees with a punch. |
| Attribute Titan Arms | Punch Damage To Trees Per Level | Determines the additional damage, per unarmed's skill level, the player will cause to trees with a punch. |
| Attribute Titan Arms | Punch Speed Multiplier (%) | Modifier, in percentage, to the speed at which the player will punch. Default game value = 100%. |
| Attribute Titan Arms | Punch Speed Penalty On Heavy Armor (%) | Modifier, in percentage, to the speed at which the player will punch when wearing heavy armor. A value of '15%' on a '200%' punch speed base would result in a final value of 170% speed. |
| Attribute Titan Arms | Punch Tool Tier Base (a) | Variable in the equation that calculates the player's tool tier with a punch, which determines how hard of a tree can be taken down = (unarmed_skill_level + a) / b |
| Attribute Titan Arms | Punch Tool Tier Divisor (b) | Variable in the equation that calculates the player's tool tier with a punch, which determines how hard of a tree can be taken down = (unarmed_skill_level + a) / b |
| Attribute Titan Legs | Bonus Jump Force (%) | Increase to the jump force in percentage. The 'Jump' skill should increase the jump force by 40% at level 100 (roughly 100% increase to the maximum height). A value of '20%' would mean an increase of 68% to the jump force at level 100. |
| Attribute Titan Legs | Stamina Drain Modifier From Jumping (%) | Multiplies the stamina drain rate from jumping by this value in percentage, meaning the player will consume less stamina when jumping. Default game value = 100%. |
| Attribute Titan Legs | Stamina Drain Modifier From Sprinting (%) | Multiplies the stamina drain rate from sprinting by this value in percentage, meaning the player will consume less stamina when sprinting for a value lower than 100. Default game value = 100%. |
| Attribute Titan Legs | Landing Damage Trigger Min Force | Determines the minimum landing force required in order to trigger the area of effect damage. The higher the number, the higher the altitude required to trigger the base effect. A value of '0' means at least 4m altitude; a value of '1' means at least 20m altitude. |
| Attribute Titan Legs | Landing Impact Damage Base | Determines the damage base at demigod's zero skill level caused to nearby enemies when landing. |
| Attribute Titan Legs | Landing Impact Damage Per Level | Determines the damage base per demigod's skill level caused to nearby enemies when landing. |
| Attribute Titan Legs | Landing Impact Damage To Ores (%) | Amount, in percentage, of the area of effect damage additionally caused to ores (only tier 0 - rocks and copper). |
| Attribute Titan Legs | Landing Impact Damage To Trees (%) | Amount, in percentage, of the area of effect damage additionally caused to trees (only tier 0 - beeches). |
| Attribute Titan Legs | Landing Impact Modifier At Max Force (%) | Modifier to the base damage and push force when landing with the maximum possible force, to the closest enemies within the area of effect. |
| Attribute Titan Legs | Landing Impact Modifier At Min Force (%) | Modifier to the base damage and push force when landing with the minimum possible force, to the furthest enemies within the area of effect. |
| Attribute Titan Legs | Landing Impact Push Force | Determines the push force on enemies within the area of effect. |
| Attribute Titan Legs | Landing Impact Radius | Determines the area of effect on which nearby enemies will be damaged. |
| Attribute Wolf Speed | Altered Sneak Speed | Changes the player's sneak speed to this value. A value of '2.0' will apply no changes to this attribute, which is the game's default value. |
| Attribute Wolf Speed | Altered Swim Speed | Changes the player's swim speed to this value. A value of '2.0' will apply no changes to this attribute, which is the game's default value. |
| Attribute Wolf Speed | Bonus Movement Speed (%) | Determines the additional movement speed, in percentage, given to the player when jogging and sprinting. |
| Attribute Wolf Speed | Stamina Drain Modifier From Sprinting (%) | Multiplies the stamina drain rate from sprinting by this value in percentage, meaning the player will consume less stamina when sprinting for a value lower than 100. Default game value = 100%. |
| Attribute Wolf Speed | Skill Run Xp Modifier (%) | Multiplies the experience obtained with this skill by this amount. Default game value = 100%. |
| Attribute Wolf Speed | Skill Sneak Xp Modifier (%) | Multiplies the experience obtained with this skill by this amount. Default game value = 100%. |
| Attribute Wolf Speed | Skill Swim Xp Modifier (%) | Multiplies the experience obtained with this skill by this amount. Default game value = 100%. |
| Demigod Fenrir | Skill Demigod Xp Blocked Dmg ( /100 dmg) | Determines how many demigod's skill points are gained per 100 damage points blocked when unarmed. |
| Demigod Fenrir | Skill Demigod Xp Inflicted Dmg ( /100 dmg) | Determines how many demigod's skill points are gained per 100 damage points inflicted. |
| Demigod Fenrir | Skill Demigod Xp Punch | Determines how many demigod's skill points are gained per landed punch. Default game value = 1.5. |
| Demigod Fenrir | Skill Unarmed Xp Inflicted Dmg ( /100 dmg) | Determines how many unarmed's skill points are gained per 100 damage points inflicted when unarmed. |
| Demigod Fenrir | Skill Unarmed Xp Punch | Determines how many unarmed's skill points are gained per landed punch. Default game value = 1.5. |
| Demigod Fenrir | Skill Unarmed Xp Punch Trees Mod (%) | Modifier, in percentage, to the amount of unarmed's skill points gained when punching trees (compared to punching enemies). |
| Demigod Fenrir | Wolf Hit Experience Multiplier (%) | Modifier, in percentage, to demigod's skill points gained per damage inflicted by the summoned wolf. Takes the value of demigod's skill points per inflicted damage as a reference. |
| Demigod Surtr | Skill Demigod Xp Fire Dmg ( /100 dmg) | Determines how many demigod's skill points are gained per 100 fire damage points inflicted (stacks with the experienced gained from inflicted damage from any source, so it adds up). |
| Demigod Surtr | Skill Demigod Xp Inflicted Dmg ( /100 dmg) | Determines how many demigod's skill points are gained per 100 damage points inflicted (e.g. with a weapon). |
| Demigod Surtr | Skill Demigod Xp Taken Dmg ( /100 dmg) | Determines how many demigod's skill points are gained per 100 damage points taken. |
| Demigod Thor | Skill Demigod Xp Ability Dmg ( /100 dmg) | Determines how many demigod's skill points are gained per 100 damage points inflicted with an ability (stacks with the experienced gained from inflicted damage from any source, so it adds up). |
| Demigod Thor | Skill Demigod Xp Blocked Dmg ( /100 dmg) | Determines how many demigod's skill points are gained per 100 damage points blocked (e.g. with a shield). |
| Demigod Thor | Skill Demigod Xp Inflicted Dmg ( /100 dmg) | Determines how many demigod's skill points are gained per 100 damage points inflicted (e.g. with a weapon). |
| Energy | Energy At Base Level | Determines the maximum energy the player will have at demigod's zero skill level. |
| Energy | Energy At Max Level | Determines the maximum energy the player will have at demigod's maximum skill level. |
| Energy | Energy Regeneration Period (seconds) | Determines how often, in seconds, one energy point is passively regenerated. Enter '0' in order to disable this feature. |
| Enhanced Armor Set Fenris | Fenris Armor Set Granted Armor | Providies additional armor to Fenrir when wearing the full set. |
| Enhanced Armor Set Fenris | Fenris Armor Bonus Movement Speed (%) | Determines the additional movement speed granted by a single armor piece (excluding the helmet). Default game value = 3% per piece (including the helmet). |
| Enhanced Megingjord | Infused Megingjord Cost Item Name | The name of the required item to forge an Infused Megingjord. |
| Enhanced Megingjord | Infused Megingjord Cost Item Quantity | The amount of the required item to forge an Infused Megingjord. |
| Enhanced Megingjord | Infused Megingjord Increased Energy | The amount of extra energy the wearer of an Infused Megingjord will have. |
| Enhanced Megingjord | Infused Megingjord Increased Max Weight | The amount of extra weight the wearer of an Infused Megingjord will be able to carry. |
| Harpoon Fishing | Enable Harpoon Fishing | Enables fishing with an Abyssal harpoon. |
| Harpoon Fishing | Harpoon Max Quality | Abyssal harpoon's max quality, which can be upgraded at the crafting station. Game default value = 1. |
| Harpoon Fishing | Harpoon Projectile Collision Radius | Abyssal harpoon's projectile's collision base radius, making it easier to catch fish. Game default value = 0. |
| Harpoon Fishing | Harpoon Upgrade Chitin Per Level | Chitin required to upgrade an Abyssal harpoon. The amount doubles with every upgrade. Game default value = 0. |
| Harpoon Fishing | Harpoon Upgrade Durability Per Level | Abyssal harpoon's durability increase per upgrade. Game default value = 0. |
| Merchant | Enable Custom Merchant Items | Enables the selling of additional items by the merchant (Haldor). |
| Merchant | Abyssal Harpoon Price | Amount of coins required to buy an Abyssal Harpoon from the merchant. Enter '0' to disable trading this item. |
| Merchant | Queen Bee Price | Amount of coins required to buy a Bee Queen from the merchant. Enter '0' to disable trading this item. |
| Skills | Skill Demigod Experience Modifier (%) | Modifier, in percentage, to demigod's skill points gained overall. |
| Skills | Enable Skill Demigod Cap | Demigod's skill is capped based on the highest level defeated boss. |
| Skills | Skill Demigod Cap None | Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap. |
| Skills | Skill Demigod Cap Eikthyr | Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap. |
| Skills | Skill Demigod Cap The Elder | Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap. |
| Skills | Skill Demigod Cap Bonemass | Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap. |
| Skills | Skill Demigod Cap Moder | Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap. |
| Skills | Skill Demigod Cap Yagluth | Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap. |
| Skills | Skill Demigod Cap The Queen | Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap. |
| User Interface | Enable Meters | Enables the custom user interface with additional elements such as the energy meter. Disable it in case of compatibility issues. |
| User Interface | Energy Meter Anchor | Defines the starting point of the user interface element. |
| User Interface | Energy Meter Position | Defines the position of the user interface element. |
| User Interface | Energy Meter Scale | Defines the scale of the user interface element. |
| User Interface | Energy Meter Text Color | Defines the text color of the user interface element. |
| User Interface | Wolf Health Meter Anchor | Defines the starting point of the user interface element. |
| User Interface | Wolf Health Meter Position | Defines the position of the user interface element. |
| User Interface | Wolf Health Meter Scale | Defines the scale of the user interface element. |
| User Interface | Wolf Health Meter Text Color | Defines the text color of the user interface element. |
Link: https://discord.gg/gSQHmE3yap