

Mod add new variants for vanilla monsters .
What it does is add a set of item sets to vnailla monster + some custom code for them to be randomized way more.
Adding them plenty of wepaons and attacks to chose from. adding new skill to become caster of any magic type.
Note : there are no new prefabs of monsters it basiclly adds all of the date direclty to vanilla prefab
Changes include monsters:
"Guardian" - mace + shield
"Archer", - bow
"Hunter", - spear + shield
"Assassin", - 2x knife + a bit poison damage
"Savage", - FistClaws + a bit frost damage
"Brute", - 2x mace
"Duelist", - 2x sword
"Berserker", - 2x axe
"Bonebreaker", - 2hmace
"Swordmaster", - 2h sword
"Executioner", - 2h axe
"Marauder", - knife + mace
"Warrior", - only 1h sword
"Scout" - 1h axe + torch (addss few fire damage to attacks)
"Pyromancer", - spell caster fire
"Cryomancer", - spell caster ice
"Thundercaller", - spell caster lighting
"Venomancer", - spell caster poison
"Cultist", - spell caster spirit
"Mage", - spell caster all
Each variant has from 2 to 6 attacks with some exceptions like Casters or Archer/Hunter
Depending on Monster some variants will not show up:
To spawn a specyfic variant you can sue normal spawn command typing
spawn < MonsterID >Variant< VariantName >
examples:
spawn Skeleton_Variant_Venomancer spawn Draugr_Variant_Mage spawn Goblin_Variant_Guardian
Other changes:
10% chance to get Bleeding(Slash)/Crushed(Blunt)/Pierced(Pierce) status effect on hit based on weapon damage type. Right now each stay for 1 min and increase your vunrability to it type of damage. This can also be applied to monsters with same chance !
Updated icon for spirit damage
Undead monsters deal aditional spirit damage
Changes AI priority on some build pieces
Changes resistance to elements on build pieces based on their material type
Player takes now damage from spirit
System allows normal monsters have up to 6 stars
New variants will be used in whole world, dungeons, spawners etc.
There is no need for any config just plug and play.
Mod needs to be both on host(server or player) and client if played on dedicated or with friends .
Planned works:
Manual install: just put the dll in your Plugins folder in Bepinex
Removal : after remove all monsters upon server restart will turn back to standard ones
Updateds: 1.0.1 : -Fixed the missing vfx problems -Fixed update UI wtih aditional stars -Added stars for bosses -Fixed issue where possible for monster to be able to generate the LevelUp Effects(change color and scale); -Minor rebalance
1.0.2 : -Fix issue with Goblin Shaman Randomization -Temporary disable Goblin Shaman Protect spell
1.0.3 :
Happy hunting great Viking. Let me hear the stories of challanging this mod on the discord . Link below. Feedback is welcome.
For support help and fun talks join
Ymir Mods:
https://discord.gg/DKAWK2d2w9